Initial RHI implementation

This commit is contained in:
2026-07-06 00:07:01 +01:00
parent cb3ef2be1c
commit 49aba1eb3c
13 changed files with 9349 additions and 81 deletions
+61
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/* Copyright (c) 2025-2026, Sascha Willems
*
* SPDX-License-Identifier: MIT
*
*/
struct VSInput {
float3 Pos;
float3 Normal;
float2 UV;
};
Sampler2D textures[];
struct ShaderData {
float4x4 projection;
float4x4 view;
float4x4 model[3];
float4 lightPos;
uint32_t selected;
};
struct VSOutput {
float4 Pos : SV_POSITION;
float3 Normal;
float2 UV;
float3 Factor;
float3 LightVec;
float3 ViewVec;
uint32_t InstanceIndex;
};
[shader("vertex")]
VSOutput main(VSInput input, uniform ShaderData *shaderData, uint instanceIndex : SV_VulkanInstanceID) {
VSOutput output;
float4x4 modelMat = shaderData->model[instanceIndex];
output.Normal = mul((float3x3)mul(shaderData->view, modelMat), input.Normal);
output.UV = input.UV;
output.Pos = mul(shaderData->projection, mul(shaderData->view, mul(modelMat, float4(input.Pos.xyz, 1.0))));
output.Factor = (shaderData->selected == instanceIndex ? 3.0f : 1.0f);
output.InstanceIndex = instanceIndex;
// Calculate view vectors required for lighting
float4 fragPos = mul(mul(shaderData->view, modelMat), float4(input.Pos.xyz, 1.0));
output.LightVec = shaderData->lightPos.xyz - fragPos.xyz;
output.ViewVec = -fragPos.xyz;
return output;
}
[shader("fragment")]
float4 main(VSOutput input) {
// Phong lighting
float3 N = normalize(input.Normal);
float3 L = normalize(input.LightVec);
float3 V = normalize(input.ViewVec);
float3 R = reflect(-L, N);
float3 diffuse = max(dot(N, L), 0.0025);
float3 specular = pow(max(dot(R, V), 0.0), 16.0) * 0.75;
// Sample from texture
float3 color = textures[NonUniformResourceIndex(input.InstanceIndex)].Sample(input.UV).rgb * input.Factor;
return float4(diffuse * color.rgb + specular, 1.0);
}
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# Blender 5.0.1 MTL File: 'suzanne4.blend'
# www.blender.org
newmtl Material
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Material.001
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.127605 0.127605 0.127605
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Material.002
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.000000 0.000000 0.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Material.003
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800000 0.800000 0.800000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Material.004
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 0.800007 0.200800 0.327761
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
newmtl Material.005
Ns 250.000000
Ka 1.000000 1.000000 1.000000
Kd 1.000000 1.000000 1.000000
Ks 0.500000 0.500000 0.500000
Ke 0.000000 0.000000 0.000000
Ni 1.500000
d 1.000000
illum 2
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+26 -10
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@@ -5,28 +5,44 @@ default: build
CC := "clang" CC := "clang"
CXX := "clang++" CXX := "clang++"
VK_FLAGS := "-DVK_NO_PROTOTYPES -I$VULKAN_SDK/include -I$VULKAN_SDK/include/vma"
BUILDDIR := "build" BUILDDIR := "build"
# Build the project (object files only — no entry point yet) # Resolve VULKAN_SDK once via backtick
VK_SDK := `echo $VULKAN_SDK`
VENDOR_LIB := "/home/abdelrahman/Sources/programming/how-to-vulkan/vendor/lib"
VK_FLAGS := "-DVK_NO_PROTOTYPES -I" + VK_SDK + "/include -I" + VK_SDK + "/include/vma"
APP_INC := "-I" + VK_SDK + "/include -I" + VK_SDK + "/include/vma -I" + VK_SDK + "/include/slang -I/home/abdelrahman/Sources/programming/how-to-vulkan/vendor/include -Isrc"
# Build all objects, then link
build: build:
mkdir -p {{BUILDDIR}} mkdir -p {{BUILDDIR}}
{{CXX}} -g -c -Wno-nullability-completeness {{VK_FLAGS}} \ bear -- {{CXX}} -g -c -Wno-nullability-completeness {{VK_FLAGS}} \
src/prism/rhi/vulkan/profiles/vulkan_profiles.cpp \ src/prism/rhi/vulkan/profiles/vulkan_profiles.cpp \
-o {{BUILDDIR}}/vulkan_profiles.o -o {{BUILDDIR}}/vulkan_profiles.o
{{CXX}} -g -c -Wno-nullability-completeness {{VK_FLAGS}} \ bear -a -- {{CXX}} -g -c -Wno-nullability-completeness {{VK_FLAGS}} \
src/prism/rhi/vulkan/pr_rhi_vk_vma.cpp \ src/prism/rhi/vulkan/pr_rhi_vk_vma.cpp \
-o {{BUILDDIR}}/pr_rhi_vk_vma.o -o {{BUILDDIR}}/pr_rhi_vk_vma.o
{{CC}} -g -c {{VK_FLAGS}} $VULKAN_SDK/include/volk/volk.c -o {{BUILDDIR}}/volk.o bear -a -- {{CC}} -g -c {{VK_FLAGS}} {{VK_SDK}}/include/volk/volk.c -o {{BUILDDIR}}/volk.o
{{CC}} -g -c {{VK_FLAGS}} src/prism/rhi/vulkan/pr_rhi_vk.c -o {{BUILDDIR}}/pr_rhi_vk.o bear -a -- {{CC}} -g -c {{VK_FLAGS}} src/prism/rhi/vulkan/pr_rhi_vk.c -o {{BUILDDIR}}/pr_rhi_vk.o
{{CC}} -g -c src/wapp/wapp.c -o {{BUILDDIR}}/wapp.o bear -a -- {{CC}} -g -c src/wapp/wapp.c -o {{BUILDDIR}}/wapp.o
@echo "--- build done (objects in {{BUILDDIR}}/) ---" bear -a -- {{CXX}} -g -c -Wno-nullability-completeness -DVK_NO_PROTOTYPES \
{{APP_INC}} \
src/main.cpp \
-o {{BUILDDIR}}/main.o
bear -a -- {{CXX}} -g -DVK_NO_PROTOTYPES \
-L{{VK_SDK}}/lib -L{{VENDOR_LIB}} \
build/*.o \
-lSDL3 -lglm -ltinyobjloader -lktx -lslang -lvulkan \
-Wl,-rpath,{{VENDOR_LIB}} -Wl,-rpath,{{VK_SDK}}/lib \
-o {{BUILDDIR}}/prism
@echo "--- build done: {{BUILDDIR}}/prism ---"
# Clean object files # Clean
clean: clean:
rm -rf {{BUILDDIR}} rm -rf {{BUILDDIR}}
# Run linter / typecheck # Run linter
lint: lint:
@echo "TODO: implement linter" @echo "TODO: implement linter"
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// vim:fileencoding=utf-8:foldmethod=marker
//
// Prism port of how-to-vulkan's main.cpp — uses the RHI API instead of
// direct Vulkan calls.
#define PR_RHI_VULKAN
#include "prism/rhi/pr_rhi.h"
#include <vulkan/vulkan_core.h>
#include <ktx.h>
#include <ktxvulkan.h>
#include <SDL3/SDL_timer.h>
#include <glm/ext/matrix_clip_space.hpp>
#include <glm/glm.hpp>
#include <glm/gtc/matrix_transform.hpp>
#include <glm/gtc/quaternion.hpp>
#include <SDL3/SDL.h>
#include <SDL3/SDL_events.h>
#include <SDL3/SDL_init.h>
#include <SDL3/SDL_keycode.h>
#include <SDL3/SDL_video.h>
#include <SDL3/SDL_vulkan.h>
#include <slang/slang.h>
#include <slang/slang-com-ptr.h>
#include <tiny_obj_loader.h>
#include <iostream>
#include <vector>
#include <cstdint>
// ============================================================================
// Helpers
// ============================================================================
static PrRhiFormat _fromVkFormat(VkFormat fmt) {
switch (fmt) {
case VK_FORMAT_R8G8B8A8_SRGB: return PR_RHI_FORMAT_R8G8B8A8_SRGB;
case VK_FORMAT_R8G8B8A8_UNORM: return PR_RHI_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_R16G16B16A16_SFLOAT: return PR_RHI_FORMAT_R16G16B16A16_SFLOAT;
case VK_FORMAT_R32G32B32A32_SFLOAT: return PR_RHI_FORMAT_R32G32B32A32_SFLOAT;
case VK_FORMAT_R32G32B32_SFLOAT: return PR_RHI_FORMAT_R32G32B32_SFLOAT;
case VK_FORMAT_R32G32_SFLOAT: return PR_RHI_FORMAT_R32G32_SFLOAT;
case VK_FORMAT_R32_SFLOAT: return PR_RHI_FORMAT_R32_SFLOAT;
case VK_FORMAT_D24_UNORM_S8_UINT: return PR_RHI_FORMAT_D24_UNORM_S8_UINT;
case VK_FORMAT_D32_SFLOAT_S8_UINT: return PR_RHI_FORMAT_D32_SFLOAT_S8_UINT;
case VK_FORMAT_B8G8R8A8_SRGB: return PR_RHI_FORMAT_B8G8R8A8_SRGB;
default: return PR_RHI_FORMAT_UNDEFINED;
}
}
// ============================================================================
// Exit codes
// ============================================================================
enum ExitCode {
EXIT_CODE_SUCCESS,
EXIT_CODE_SDL_INIT_FAILED,
EXIT_CODE_VULKAN_LIB_LOAD_FAILED,
EXIT_CODE_WINDOW_CREATION_FAILED,
EXIT_CODE_SURFACE_CREATION_FAILED,
EXIT_CODE_GET_WINDOW_SIZE_FAILED,
EXIT_CODE_NO_INSTANCE_SUPPORT,
EXIT_CODE_NO_PHYSICAL_DEVICES,
EXIT_CODE_ALLOCATION_FAILURE,
EXIT_CODE_NO_SUITABLE_PHYSICAL_DEVICE,
EXIT_CODE_NO_PRESENTATION_SUPPORT,
EXIT_CODE_NO_SUITABLE_DEPTH_FORMAT,
EXIT_CODE_MESH_LOAD_FAILED,
EXIT_CODE_SYNC_OBJ_CREATE_FAILED,
};
static inline void check(bool result, i32 code) {
if (!result) {
std::cerr << "Call returned an error\n";
exit(code);
}
}
// ============================================================================
// Types
// ============================================================================
struct Vertex {
glm::vec3 pos;
glm::vec3 normal;
glm::vec2 uv;
};
struct ShaderData {
glm::mat4 projection;
glm::mat4 view;
glm::mat4 model[3];
glm::vec4 light_pos{ 0.0f, -10.0f, 10.0f, 0.0f };
u32 selected{ 1 };
};
struct TextureResources {
PrRhiTexture *texture;
PrRhiSampler *sampler;
};
// Typedefs for wapp arrays of our types
typedef Vertex *VertexArray;
typedef u16 *U16Array;
typedef glm::vec3 *GlmVec3Array;
typedef TextureResources *TextureResourcesArray;
typedef PrRhiBuffer **PrRhiBufferArray;
typedef PrRhiFence **PrRhiFenceArray;
typedef PrRhiSemaphore **PrRhiSemaphoreArray;
typedef PrRhiCommandBuffer **PrRhiCommandBufferArray;
// ============================================================================
// Global state
// ============================================================================
struct AppState {
PrRhiInstance *inst;
PrRhiPhysicalDevice *pdev;
PrRhiDevice *device;
PrRhiSurface *surface;
PrRhiSwapchain *swapchain;
PrRhiBuffer *vert_index_buf;
u64 vertex_buf_size;
u64 index_count;
static constexpr u32 max_frames_in_flight = 2;
static constexpr u32 instance_count = 3;
static constexpr u32 texture_count = 3;
PrRhiBufferArray shader_data_bufs;
PrRhiFenceArray fences;
PrRhiSemaphoreArray image_acquired_semaphores;
PrRhiSemaphoreArray render_completed_semaphores;
PrRhiCommandPool *cmd_pool;
PrRhiCommandBufferArray cmd_buffers;
TextureResourcesArray textures;
PrRhiDescriptorSetLayout *desc_set_layout;
PrRhiDescriptorPool *desc_pool;
PrRhiDescriptorSet *desc_set;
PrRhiShader *shader;
PrRhiPipelineLayout *pipeline_layout;
PrRhiPipeline *pipeline;
ShaderData shader_data;
u32 frame_index;
glm::ivec2 window_size;
GlmVec3Array object_rotations;
bool update_swapchain;
SDL_Window *window;
Slang::ComPtr<slang::IGlobalSession> slang_session;
};
// ============================================================================
// Helpers
// ============================================================================
static void _uploadTexture(AppState *app, PrRhiTexture *tex,
ktxTexture *ktx_tex, WpAllocator *scratch) {
// Create staging buffer
PrRhiBufferDesc staging_desc = {};
staging_desc.size = (u32)ktx_tex->dataSize;
staging_desc.usage = PR_RHI_BUFFER_USAGE_TRANSFER_SRC;
staging_desc.memory = PR_RHI_MEMORY_CPU_TO_GPU;
PrRhiBuffer *staging = prRhiCreateBuffer(app->device, staging_desc, scratch);
void *data = prRhiBufferMap(app->device, staging);
memcpy(data, ktx_tex->pData, ktx_tex->dataSize);
prRhiBufferUnmap(app->device, staging);
// Create fence
PrRhiFenceDesc fence_desc = {};
fence_desc.signaled = false;
PrRhiFence *fence = prRhiCreateFence(app->device, fence_desc, scratch);
// Allocate temporary command buffer
PrRhiCommandBufferArray tmp_cbs = prRhiAllocateCommandBuffers(app->device,
app->cmd_pool, 1, scratch);
PrRhiCommandBuffer *cb = tmp_cbs[0];
prRhiBeginCommandBuffer(cb);
// Transition UNDEFINED → TRANSFER_DST
PrRhiImageMemoryBarrier barrier_to_transfer = {};
barrier_to_transfer.texture = tex;
barrier_to_transfer.old_layout = PR_RHI_LAYOUT_UNDEFINED;
barrier_to_transfer.new_layout = PR_RHI_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier_to_transfer.src_stage_mask = (u64)VK_PIPELINE_STAGE_2_NONE;
barrier_to_transfer.src_access_mask = 0;
barrier_to_transfer.dst_stage_mask = (u64)VK_PIPELINE_STAGE_2_TRANSFER_BIT;
barrier_to_transfer.dst_access_mask = (u64)VK_ACCESS_2_TRANSFER_WRITE_BIT;
prRhiCmdPipelineBarrier(cb, wpArray(PrRhiImageMemoryBarrier, barrier_to_transfer), NULL);
// Copy all mip levels
PrRhiBufferImageCopyArray copies = wpArrayAllocCapacity(PrRhiBufferImageCopy, scratch,
ktx_tex->numLevels, WP_ARRAY_INIT_NONE);
for (u32 j = 0; j < ktx_tex->numLevels; ++j) {
ktx_size_t mip_offset = 0;
ktxTexture_GetImageOffset(ktx_tex, j, 0, 0, &mip_offset);
PrRhiBufferImageCopy copy = {};
copy.buffer_offset = mip_offset;
copy.mip_level = j;
copy.width = ktx_tex->baseWidth >> j;
copy.height = ktx_tex->baseHeight >> j;
wpArrayAppendCapped(PrRhiBufferImageCopy, copies, &copy);
}
prRhiCmdCopyBufferToImage(cb, staging, tex, copies);
wpArrayDealloc(PrRhiBufferImageCopy, scratch, &copies);
// Transition TRANSFER_DST → READ_ONLY
PrRhiImageMemoryBarrier barrier_to_read = {};
barrier_to_read.texture = tex;
barrier_to_read.old_layout = PR_RHI_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier_to_read.new_layout = PR_RHI_LAYOUT_READ_ONLY_OPTIMAL;
barrier_to_read.src_stage_mask = (u64)VK_PIPELINE_STAGE_2_TRANSFER_BIT;
barrier_to_read.src_access_mask = (u64)VK_ACCESS_2_TRANSFER_WRITE_BIT;
barrier_to_read.dst_stage_mask = (u64)VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
barrier_to_read.dst_access_mask = (u64)VK_ACCESS_2_SHADER_READ_BIT;
prRhiCmdPipelineBarrier(cb, wpArray(PrRhiImageMemoryBarrier, barrier_to_read), NULL);
prRhiEndCommandBuffer(cb);
// Submit and wait
prRhiQueueSubmit(app->device, cb, NULL, NULL, fence);
prRhiWaitForFences(app->device, wpArray(PrRhiFence *, fence), 1, true, UINT64_MAX);
// Cleanup
prRhiDestroyFence(app->device, fence, scratch);
prRhiFreeCommandBuffers(app->device, app->cmd_pool, 1, tmp_cbs);
wpArrayDealloc(PrRhiCommandBuffer *, scratch, &tmp_cbs);
prRhiDestroyBuffer(app->device, staging, scratch);
}
// ============================================================================
// Main
// ============================================================================
int main() {
AppState app = {};
WpAllocator arena = wpMemArenaAllocatorInitZero(MiB(64));
// {{{ Initialisation
check(SDL_Init(SDL_INIT_VIDEO), EXIT_CODE_SDL_INIT_FAILED);
check(SDL_Vulkan_LoadLibrary(nullptr), EXIT_CODE_VULKAN_LIB_LOAD_FAILED);
f32 display_scale = SDL_GetDisplayContentScale(SDL_GetPrimaryDisplay());
app.window = SDL_CreateWindow("How To Vulkan (Prism)", (i32)(display_scale * 1920),
(i32)(display_scale * 1080),
SDL_WINDOW_VULKAN | SDL_WINDOW_RESIZABLE);
check(app.window != nullptr, EXIT_CODE_WINDOW_CREATION_FAILED);
// }}}
// {{{ Instance creation
u32 ext_count = 0;
const char *const *exts = SDL_Vulkan_GetInstanceExtensions(&ext_count);
WpAllocator scratch = wpMemArenaAllocatorInitZero(MiB(64));
PrRhiExtensionArray extensions = wpArrayAllocCapacity(const char *, &scratch, ext_count, WP_ARRAY_INIT_NONE);
for (u32 i = 0; i < ext_count; ++i) {
wpArrayAppendCapped(const char *, extensions, &exts[i]);
}
PrRhiInstanceDesc inst_desc = {};
inst_desc.extra_extensions = extensions;
app.inst = prRhiCreateInstance(inst_desc, &arena);
// }}}
// {{{ Physical device selection
PrRhiPhysicalDeviceArray pdevs = prRhiGetPhysicalDevices(app.inst, &scratch);
check(wpArrayCount(pdevs) > 0, EXIT_CODE_NO_PHYSICAL_DEVICES);
i32 selected = -1;
for (u32 i = 0; i < wpArrayCount(pdevs); ++i) {
PrRhiPhysicalDeviceProperties props;
prRhiGetPhysicalDeviceProperties(pdevs[i], &props);
switch (props.device_type) {
case 1: // VK_PHYSICAL_DEVICE_TYPE_INTEGRATED_GPU
case 2: // VK_PHYSICAL_DEVICE_TYPE_DISCRETE_GPU
if (props.api_version >= VK_API_VERSION_1_3) {
selected = (i32)i;
}
break;
default: continue;
}
}
check(selected != -1, EXIT_CODE_NO_SUITABLE_PHYSICAL_DEVICE);
app.pdev = pdevs[selected];
// Print device info
WpStr8 dev_name, driver_info;
prRhiGetPhysicalDeviceName(app.pdev, &dev_name);
prRhiGetPhysicalDeviceDriverInfo(app.pdev, &driver_info);
std::cout << "Selected GPU: " << std::string_view((const char *)dev_name.buf, dev_name.size) << '\n'
<< "Driver version: " << std::string_view((const char *)driver_info.buf, driver_info.size) << '\n';
// }}}
// {{{ Surface creation
VkSurfaceKHR vk_surface = VK_NULL_HANDLE;
VkInstance vk_inst = (VkInstance)prRhiGetNativeInstanceHandle(app.inst);
check(SDL_Vulkan_CreateSurface(app.window, vk_inst, nullptr, &vk_surface),
EXIT_CODE_SURFACE_CREATION_FAILED);
check(SDL_GetWindowSize(app.window, &app.window_size.x, &app.window_size.y),
EXIT_CODE_GET_WINDOW_SIZE_FAILED);
app.surface = prRhiCreateSurface(app.inst, (void *)vk_surface, &arena);
// }}}
// {{{ Device creation
PrRhiDeviceDesc dev_desc = {};
dev_desc.present_mode = PR_RHI_PRESENT_MODE_FIFO;
app.device = prRhiCreateDevice(app.pdev, app.surface, dev_desc, &arena);
u32 qfi = prRhiGetQueueFamilyIndex(app.device);
// }}}
wpMemArenaAllocatorDestroy(&scratch);
scratch = wpMemArenaAllocatorInitZero(MiB(64));
// {{{ Swapchain creation
PrRhiSwapchainDesc swap_desc = {};
swap_desc.surface = app.surface;
swap_desc.width = (u32)app.window_size.x;
swap_desc.height = (u32)app.window_size.y;
swap_desc.has_depth = true;
swap_desc.depth_format = PR_RHI_FORMAT_D24_UNORM_S8_UINT;
app.swapchain = prRhiCreateSwapchain(app.device, swap_desc, &arena);
PrRhiFormat swapchain_format = prRhiGetSwapchainFormat(app.swapchain);
// }}}
// {{{ Vertex/Index buffers
// {{{ Load mesh
tinyobj::attrib_t attrib;
std::vector<tinyobj::shape_t> shapes;
std::vector<tinyobj::material_t> materials;
check(tinyobj::LoadObj(&attrib, &shapes, &materials, nullptr, nullptr, "assets/suzanne.obj"),
EXIT_CODE_MESH_LOAD_FAILED);
VertexArray vertices = wpArrayAllocCapacity(Vertex, &scratch, 128, WP_ARRAY_INIT_NONE);
U16Array indices = wpArrayAllocCapacity(u16, &scratch, 128, WP_ARRAY_INIT_NONE);
for (auto &idx : shapes[0].mesh.indices) {
Vertex v = {};
v.pos = {
attrib.vertices[idx.vertex_index * 3],
-attrib.vertices[idx.vertex_index * 3 + 1],
attrib.vertices[idx.vertex_index * 3 + 2]
};
v.normal = {
attrib.normals[idx.normal_index * 3],
-attrib.normals[idx.normal_index * 3 + 1],
attrib.normals[idx.normal_index * 3 + 2]
};
v.uv = {
attrib.texcoords[idx.texcoord_index * 2],
1.0f - attrib.texcoords[idx.texcoord_index * 2 + 1]
};
u16 index = (u16)wpArrayCount(indices);
vertices = wpArrayAppendAlloc(Vertex, &scratch, vertices, &v, WP_ARRAY_INIT_NONE);
indices = wpArrayAppendAlloc(u16, &scratch, indices, &index, WP_ARRAY_INIT_NONE);
}
app.vertex_buf_size = sizeof(Vertex) * wpArrayCount(vertices);
app.index_count = wpArrayCount(indices);
u64 index_buf_size = sizeof(u16) * app.index_count;
// }}}
// {{{ Create GPU buffer
PrRhiBufferDesc vert_desc = {};
vert_desc.size = app.vertex_buf_size + index_buf_size;
vert_desc.usage = (PrRhiBufferUsage)(PR_RHI_BUFFER_USAGE_VERTEX | PR_RHI_BUFFER_USAGE_INDEX);
vert_desc.memory = PR_RHI_MEMORY_CPU_TO_GPU;
app.vert_index_buf = prRhiCreateBuffer(app.device, vert_desc, &arena);
void *mapped = prRhiBufferMap(app.device, app.vert_index_buf);
memcpy(mapped, vertices, app.vertex_buf_size);
memcpy((u8 *)mapped + app.vertex_buf_size, indices, index_buf_size);
prRhiBufferUnmap(app.device, app.vert_index_buf);
// }}}
// }}}
// {{{ Shader data buffers
app.shader_data_bufs = wpArrayAllocCapacity(PrRhiBuffer *, &arena,
AppState::max_frames_in_flight,
WP_ARRAY_INIT_FILLED);
for (u32 i = 0; i < AppState::max_frames_in_flight; ++i) {
PrRhiBufferDesc buf_desc = {};
buf_desc.size = sizeof(ShaderData);
buf_desc.usage = (PrRhiBufferUsage)(PR_RHI_BUFFER_USAGE_STORAGE |
PR_RHI_BUFFER_USAGE_SHADER_DEVICE_ADDRESS);
buf_desc.memory = PR_RHI_MEMORY_CPU_TO_GPU;
app.shader_data_bufs[i] = prRhiCreateBuffer(app.device, buf_desc, &arena);
}
// }}}
// {{{ Synchronisation objects
// Fences
app.fences = wpArrayAllocCapacity(PrRhiFence *, &arena, AppState::max_frames_in_flight,
WP_ARRAY_INIT_FILLED);
for (u32 i = 0; i < AppState::max_frames_in_flight; ++i) {
PrRhiFenceDesc fd = {};
fd.signaled = true;
app.fences[i] = prRhiCreateFence(app.device, fd, &arena);
}
// Image acquired semaphores (per frame)
app.image_acquired_semaphores = wpArrayAllocCapacity(PrRhiSemaphore *, &arena,
AppState::max_frames_in_flight,
WP_ARRAY_INIT_FILLED);
for (u32 i = 0; i < AppState::max_frames_in_flight; ++i) {
app.image_acquired_semaphores[i] = prRhiCreateSemaphore(app.device, &arena);
}
// Render completed semaphores (per swapchain image)
u32 swapchain_image_count = app.swapchain->image_count;
app.render_completed_semaphores = wpArrayAllocCapacity(PrRhiSemaphore *, &arena,
swapchain_image_count,
WP_ARRAY_INIT_FILLED);
for (u32 i = 0; i < swapchain_image_count; ++i) {
app.render_completed_semaphores[i] = prRhiCreateSemaphore(app.device, &arena);
}
// }}}
// {{{ Command pool and buffers
PrRhiCommandPoolDesc pool_desc = {};
pool_desc.queue_family_index = qfi;
app.cmd_pool = prRhiCreateCommandPool(app.device, pool_desc, &arena);
app.cmd_buffers = prRhiAllocateCommandBuffers(app.device, app.cmd_pool,
AppState::max_frames_in_flight, &arena);
// }}}
wpMemArenaAllocatorTempBegin(&scratch);
// {{{ Texture loading
app.textures = wpArrayAllocCapacity(TextureResources, &arena, AppState::texture_count,
WP_ARRAY_INIT_FILLED);
for (u32 i = 0; i < AppState::texture_count; ++i) {
// Load KTX
ktxTexture *ktx_tex = nullptr;
char buf[2048] = {};
snprintf(buf, sizeof(buf), "assets/suzanne%u.ktx", i);
ktxTexture_CreateFromNamedFile(buf, KTX_TEXTURE_CREATE_LOAD_IMAGE_DATA_BIT, &ktx_tex);
VkFormat vk_fmt = ktxTexture_GetVkFormat(ktx_tex);
// Create texture
PrRhiTextureDesc tex_desc = {};
tex_desc.format = _fromVkFormat(vk_fmt);
tex_desc.width = (u32)ktx_tex->baseWidth;
tex_desc.height = (u32)ktx_tex->baseHeight;
tex_desc.mip_levels = (u32)ktx_tex->numLevels;
tex_desc.usage = (PrRhiTextureUsage)(PR_RHI_TEXTURE_USAGE_TRANSFER_DST |
PR_RHI_TEXTURE_USAGE_SAMPLED);
PrRhiTexture *tex = prRhiCreateTexture(app.device, tex_desc, &arena);
// Upload texture data
_uploadTexture(&app, tex, ktx_tex, &scratch);
// Create sampler
PrRhiSamplerDesc samp_desc = {};
samp_desc.mag_filter = PR_RHI_FILTER_LINEAR;
samp_desc.min_filter = PR_RHI_FILTER_LINEAR;
samp_desc.mipmap_mode = PR_RHI_MIPMAP_MODE_LINEAR;
samp_desc.max_anisotropy = 8.0f;
samp_desc.max_lod = VK_LOD_CLAMP_NONE;
PrRhiSampler *sampler = prRhiCreateSampler(app.device, samp_desc, &arena);
app.textures[i].texture = tex;
app.textures[i].sampler = sampler;
ktxTexture_Destroy(ktx_tex);
}
// }}}
// {{{ Descriptor set layout, pool, set
PrRhiDescriptorSetLayoutBinding bindings[1] = {};
bindings[0].type = PR_RHI_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
bindings[0].descriptor_count = AppState::texture_count;
bindings[0].stage_flags = PR_RHI_SHADER_STAGE_FRAGMENT;
bindings[0].binding_flags = PR_RHI_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT;
PrRhiDescriptorSetLayoutBindingArray ds_layouts = wpArray(PrRhiDescriptorSetLayoutBinding, bindings[0]);
PrRhiDescriptorSetLayoutDesc layout_desc = {};
layout_desc.bindings = ds_layouts;
app.desc_set_layout = prRhiCreateDescriptorSetLayout(app.device, layout_desc, &arena);
// Pool
PrRhiDescriptorPoolSize pool_size = {};
pool_size.type = PR_RHI_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
pool_size.descriptor_count = AppState::texture_count;
PrRhiDescriptorPoolDesc pool_desc2 = {};
pool_desc2.max_sets = 1;
pool_desc2.pool_sizes = wpArray(PrRhiDescriptorPoolSize, pool_size);
app.desc_pool = prRhiCreateDescriptorPool(app.device, pool_desc2, &arena);
// Allocate descriptor set (variable count)
app.desc_set = prRhiAllocateDescriptorSet(app.device, app.desc_pool,
app.desc_set_layout,
AppState::texture_count, &arena);
// Write descriptor set
PrRhiDescriptorImageInfoArray img_infos = wpArrayAllocCapacity(PrRhiDescriptorImageInfo,
&arena,
AppState::texture_count,
WP_ARRAY_INIT_NONE);
for (u32 i = 0; i < AppState::texture_count; ++i) {
PrRhiDescriptorImageInfo info = {};
info.texture = app.textures[i].texture;
info.sampler = app.textures[i].sampler;
info.layout = PR_RHI_LAYOUT_READ_ONLY_OPTIMAL;
wpArrayAppendCapped(PrRhiDescriptorImageInfo, img_infos, &info);
}
PrRhiWriteDescriptorSet write = {};
write.dst_set = app.desc_set;
write.dst_binding = 0;
write.type = PR_RHI_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
write.image_info = img_infos;
PrRhiWriteDescriptorSetArray writes = wpArray(PrRhiWriteDescriptorSet, write);
prRhiUpdateDescriptorSet(app.device, writes);
// }}}
wpMemArenaAllocatorTempEnd(&scratch);
// {{{ Shader compilation (Slang)
slang::createGlobalSession(app.slang_session.writeRef());
slang::TargetDesc target = {};
target.format = SLANG_SPIRV;
target.profile = {app.slang_session->findProfile("spirv_1_4")};
Slang::ComPtr<slang::ISession> slang_session;
slang::SessionDesc session_desc = {};
session_desc.targets = &target;
session_desc.targetCount = 1;
session_desc.defaultMatrixLayoutMode = SLANG_MATRIX_LAYOUT_COLUMN_MAJOR;
app.slang_session->createSession(session_desc, slang_session.writeRef());
Slang::ComPtr<slang::IModule> slang_module {
slang_session->loadModuleFromSource("triangle", "assets/shader.slang", nullptr, nullptr),
};
Slang::ComPtr<slang::IBlob> spirv;
slang_module->getTargetCode(0, spirv.writeRef());
// }}}
// {{{ Create shader module
PrRhiShaderDesc shader_desc = {};
shader_desc.spirv_code = spirv->getBufferPointer();
shader_desc.spirv_size = spirv->getBufferSize();
app.shader = prRhiCreateShader(app.device, shader_desc, &arena);
// }}}
// {{{ Pipeline layout
PrRhiPushConstantRange pc_range = {};
pc_range.stage_flags = PR_RHI_SHADER_STAGE_VERTEX;
pc_range.size = sizeof(u64); // VkDeviceAddress
PrRhiDescriptorSetLayout *set_layouts_pl[] = { app.desc_set_layout };
PrRhiDescriptorSetLayoutArray pl_layouts = wpArray(PrRhiDescriptorSetLayout *, set_layouts_pl[0]);
PrRhiPipelineLayoutDesc pl_desc = {};
pl_desc.set_layouts = pl_layouts;
pl_desc.push_constant_ranges = wpArray(PrRhiPushConstantRange, pc_range);
app.pipeline_layout = prRhiCreatePipelineLayout(app.device, pl_desc, &arena);
// }}}
// {{{ Graphics pipeline
PrRhiVertexInputBinding vertex_binding = {};
vertex_binding.binding = 0;
vertex_binding.stride = sizeof(Vertex);
PrRhiVertexAttribute vertex_attrs[3] = {};
vertex_attrs[0].location = 0;
vertex_attrs[0].binding = 0;
vertex_attrs[0].format = PR_RHI_FORMAT_R32G32B32_SFLOAT;
vertex_attrs[0].offset = 0;
vertex_attrs[1].location = 1;
vertex_attrs[1].binding = 0;
vertex_attrs[1].format = PR_RHI_FORMAT_R32G32B32_SFLOAT;
vertex_attrs[1].offset = offsetof(Vertex, normal);
vertex_attrs[2].location = 2;
vertex_attrs[2].binding = 0;
vertex_attrs[2].format = PR_RHI_FORMAT_R32G32_SFLOAT;
vertex_attrs[2].offset = offsetof(Vertex, uv);
PrRhiColorBlendAttachment blend_attachment = {};
blend_attachment.color_write_mask = 0xf;
PrRhiFormat color_fmts[] = { swapchain_format };
PrRhiFormatArray color_fmt_array = wpArray(PrRhiFormat, color_fmts[0]);
PrRhiGraphicsPipelineDesc pipe_desc = {};
pipe_desc.vertex_shader = app.shader;
pipe_desc.fragment_shader = app.shader;
pipe_desc.vertex_bindings = wpArray(PrRhiVertexInputBinding, vertex_binding);
pipe_desc.vertex_attributes = wpArray(PrRhiVertexAttribute, vertex_attrs[0],
vertex_attrs[1], vertex_attrs[2]);
pipe_desc.topology = PR_RHI_TOPOLOGY_TRIANGLE_LIST;
pipe_desc.color_attachment_formats = color_fmt_array;
pipe_desc.depth_attachment_format = swap_desc.depth_format;
pipe_desc.depth_test_enable = true;
pipe_desc.depth_write_enable = true;
pipe_desc.depth_compare_op = PR_RHI_COMPARE_OP_LESS_OR_EQUAL;
pipe_desc.blend_attachments = wpArray(PrRhiColorBlendAttachment, blend_attachment);
pipe_desc.dynamic_viewport = true;
pipe_desc.dynamic_scissor = true;
pipe_desc.layout = app.pipeline_layout;
app.pipeline = prRhiCreateGraphicsPipeline(app.device, pipe_desc, &arena);
// }}}
// {{{ Render loop
app.object_rotations = wpArrayAllocCapacity(glm::vec3, &arena, AppState::instance_count,
WP_ARRAY_INIT_FILLED);
u64 last_time = SDL_GetTicks();
SDL_Event event = {};
app.frame_index = 0;
u32 image_index = 0;
while (true) {
// {{{ Wait on fence
PrRhiFence *wait_fence = app.fences[app.frame_index];
prRhiWaitForFences(app.device, wpArray(PrRhiFence *, wait_fence), 1, true, UINT64_MAX);
prRhiResetFences(app.device, wpArray(PrRhiFence *, wait_fence), 1);
// }}}
// {{{ Acquire next image
PrRhiSwapchainResult acq = prRhiAcquireNextImage(app.device, app.swapchain,
app.image_acquired_semaphores[app.frame_index],
&image_index);
if (acq == PR_RHI_SWAPCHAIN_OUT_OF_DATE) {
app.update_swapchain = true;
}
// }}}
if (app.update_swapchain) {
// Skip this frame — will recreate below
} else {
// {{{ Update shader data
app.shader_data.projection = glm::perspective(glm::radians(45.0f),
(f32)app.window_size.x / (f32)app.window_size.y,
0.1f, 32.0f);
app.shader_data.view = glm::translate(glm::mat4(1.0f), glm::vec3(0.0f, 0.0f, -6.0f));
for (i32 i = 0; i < (i32)AppState::instance_count; ++i) {
glm::vec3 instance_pos = glm::vec3((f32)(i - 1) * 3.0f, 0.0f, 0.0f);
app.shader_data.model[i] = glm::translate(glm::mat4(1.0f), instance_pos) *
glm::mat4_cast(glm::quat(app.object_rotations[i]));
}
void *shader_data_ptr = prRhiBufferMap(app.device,
app.shader_data_bufs[app.frame_index]);
memcpy(shader_data_ptr, &app.shader_data, sizeof(ShaderData));
prRhiBufferUnmap(app.device, app.shader_data_bufs[app.frame_index]);
// }}}
// {{{ Record command buffer
PrRhiCommandBuffer *cb = app.cmd_buffers[app.frame_index];
prRhiResetCommandBuffer(cb);
prRhiBeginCommandBuffer(cb);
// Transition images to attachment optimal
{
PrRhiImageMemoryBarrier img_barriers[2] = {};
// Color attachment
PrRhiTexture *color_tex = prRhiGetSwapchainTexture(app.swapchain, image_index);
img_barriers[0].texture = color_tex;
img_barriers[0].old_layout = PR_RHI_LAYOUT_UNDEFINED;
img_barriers[0].new_layout = PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL;
img_barriers[0].src_stage_mask = (u64)VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
img_barriers[0].src_access_mask = 0;
img_barriers[0].dst_stage_mask = (u64)VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
img_barriers[0].dst_access_mask = (u64)(VK_ACCESS_2_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT);
// Depth attachment
PrRhiTexture *depth_tex = prRhiGetSwapchainDepthTexture(app.swapchain);
img_barriers[1].texture = depth_tex;
img_barriers[1].old_layout = PR_RHI_LAYOUT_UNDEFINED;
img_barriers[1].new_layout = PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL;
img_barriers[1].src_stage_mask = (u64)VK_PIPELINE_STAGE_2_LATE_FRAGMENT_TESTS_BIT;
img_barriers[1].src_access_mask = (u64)VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
img_barriers[1].dst_stage_mask = (u64)VK_PIPELINE_STAGE_2_EARLY_FRAGMENT_TESTS_BIT;
img_barriers[1].dst_access_mask = (u64)VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
PrRhiImageMemoryBarrierArray barriers_arr = wpArray(PrRhiImageMemoryBarrier,
img_barriers[0], img_barriers[1]);
prRhiCmdPipelineBarrier(cb, barriers_arr, NULL);
}
// Rendering
{
PrRhiColorAttachment color_att = {};
color_att.texture = prRhiGetSwapchainTexture(app.swapchain, image_index);
color_att.layout = PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL;
color_att.clear = true;
color_att.clear_color[0] = 0.0f;
color_att.clear_color[1] = 0.0f;
color_att.clear_color[2] = 0.0f;
color_att.clear_color[3] = 0.0f;
PrRhiDepthAttachment depth_att = {};
depth_att.texture = prRhiGetSwapchainDepthTexture(app.swapchain);
depth_att.layout = PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL;
depth_att.clear = true;
depth_att.clear_depth = 1.0f;
PrRhiColorAttachmentArray color_arr = wpArray(PrRhiColorAttachment, color_att);
prRhiCmdBeginRendering(cb, color_arr, &depth_att);
}
prRhiCmdSetViewport(cb, 0.0f, 0.0f, (f32)app.window_size.x, (f32)app.window_size.y);
prRhiCmdSetScissor(cb, 0, 0, (u32)app.window_size.x, (u32)app.window_size.y);
prRhiCmdBindPipeline(cb, PR_RHI_PIPELINE_BIND_POINT_GRAPHICS, app.pipeline);
PrRhiDescriptorSetArray sets = wpArray(PrRhiDescriptorSet *, app.desc_set);
prRhiCmdBindDescriptorSets(cb, PR_RHI_PIPELINE_BIND_POINT_GRAPHICS,
app.pipeline_layout, 0, sets);
PrRhiBuffer *vert_bufs[] = { app.vert_index_buf };
u64 vert_offsets[] = { 0 };
PrRhiBufferArray vert_buf_arr = wpArray(PrRhiBuffer *, vert_bufs[0]);
prRhiCmdBindVertexBuffers(cb, 0, vert_buf_arr, vert_offsets, 1);
prRhiCmdBindIndexBuffer(cb, app.vert_index_buf, app.vertex_buf_size,
PR_RHI_INDEX_TYPE_UINT16);
// Push shader data buffer device address
u64 buf_addr = prRhiGetBufferDeviceAddress(app.device,
app.shader_data_bufs[app.frame_index]);
prRhiCmdPushConstants(cb, app.pipeline_layout, PR_RHI_SHADER_STAGE_VERTEX,
0, sizeof(u64), &buf_addr);
prRhiCmdDrawIndexed(cb, (u32)app.index_count, AppState::instance_count, 0, 0, 0);
prRhiCmdEndRendering(cb);
// Transition to present
{
PrRhiImageMemoryBarrier present_barrier = {};
present_barrier.texture = prRhiGetSwapchainTexture(app.swapchain, image_index);
present_barrier.old_layout = PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL;
present_barrier.new_layout = PR_RHI_LAYOUT_PRESENT_SRC;
present_barrier.src_stage_mask = (u64)VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
present_barrier.src_access_mask = (u64)VK_ACCESS_2_COLOR_ATTACHMENT_WRITE_BIT;
present_barrier.dst_stage_mask = (u64)VK_PIPELINE_STAGE_2_COLOR_ATTACHMENT_OUTPUT_BIT;
present_barrier.dst_access_mask = 0;
prRhiCmdPipelineBarrier(cb, wpArray(PrRhiImageMemoryBarrier, present_barrier), NULL);
}
prRhiEndCommandBuffer(cb);
// }}}
// {{{ Submit
prRhiQueueSubmit(app.device, cb,
app.image_acquired_semaphores[app.frame_index],
app.render_completed_semaphores[image_index],
app.fences[app.frame_index]);
// }}}
// {{{ Present
PrRhiSwapchainResult pres = prRhiPresent(app.device, app.swapchain,
app.render_completed_semaphores[image_index]);
if (pres == PR_RHI_SWAPCHAIN_OUT_OF_DATE) {
app.update_swapchain = true;
}
// }}}
}
// {{{ Poll events
f32 elapsed_time = (SDL_GetTicks() - last_time) / 1000.0f;
last_time = SDL_GetTicks();
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_EVENT_QUIT:
app.update_swapchain = false; // signal exit — use update_swapchain flag
goto done;
case SDL_EVENT_KEY_DOWN:
if (event.key.key == SDLK_ESCAPE) goto done;
if (event.key.key == SDLK_PLUS || event.key.key == SDLK_KP_PLUS || event.key.key == SDLK_EQUALS) {
app.shader_data.selected = (app.shader_data.selected < 2) ? app.shader_data.selected + 1 : 0;
}
if (event.key.key == SDLK_MINUS || event.key.key == SDLK_KP_MINUS) {
app.shader_data.selected = (app.shader_data.selected > 0) ? app.shader_data.selected - 1 : 2;
}
break;
case SDL_EVENT_MOUSE_MOTION:
if (event.button.button == SDL_BUTTON_LEFT) {
app.object_rotations[app.shader_data.selected].x -= (f32)event.motion.yrel * elapsed_time;
app.object_rotations[app.shader_data.selected].y += (f32)event.motion.xrel * elapsed_time;
}
break;
case SDL_EVENT_MOUSE_WHEEL:
// Camera position handled via shader_data update in loop
break;
case SDL_EVENT_WINDOW_RESIZED:
check(SDL_GetWindowSize(app.window, &app.window_size.x, &app.window_size.y),
EXIT_CODE_GET_WINDOW_SIZE_FAILED);
app.update_swapchain = true;
break;
}
}
// }}}
// {{{ Swapchain recreate
if (app.update_swapchain) {
prRhiDeviceWaitIdle(app.device);
prRhiRecreateSwapchain(app.device, &app.swapchain,
(u32)app.window_size.x, (u32)app.window_size.y, &arena);
// Re-create render completed semaphores for new image count
// TODO: proper cleanup — for now, just leak old ones
u32 new_count = 0;
prRhiAcquireNextImage(app.device, app.swapchain, NULL, &new_count);
app.render_completed_semaphores = wpArrayAllocCapacity(PrRhiSemaphore *, &arena,
new_count, WP_ARRAY_INIT_FILLED);
for (u32 i = 0; i < new_count; ++i) {
app.render_completed_semaphores[i] = prRhiCreateSemaphore(app.device, &arena);
}
app.update_swapchain = false;
}
// }}}
app.frame_index = (app.frame_index + 1) % AppState::max_frames_in_flight;
}
done:
// }}}
// {{{ Cleanup
prRhiDeviceWaitIdle(app.device);
prRhiDestroyPipeline(app.device, app.pipeline, &arena);
prRhiDestroyPipelineLayout(app.device, app.pipeline_layout, &arena);
prRhiDestroyShader(app.device, app.shader, &arena);
prRhiDestroyDescriptorPool(app.device, app.desc_pool, &arena);
prRhiDestroyDescriptorSetLayout(app.device, app.desc_set_layout, &arena);
for (u32 i = 0; i < AppState::texture_count; ++i) {
prRhiDestroySampler(app.device, app.textures[i].sampler, &arena);
prRhiDestroyTexture(app.device, app.textures[i].texture, &arena);
}
prRhiFreeCommandBuffers(app.device, app.cmd_pool, AppState::max_frames_in_flight,
app.cmd_buffers);
prRhiDestroyCommandPool(app.device, app.cmd_pool, &arena);
for (u32 i = 0; i < swapchain_image_count; ++i) {
prRhiDestroySemaphore(app.device, app.render_completed_semaphores[i], &arena);
}
for (u32 i = 0; i < AppState::max_frames_in_flight; ++i) {
prRhiDestroySemaphore(app.device, app.image_acquired_semaphores[i], &arena);
prRhiDestroyFence(app.device, app.fences[i], &arena);
prRhiDestroyBuffer(app.device, app.shader_data_bufs[i], &arena);
}
prRhiDestroyBuffer(app.device, app.vert_index_buf, &arena);
prRhiDestroySwapchain(app.device, app.swapchain, &arena);
prRhiDestroyDevice(app.device, &arena);
prRhiDestroySurface(app.inst, app.surface, &arena);
prRhiDestroyInstance(app.inst, &arena);
SDL_DestroyWindow(app.window);
SDL_Vulkan_UnloadLibrary();
SDL_Quit();
wpMemArenaAllocatorDestroy(&arena);
// }}}
return EXIT_CODE_SUCCESS;
}
+15 -1
View File
@@ -25,12 +25,17 @@
#include "pr_rhi_types.h" #include "pr_rhi_types.h"
#ifdef __cplusplus
extern "C" {
#endif
// ====================================================================== // ======================================================================
// Instance // Instance
// ====================================================================== // ======================================================================
PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc, WpAllocator *alloc); PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc, WpAllocator *alloc);
void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *alloc); void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *alloc);
void *prRhiGetNativeInstanceHandle(PrRhiInstance *inst);
// ====================================================================== // ======================================================================
// Physical device enumeration // Physical device enumeration
@@ -39,6 +44,8 @@ void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *alloc);
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst, const WpAllocator *scratch); PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst, const WpAllocator *scratch);
void prRhiGetPhysicalDeviceName(PrRhiPhysicalDevice *pdev, WpStr8 *out); void prRhiGetPhysicalDeviceName(PrRhiPhysicalDevice *pdev, WpStr8 *out);
void prRhiGetPhysicalDeviceDriverInfo(PrRhiPhysicalDevice *pdev, WpStr8 *out); void prRhiGetPhysicalDeviceDriverInfo(PrRhiPhysicalDevice *pdev, WpStr8 *out);
void prRhiGetPhysicalDeviceProperties(PrRhiPhysicalDevice *pdev,
PrRhiPhysicalDeviceProperties *out);
// ====================================================================== // ======================================================================
// Surface (platform-specific) // Surface (platform-specific)
@@ -57,6 +64,7 @@ PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
PrRhiDeviceDesc desc, WpAllocator *alloc); PrRhiDeviceDesc desc, WpAllocator *alloc);
void prRhiDestroyDevice(PrRhiDevice *device, WpAllocator *alloc); void prRhiDestroyDevice(PrRhiDevice *device, WpAllocator *alloc);
void prRhiDeviceWaitIdle(PrRhiDevice *device); void prRhiDeviceWaitIdle(PrRhiDevice *device);
u32 prRhiGetQueueFamilyIndex(PrRhiDevice *device);
// ====================================================================== // ======================================================================
// Swapchain // Swapchain
@@ -78,6 +86,7 @@ void prRhiRecreateSwapchain(PrRhiDevice *device, PrRhiSwapchain
PrRhiTexture *prRhiGetSwapchainTexture(PrRhiSwapchain *swapchain, u32 image_index); PrRhiTexture *prRhiGetSwapchainTexture(PrRhiSwapchain *swapchain, u32 image_index);
PrRhiTexture *prRhiGetSwapchainDepthTexture(PrRhiSwapchain *swapchain); PrRhiTexture *prRhiGetSwapchainDepthTexture(PrRhiSwapchain *swapchain);
PrRhiFormat prRhiGetSwapchainFormat(PrRhiSwapchain *swapchain);
// ====================================================================== // ======================================================================
// Buffers // Buffers
@@ -258,7 +267,8 @@ void prRhiCmdDrawIndexed(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_c
// --- Copy --- // --- Copy ---
void prRhiCmdCopyBufferToImage(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst); void prRhiCmdCopyBufferToImage(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst,
PrRhiBufferImageCopyArray copies);
// ====================================================================== // ======================================================================
// Queue submission // Queue submission
@@ -282,5 +292,9 @@ void prRhiQueueSubmit(PrRhiDevice *device, PrRhiCommandBuffer *cb,
# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL" # error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
#endif #endif
#ifdef __cplusplus
}
#endif
#endif #endif
+22
View File
@@ -212,14 +212,29 @@ typedef struct PrRhiImageMemoryBarrier {
PrRhiTexture *texture; PrRhiTexture *texture;
PrRhiImageLayout old_layout; PrRhiImageLayout old_layout;
PrRhiImageLayout new_layout; PrRhiImageLayout new_layout;
u64 src_stage_mask;
u64 src_access_mask;
u64 dst_stage_mask;
u64 dst_access_mask;
} PrRhiImageMemoryBarrier; } PrRhiImageMemoryBarrier;
typedef struct PrRhiBufferMemoryBarrier { typedef struct PrRhiBufferMemoryBarrier {
PrRhiBuffer *buffer; PrRhiBuffer *buffer;
u64 offset; u64 offset;
u64 size; u64 size;
u64 src_stage_mask;
u64 src_access_mask;
u64 dst_stage_mask;
u64 dst_access_mask;
} PrRhiBufferMemoryBarrier; } PrRhiBufferMemoryBarrier;
typedef struct PrRhiBufferImageCopy {
u64 buffer_offset;
u32 mip_level;
u32 width;
u32 height;
} PrRhiBufferImageCopy;
typedef struct PrRhiColorAttachment { typedef struct PrRhiColorAttachment {
PrRhiTexture *texture; PrRhiTexture *texture;
PrRhiImageLayout layout; PrRhiImageLayout layout;
@@ -255,6 +270,7 @@ typedef PrRhiDescriptorBufferInfo *PrRhiDescriptorBufferInfoArray;
typedef PrRhiImageMemoryBarrier *PrRhiImageMemoryBarrierArray; typedef PrRhiImageMemoryBarrier *PrRhiImageMemoryBarrierArray;
typedef PrRhiBufferMemoryBarrier *PrRhiBufferMemoryBarrierArray; typedef PrRhiBufferMemoryBarrier *PrRhiBufferMemoryBarrierArray;
typedef PrRhiColorAttachment *PrRhiColorAttachmentArray; typedef PrRhiColorAttachment *PrRhiColorAttachmentArray;
typedef PrRhiBufferImageCopy *PrRhiBufferImageCopyArray;
typedef struct PrRhiWriteDescriptorSet *PrRhiWriteDescriptorSetArray; typedef struct PrRhiWriteDescriptorSet *PrRhiWriteDescriptorSetArray;
// ============================================================================ // ============================================================================
@@ -367,6 +383,7 @@ typedef struct PrRhiSwapchainDesc {
u32 width; u32 width;
u32 height; u32 height;
b8 has_depth; b8 has_depth;
PrRhiFormat depth_format; // PR_RHI_FORMAT_UNDEFINED = auto-pick
} PrRhiSwapchainDesc; } PrRhiSwapchainDesc;
typedef struct PrRhiSurfaceCapabilities { typedef struct PrRhiSurfaceCapabilities {
@@ -380,6 +397,11 @@ typedef struct PrRhiSurfaceCapabilities {
u32 max_height; u32 max_height;
} PrRhiSurfaceCapabilities; } PrRhiSurfaceCapabilities;
typedef struct PrRhiPhysicalDeviceProperties {
u32 api_version;
u32 device_type; // VkPhysicalDeviceType
} PrRhiPhysicalDeviceProperties;
typedef u64 PrRhiDeviceAddress; typedef u64 PrRhiDeviceAddress;
// --- Command buffer types --- // --- Command buffer types ---
+113 -63
View File
@@ -71,6 +71,22 @@ void _checkVkBool(VkResult res, const char *site) {
if (res < VK_SUCCESS) _abort(site); if (res < VK_SUCCESS) _abort(site);
} }
PrRhiFormat _fromVkFormat(VkFormat fmt) {
switch (fmt) {
case VK_FORMAT_R8G8B8A8_SRGB: return PR_RHI_FORMAT_R8G8B8A8_SRGB;
case VK_FORMAT_R8G8B8A8_UNORM: return PR_RHI_FORMAT_R8G8B8A8_UNORM;
case VK_FORMAT_R16G16B16A16_SFLOAT: return PR_RHI_FORMAT_R16G16B16A16_SFLOAT;
case VK_FORMAT_R32G32B32A32_SFLOAT: return PR_RHI_FORMAT_R32G32B32A32_SFLOAT;
case VK_FORMAT_R32G32B32_SFLOAT: return PR_RHI_FORMAT_R32G32B32_SFLOAT;
case VK_FORMAT_R32G32_SFLOAT: return PR_RHI_FORMAT_R32G32_SFLOAT;
case VK_FORMAT_R32_SFLOAT: return PR_RHI_FORMAT_R32_SFLOAT;
case VK_FORMAT_D24_UNORM_S8_UINT: return PR_RHI_FORMAT_D24_UNORM_S8_UINT;
case VK_FORMAT_D32_SFLOAT_S8_UINT: return PR_RHI_FORMAT_D32_SFLOAT_S8_UINT;
case VK_FORMAT_B8G8R8A8_SRGB: return PR_RHI_FORMAT_B8G8R8A8_SRGB;
default: return PR_RHI_FORMAT_UNDEFINED;
}
}
VkFormat _toVkFormat(PrRhiFormat fmt) { VkFormat _toVkFormat(PrRhiFormat fmt) {
switch (fmt) { switch (fmt) {
case PR_RHI_FORMAT_R8G8B8A8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB; case PR_RHI_FORMAT_R8G8B8A8_SRGB: return VK_FORMAT_R8G8B8A8_SRGB;
@@ -253,6 +269,8 @@ VkSamplerAddressMode _toVkAddressMode(PrRhiAddressMode m) {
PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc) { PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc) {
(void)desc; (void)desc;
volkInitialize();
VkBool32 supported = VK_FALSE; VkBool32 supported = VK_FALSE;
_checkVk(vpGetInstanceProfileSupport(NULL, &_profile, &supported), "vpGetInstanceProfileSupport"); _checkVk(vpGetInstanceProfileSupport(NULL, &_profile, &supported), "vpGetInstanceProfileSupport");
if (!supported) _abort("VP_PRISM_DESKTOP_2026 not supported at instance level"); if (!supported) _abort("VP_PRISM_DESKTOP_2026 not supported at instance level");
@@ -296,6 +314,10 @@ void prRhiDestroyInstanceVk(PrRhiInstance *inst, WpAllocator *alloc) {
wpMemAllocatorFree(alloc, (void**)&inst, sizeof(PrRhiInstance)); wpMemAllocatorFree(alloc, (void**)&inst, sizeof(PrRhiInstance));
} }
void *prRhiGetNativeInstanceHandleVk(PrRhiInstance *inst) {
return inst->handle;
}
// ============================================================================ // ============================================================================
// Physical device enumeration // Physical device enumeration
// ============================================================================ // ============================================================================
@@ -321,6 +343,14 @@ PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const Wp
if (!pdev) _abort("alloc failed for PrRhiPhysicalDevice"); if (!pdev) _abort("alloc failed for PrRhiPhysicalDevice");
pdev->handle = vk_devices[i]; pdev->handle = vk_devices[i];
pdev->instance = inst; pdev->instance = inst;
VkPhysicalDeviceProperties2 props = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 };
VkPhysicalDeviceDriverProperties driver = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES };
props.pNext = &driver;
vkGetPhysicalDeviceProperties2(vk_devices[i], &props);
memcpy(pdev->device_name, props.properties.deviceName, sizeof(pdev->device_name));
memcpy(pdev->driver_info, driver.driverInfo, sizeof(pdev->driver_info));
wpArrayAppendCapped(PrRhiPhysicalDevice *, pdevs, &pdev); wpArrayAppendCapped(PrRhiPhysicalDevice *, pdevs, &pdev);
} }
@@ -328,24 +358,25 @@ PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const Wp
} }
void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out) { void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out) {
VkPhysicalDeviceProperties2 props = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 }; out->buf = pdev->device_name;
vkGetPhysicalDeviceProperties2((VkPhysicalDevice)pdev->handle, &props); out->size = strlen((const char *)pdev->device_name);
const char *name = props.properties.deviceName;
out->buf = (c8*)name;
out->size = strlen(name);
out->capacity = 0; out->capacity = 0;
} }
void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out) { void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out) {
VkPhysicalDeviceDriverProperties driver_props = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_DRIVER_PROPERTIES }; out->buf = pdev->driver_info;
VkPhysicalDeviceProperties2 props = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2, .pNext = &driver_props }; out->size = strlen((const char *)pdev->driver_info);
vkGetPhysicalDeviceProperties2((VkPhysicalDevice)pdev->handle, &props);
const char *info = driver_props.driverInfo;
out->buf = (c8*)info;
out->size = strlen(info);
out->capacity = 0; out->capacity = 0;
} }
void prRhiGetPhysicalDevicePropertiesVk(PrRhiPhysicalDevice *pdev,
PrRhiPhysicalDeviceProperties *out) {
VkPhysicalDeviceProperties2 props = { .sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_PROPERTIES_2 };
vkGetPhysicalDeviceProperties2((VkPhysicalDevice)pdev->handle, &props);
out->api_version = props.properties.apiVersion;
out->device_type = (u32)props.properties.deviceType;
}
// ============================================================================ // ============================================================================
// Surface // Surface
// ============================================================================ // ============================================================================
@@ -501,6 +532,10 @@ void prRhiDeviceWaitIdleVk(PrRhiDevice *device) {
_checkVk(vkDeviceWaitIdle((VkDevice)device->handle), "vkDeviceWaitIdle"); _checkVk(vkDeviceWaitIdle((VkDevice)device->handle), "vkDeviceWaitIdle");
} }
u32 prRhiGetQueueFamilyIndexVk(PrRhiDevice *device) {
return device->queue_family_index;
}
// ============================================================================ // ============================================================================
// Swapchain // Swapchain
// ============================================================================ // ============================================================================
@@ -606,19 +641,25 @@ PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc d
swapchain->images = images; swapchain->images = images;
swapchain->depth = NULL; swapchain->depth = NULL;
swapchain->format = _default_image_format; swapchain->format = _default_image_format;
swapchain->depth_format = VK_FORMAT_UNDEFINED;
swapchain->width = extent.width; swapchain->width = extent.width;
swapchain->height = extent.height; swapchain->height = extent.height;
swapchain->current_image_index = 0; swapchain->current_image_index = 0;
// Create depth texture if requested // Create depth texture if requested
VkFormat depth_pick_fmt = VK_FORMAT_UNDEFINED;
if (desc.has_depth) { if (desc.has_depth) {
VkFormat depth_fmt = _pickDepthFormat(vk_pdev); if (desc.depth_format != PR_RHI_FORMAT_UNDEFINED) {
if (depth_fmt == VK_FORMAT_UNDEFINED) _abort("no suitable depth format"); depth_pick_fmt = _toVkFormat(desc.depth_format);
} else {
depth_pick_fmt = _pickDepthFormat(vk_pdev);
}
if (depth_pick_fmt == VK_FORMAT_UNDEFINED) _abort("no suitable depth format");
VkImageCreateInfo depth_img_info = {}; VkImageCreateInfo depth_img_info = {};
depth_img_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO; depth_img_info.sType = VK_STRUCTURE_TYPE_IMAGE_CREATE_INFO;
depth_img_info.imageType = VK_IMAGE_TYPE_2D; depth_img_info.imageType = VK_IMAGE_TYPE_2D;
depth_img_info.format = depth_fmt; depth_img_info.format = depth_pick_fmt;
depth_img_info.extent.width = extent.width; depth_img_info.extent.width = extent.width;
depth_img_info.extent.height = extent.height; depth_img_info.extent.height = extent.height;
depth_img_info.extent.depth = 1; depth_img_info.extent.depth = 1;
@@ -643,7 +684,7 @@ PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc d
depth_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; depth_view_info.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
depth_view_info.image = depth_image; depth_view_info.image = depth_image;
depth_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D; depth_view_info.viewType = VK_IMAGE_VIEW_TYPE_2D;
depth_view_info.format = depth_fmt; depth_view_info.format = depth_pick_fmt;
depth_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT; depth_view_info.subresourceRange.aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT;
depth_view_info.subresourceRange.levelCount = 1; depth_view_info.subresourceRange.levelCount = 1;
depth_view_info.subresourceRange.layerCount = 1; depth_view_info.subresourceRange.layerCount = 1;
@@ -658,9 +699,10 @@ PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc d
depth_tex->allocation = depth_allocation; depth_tex->allocation = depth_allocation;
depth_tex->width = extent.width; depth_tex->width = extent.width;
depth_tex->height = extent.height; depth_tex->height = extent.height;
depth_tex->format = depth_fmt; depth_tex->format = depth_pick_fmt;
swapchain->depth = depth_tex; swapchain->depth = depth_tex;
swapchain->depth_format = depth_pick_fmt;
} }
return swapchain; return swapchain;
@@ -809,7 +851,7 @@ void prRhiRecreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchain **swapchain,
// Recreate depth // Recreate depth
PrRhiTexture *new_depth = NULL; PrRhiTexture *new_depth = NULL;
{ {
VkFormat depth_fmt = _pickDepthFormat(vk_pdev); VkFormat depth_fmt = old->depth_format ? (VkFormat)old->depth_format : _pickDepthFormat(vk_pdev);
if (depth_fmt == VK_FORMAT_UNDEFINED) _abort("no suitable depth format (recreate)"); if (depth_fmt == VK_FORMAT_UNDEFINED) _abort("no suitable depth format (recreate)");
VkImageCreateInfo depth_img_info = {}; VkImageCreateInfo depth_img_info = {};
@@ -856,6 +898,7 @@ void prRhiRecreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchain **swapchain,
new_depth->width = extent.width; new_depth->width = extent.width;
new_depth->height = extent.height; new_depth->height = extent.height;
new_depth->format = depth_fmt; new_depth->format = depth_fmt;
old->depth_format = depth_fmt;
} }
// Update old swapchain in-place // Update old swapchain in-place
@@ -879,6 +922,10 @@ PrRhiTexture *prRhiGetSwapchainDepthTextureVk(PrRhiSwapchain *swapchain) {
return swapchain->depth; return swapchain->depth;
} }
PrRhiFormat prRhiGetSwapchainFormatVk(PrRhiSwapchain *swapchain) {
return _fromVkFormat((VkFormat)swapchain->format);
}
// ============================================================================ // ============================================================================
// Buffers // Buffers
// ============================================================================ // ============================================================================
@@ -1097,7 +1144,7 @@ PrRhiPipelineLayout *prRhiCreatePipelineLayoutVk(PrRhiDevice *device,
// Gather descriptor set layouts // Gather descriptor set layouts
u32 layout_count = (desc.set_layouts && wpArrayCount(desc.set_layouts) > 0) u32 layout_count = (desc.set_layouts && wpArrayCount(desc.set_layouts) > 0)
? (u32)wpArrayCount(desc.set_layouts) : 0; ? (u32)wpArrayCount(desc.set_layouts) : 0;
VkDescriptorSetLayout vk_layouts_stack[8]; VkDescriptorSetLayout vk_layouts_stack[8] = {0};
VkDescriptorSetLayout *vk_layouts = vk_layouts_stack; VkDescriptorSetLayout *vk_layouts = vk_layouts_stack;
if (layout_count > 8) { if (layout_count > 8) {
@@ -1111,7 +1158,7 @@ PrRhiPipelineLayout *prRhiCreatePipelineLayoutVk(PrRhiDevice *device,
// Gather push constant ranges // Gather push constant ranges
u32 pc_count = (desc.push_constant_ranges && wpArrayCount(desc.push_constant_ranges) > 0) u32 pc_count = (desc.push_constant_ranges && wpArrayCount(desc.push_constant_ranges) > 0)
? (u32)wpArrayCount(desc.push_constant_ranges) : 0; ? (u32)wpArrayCount(desc.push_constant_ranges) : 0;
VkPushConstantRange pc_ranges_stack[8]; VkPushConstantRange pc_ranges_stack[8] = {0};
VkPushConstantRange *pc_ranges = pc_ranges_stack; VkPushConstantRange *pc_ranges = pc_ranges_stack;
if (pc_count > 8) { if (pc_count > 8) {
@@ -1184,7 +1231,7 @@ PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
} }
// Vertex input state // Vertex input state
VkVertexInputBindingDescription vk_bindings[8]; VkVertexInputBindingDescription vk_bindings[8] = {0};
u32 binding_count = 0; u32 binding_count = 0;
if (desc.vertex_bindings && wpArrayCount(desc.vertex_bindings) > 0) { if (desc.vertex_bindings && wpArrayCount(desc.vertex_bindings) > 0) {
binding_count = (u32)wpArrayCount(desc.vertex_bindings); binding_count = (u32)wpArrayCount(desc.vertex_bindings);
@@ -1195,7 +1242,7 @@ PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
} }
} }
VkVertexInputAttributeDescription vk_attrs[16]; VkVertexInputAttributeDescription vk_attrs[16] = {0};
u32 attr_count = 0; u32 attr_count = 0;
if (desc.vertex_attributes && wpArrayCount(desc.vertex_attributes) > 0) { if (desc.vertex_attributes && wpArrayCount(desc.vertex_attributes) > 0) {
attr_count = (u32)wpArrayCount(desc.vertex_attributes); attr_count = (u32)wpArrayCount(desc.vertex_attributes);
@@ -1225,7 +1272,7 @@ PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
viewport_state.viewportCount = 1; viewport_state.viewportCount = 1;
viewport_state.scissorCount = 1; viewport_state.scissorCount = 1;
VkDynamicState dynamic_states_stack[2]; VkDynamicState dynamic_states_stack[2] = {0};
u32 dynamic_count = 0; u32 dynamic_count = 0;
if (desc.dynamic_viewport) { if (desc.dynamic_viewport) {
dynamic_states_stack[dynamic_count++] = VK_DYNAMIC_STATE_VIEWPORT; dynamic_states_stack[dynamic_count++] = VK_DYNAMIC_STATE_VIEWPORT;
@@ -1253,7 +1300,7 @@ PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO; rendering_info.sType = VK_STRUCTURE_TYPE_PIPELINE_RENDERING_CREATE_INFO;
rendering_info.depthAttachmentFormat = _toVkFormat(desc.depth_attachment_format); rendering_info.depthAttachmentFormat = _toVkFormat(desc.depth_attachment_format);
VkFormat vk_color_formats[8]; VkFormat vk_color_formats[8] = {0};
u32 color_format_count = 0; u32 color_format_count = 0;
if (desc.color_attachment_formats && wpArrayCount(desc.color_attachment_formats) > 0) { if (desc.color_attachment_formats && wpArrayCount(desc.color_attachment_formats) > 0) {
color_format_count = (u32)wpArrayCount(desc.color_attachment_formats); color_format_count = (u32)wpArrayCount(desc.color_attachment_formats);
@@ -1265,7 +1312,7 @@ PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
rendering_info.pColorAttachmentFormats = vk_color_formats; rendering_info.pColorAttachmentFormats = vk_color_formats;
// Blending // Blending
VkPipelineColorBlendAttachmentState blend_attachments[8]; VkPipelineColorBlendAttachmentState blend_attachments[8] = {0};
u32 blend_count = 0; u32 blend_count = 0;
if (desc.blend_attachments && wpArrayCount(desc.blend_attachments) > 0) { if (desc.blend_attachments && wpArrayCount(desc.blend_attachments) > 0) {
blend_count = (u32)wpArrayCount(desc.blend_attachments); blend_count = (u32)wpArrayCount(desc.blend_attachments);
@@ -1365,8 +1412,8 @@ PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayoutVk(PrRhiDevice *device,
u32 binding_count = (desc.bindings && wpArrayCount(desc.bindings) > 0) u32 binding_count = (desc.bindings && wpArrayCount(desc.bindings) > 0)
? (u32)wpArrayCount(desc.bindings) : 0; ? (u32)wpArrayCount(desc.bindings) : 0;
VkDescriptorSetLayoutBinding vk_bindings[16]; VkDescriptorSetLayoutBinding vk_bindings[16] = {0};
VkDescriptorBindingFlags vk_flags[16]; VkDescriptorBindingFlags vk_flags[16] = {0};
for (u32 i = 0; i < binding_count && i < 16; ++i) { for (u32 i = 0; i < binding_count && i < 16; ++i) {
vk_bindings[i].binding = i; vk_bindings[i].binding = i;
@@ -1417,7 +1464,7 @@ PrRhiDescriptorPool *prRhiCreateDescriptorPoolVk(PrRhiDevice *device,
u32 pool_size_count = (desc.pool_sizes && wpArrayCount(desc.pool_sizes) > 0) u32 pool_size_count = (desc.pool_sizes && wpArrayCount(desc.pool_sizes) > 0)
? (u32)wpArrayCount(desc.pool_sizes) : 0; ? (u32)wpArrayCount(desc.pool_sizes) : 0;
VkDescriptorPoolSize vk_sizes[8]; VkDescriptorPoolSize vk_sizes[8] = {0};
for (u32 i = 0; i < pool_size_count && i < 8; ++i) { for (u32 i = 0; i < pool_size_count && i < 8; ++i) {
vk_sizes[i].type = _toVkDescriptorType(desc.pool_sizes[i].type); vk_sizes[i].type = _toVkDescriptorType(desc.pool_sizes[i].type);
vk_sizes[i].descriptorCount = desc.pool_sizes[i].descriptor_count; vk_sizes[i].descriptorCount = desc.pool_sizes[i].descriptor_count;
@@ -1504,7 +1551,7 @@ void prRhiUpdateDescriptorSetVk(PrRhiDevice *device, PrRhiWriteDescriptorSetArra
if (w->image_info && wpArrayCount(w->image_info) > 0) { if (w->image_info && wpArrayCount(w->image_info) > 0) {
u32 img_count = (u32)wpArrayCount(w->image_info); u32 img_count = (u32)wpArrayCount(w->image_info);
VkDescriptorImageInfo vk_img_info[16]; VkDescriptorImageInfo vk_img_info[16] = {0};
u32 img_max = img_count > 16 ? 16 : img_count; u32 img_max = img_count > 16 ? 16 : img_count;
for (u32 j = 0; j < img_max; ++j) { for (u32 j = 0; j < img_max; ++j) {
PrRhiDescriptorImageInfo *src = &w->image_info[j]; PrRhiDescriptorImageInfo *src = &w->image_info[j];
@@ -1526,7 +1573,7 @@ void prRhiUpdateDescriptorSetVk(PrRhiDevice *device, PrRhiWriteDescriptorSetArra
if (w->buffer_info && wpArrayCount(w->buffer_info) > 0) { if (w->buffer_info && wpArrayCount(w->buffer_info) > 0) {
u32 buf_count = (u32)wpArrayCount(w->buffer_info); u32 buf_count = (u32)wpArrayCount(w->buffer_info);
VkDescriptorBufferInfo vk_buf_info[16]; VkDescriptorBufferInfo vk_buf_info[16] = {0};
u32 buf_max = buf_count > 16 ? 16 : buf_count; u32 buf_max = buf_count > 16 ? 16 : buf_count;
for (u32 j = 0; j < buf_max; ++j) { for (u32 j = 0; j < buf_max; ++j) {
PrRhiDescriptorBufferInfo *src = &w->buffer_info[j]; PrRhiDescriptorBufferInfo *src = &w->buffer_info[j];
@@ -1576,7 +1623,7 @@ void prRhiDestroyFenceVk(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *al
void prRhiWaitForFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count, void prRhiWaitForFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
b8 wait_all, u64 timeout_ns) { b8 wait_all, u64 timeout_ns) {
VkFence vk_fences[16]; VkFence vk_fences[16] = {0};
u32 real_count = count < 16 ? count : 16; u32 real_count = count < 16 ? count : 16;
for (u32 i = 0; i < real_count; ++i) { for (u32 i = 0; i < real_count; ++i) {
vk_fences[i] = (VkFence)fences[i]->handle; vk_fences[i] = (VkFence)fences[i]->handle;
@@ -1587,7 +1634,7 @@ void prRhiWaitForFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count
} }
void prRhiResetFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count) { void prRhiResetFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count) {
VkFence vk_fences[16]; VkFence vk_fences[16] = {0};
u32 real_count = count < 16 ? count : 16; u32 real_count = count < 16 ? count : 16;
for (u32 i = 0; i < real_count; ++i) { for (u32 i = 0; i < real_count; ++i) {
vk_fences[i] = (VkFence)fences[i]->handle; vk_fences[i] = (VkFence)fences[i]->handle;
@@ -1655,7 +1702,7 @@ PrRhiCommandBufferArray prRhiAllocateCommandBuffersVk(PrRhiDevice *device, PrRhi
info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY; info.level = VK_COMMAND_BUFFER_LEVEL_PRIMARY;
info.commandBufferCount = count; info.commandBufferCount = count;
VkCommandBuffer vk_cbs[16]; VkCommandBuffer vk_cbs[16] = {0};
u32 real_count = count < 16 ? count : 16; u32 real_count = count < 16 ? count : 16;
VkCommandBufferArray vk_cb_array = wpArrayAllocCapacity(VkCommandBuffer, alloc, real_count, WP_ARRAY_INIT_NONE); VkCommandBufferArray vk_cb_array = wpArrayAllocCapacity(VkCommandBuffer, alloc, real_count, WP_ARRAY_INIT_NONE);
@@ -1690,7 +1737,7 @@ void prRhiFreeCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
VkDevice vk_device = (VkDevice)device->handle; VkDevice vk_device = (VkDevice)device->handle;
VkCommandPool vk_pool = (VkCommandPool)pool->handle; VkCommandPool vk_pool = (VkCommandPool)pool->handle;
VkCommandBuffer vk_cbs[16]; VkCommandBuffer vk_cbs[16] = {0};
u32 real_count = count < 16 ? count : 16; u32 real_count = count < 16 ? count : 16;
for (u32 i = 0; i < real_count; ++i) { for (u32 i = 0; i < real_count; ++i) {
vk_cbs[i] = (VkCommandBuffer)buffers[i]->handle; vk_cbs[i] = (VkCommandBuffer)buffers[i]->handle;
@@ -1743,7 +1790,7 @@ void prRhiCmdPipelineBarrierVk(PrRhiCommandBuffer *cb,
if (img_count == 0 && buf_count == 0) return; if (img_count == 0 && buf_count == 0) return;
VkImageMemoryBarrier2 vk_img_barriers[16]; VkImageMemoryBarrier2 vk_img_barriers[16] = {0};
for (u32 i = 0; i < img_count && i < 16; ++i) { for (u32 i = 0; i < img_count && i < 16; ++i) {
PrRhiImageMemoryBarrier *src = &image_barriers[i]; PrRhiImageMemoryBarrier *src = &image_barriers[i];
VkImageLayout old_layout = _toVkImageLayout(src->old_layout); VkImageLayout old_layout = _toVkImageLayout(src->old_layout);
@@ -1756,16 +1803,11 @@ void prRhiCmdPipelineBarrierVk(PrRhiCommandBuffer *cb,
aspect = VK_IMAGE_ASPECT_DEPTH_BIT; aspect = VK_IMAGE_ASPECT_DEPTH_BIT;
} }
VkPipelineStageFlags2 src_stage = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
VkPipelineStageFlags2 dst_stage = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT;
VkAccessFlags2 src_access = 0;
VkAccessFlags2 dst_access = 0;
vk_img_barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2; vk_img_barriers[i].sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER_2;
vk_img_barriers[i].srcStageMask = src_stage; vk_img_barriers[i].srcStageMask = (VkPipelineStageFlags2)src->src_stage_mask;
vk_img_barriers[i].srcAccessMask = src_access; vk_img_barriers[i].srcAccessMask = (VkAccessFlags2)src->src_access_mask;
vk_img_barriers[i].dstStageMask = dst_stage; vk_img_barriers[i].dstStageMask = (VkPipelineStageFlags2)src->dst_stage_mask;
vk_img_barriers[i].dstAccessMask = dst_access; vk_img_barriers[i].dstAccessMask = (VkAccessFlags2)src->dst_access_mask;
vk_img_barriers[i].oldLayout = old_layout; vk_img_barriers[i].oldLayout = old_layout;
vk_img_barriers[i].newLayout = new_layout; vk_img_barriers[i].newLayout = new_layout;
vk_img_barriers[i].image = src->texture ? (VkImage)src->texture->image : VK_NULL_HANDLE; vk_img_barriers[i].image = src->texture ? (VkImage)src->texture->image : VK_NULL_HANDLE;
@@ -1774,15 +1816,15 @@ void prRhiCmdPipelineBarrierVk(PrRhiCommandBuffer *cb,
vk_img_barriers[i].subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS; vk_img_barriers[i].subresourceRange.layerCount = VK_REMAINING_ARRAY_LAYERS;
} }
VkBufferMemoryBarrier2 vk_buf_barriers[16]; VkBufferMemoryBarrier2 vk_buf_barriers[16] = {0};
for (u32 i = 0; i < buf_count && i < 16; ++i) { for (u32 i = 0; i < buf_count && i < 16; ++i) {
PrRhiBufferMemoryBarrier *src = &buffer_barriers[i]; PrRhiBufferMemoryBarrier *src = &buffer_barriers[i];
vk_buf_barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2; vk_buf_barriers[i].sType = VK_STRUCTURE_TYPE_BUFFER_MEMORY_BARRIER_2;
vk_buf_barriers[i].srcStageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT; vk_buf_barriers[i].srcStageMask = (VkPipelineStageFlags2)src->src_stage_mask;
vk_buf_barriers[i].srcAccessMask = 0; vk_buf_barriers[i].srcAccessMask = (VkAccessFlags2)src->src_access_mask;
vk_buf_barriers[i].dstStageMask = VK_PIPELINE_STAGE_2_ALL_COMMANDS_BIT; vk_buf_barriers[i].dstStageMask = (VkPipelineStageFlags2)src->dst_stage_mask;
vk_buf_barriers[i].dstAccessMask = 0; vk_buf_barriers[i].dstAccessMask = (VkAccessFlags2)src->dst_access_mask;
vk_buf_barriers[i].buffer = src->buffer ? (VkBuffer)src->buffer->handle : VK_NULL_HANDLE; vk_buf_barriers[i].buffer = src->buffer ? (VkBuffer)src->buffer->handle : VK_NULL_HANDLE;
vk_buf_barriers[i].offset = src->offset; vk_buf_barriers[i].offset = src->offset;
vk_buf_barriers[i].size = src->size; vk_buf_barriers[i].size = src->size;
@@ -1810,7 +1852,7 @@ void prRhiCmdBeginRenderingVk(PrRhiCommandBuffer *cb,
u32 color_count = (color_attachments && wpArrayCount(color_attachments) > 0) u32 color_count = (color_attachments && wpArrayCount(color_attachments) > 0)
? (u32)wpArrayCount(color_attachments) : 0; ? (u32)wpArrayCount(color_attachments) : 0;
VkRenderingAttachmentInfo vk_color[8]; VkRenderingAttachmentInfo vk_color[8] = {0};
u32 width = 0, height = 0; u32 width = 0, height = 0;
for (u32 i = 0; i < color_count && i < 8; ++i) { for (u32 i = 0; i < color_count && i < 8; ++i) {
@@ -1900,7 +1942,7 @@ void prRhiCmdBindDescriptorSetsVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint
VkPipelineLayout vk_layout = layout ? (VkPipelineLayout)layout->handle : VK_NULL_HANDLE; VkPipelineLayout vk_layout = layout ? (VkPipelineLayout)layout->handle : VK_NULL_HANDLE;
u32 set_count = sets ? (u32)wpArrayCount(sets) : 0; u32 set_count = sets ? (u32)wpArrayCount(sets) : 0;
VkDescriptorSet vk_sets[16]; VkDescriptorSet vk_sets[16] = {0};
u32 real_count = set_count < 16 ? set_count : 16; u32 real_count = set_count < 16 ? set_count : 16;
for (u32 i = 0; i < real_count; ++i) { for (u32 i = 0; i < real_count; ++i) {
vk_sets[i] = (VkDescriptorSet)sets[i]->handle; vk_sets[i] = (VkDescriptorSet)sets[i]->handle;
@@ -1920,7 +1962,7 @@ void prRhiCmdPushConstantsVk(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout
void prRhiCmdBindVertexBuffersVk(PrRhiCommandBuffer *cb, u32 first_binding, void prRhiCmdBindVertexBuffersVk(PrRhiCommandBuffer *cb, u32 first_binding,
PrRhiBufferArray buffers, const u64 *offsets, u32 count) { PrRhiBufferArray buffers, const u64 *offsets, u32 count) {
VkBuffer vk_bufs[16]; VkBuffer vk_bufs[16] = {0};
u32 real_count = count < 16 ? count : 16; u32 real_count = count < 16 ? count : 16;
for (u32 i = 0; i < real_count; ++i) { for (u32 i = 0; i < real_count; ++i) {
vk_bufs[i] = (VkBuffer)buffers[i]->handle; vk_bufs[i] = (VkBuffer)buffers[i]->handle;
@@ -1955,23 +1997,31 @@ void prRhiCmdDrawIndexedVk(PrRhiCommandBuffer *cb, u32 index_count, u32 instance
// Copy // Copy
// ============================================================================ // ============================================================================
void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst) { void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst,
VkBufferImageCopy region = {}; PrRhiBufferImageCopyArray copies) {
region.bufferOffset = 0; u32 copy_count = (copies && wpArrayCount(copies) > 0) ? (u32)wpArrayCount(copies) : 0;
region.bufferRowLength = 0; if (copy_count == 0) return;
region.bufferImageHeight = 0;
region.imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT; VkBufferImageCopy vk_regions[16] = {0};
region.imageSubresource.mipLevel = 0; u32 real_count = copy_count < 16 ? copy_count : 16;
region.imageSubresource.layerCount = 1; for (u32 i = 0; i < real_count; ++i) {
region.imageExtent.width = dst->width; vk_regions[i].bufferOffset = copies[i].buffer_offset;
region.imageExtent.height = dst->height; vk_regions[i].bufferRowLength = 0;
region.imageExtent.depth = 1; vk_regions[i].bufferImageHeight = 0;
vk_regions[i].imageSubresource.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
vk_regions[i].imageSubresource.mipLevel = copies[i].mip_level;
vk_regions[i].imageSubresource.baseArrayLayer = 0;
vk_regions[i].imageSubresource.layerCount = 1;
vk_regions[i].imageExtent.width = copies[i].width;
vk_regions[i].imageExtent.height = copies[i].height;
vk_regions[i].imageExtent.depth = 1;
}
vkCmdCopyBufferToImage((VkCommandBuffer)cb->handle, vkCmdCopyBufferToImage((VkCommandBuffer)cb->handle,
(VkBuffer)src->handle, (VkBuffer)src->handle,
(VkImage)dst->image, (VkImage)dst->image,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
1, &region); real_count, vk_regions);
} }
// ============================================================================ // ============================================================================
+11 -2
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@@ -21,6 +21,8 @@ struct PrRhiInstance {
struct PrRhiPhysicalDevice { struct PrRhiPhysicalDevice {
void *handle; // VkPhysicalDevice void *handle; // VkPhysicalDevice
PrRhiInstance *instance; PrRhiInstance *instance;
c8 device_name[256];
c8 driver_info[256];
}; };
struct PrRhiDevice { struct PrRhiDevice {
@@ -43,7 +45,8 @@ struct PrRhiSwapchain {
u32 image_count; u32 image_count;
PrRhiTexture **images; PrRhiTexture **images;
PrRhiTexture *depth; PrRhiTexture *depth;
u32 format; // VkFormat u32 format; // VkFormat (color)
u32 depth_format; // VkFormat (depth)
u32 width; u32 width;
u32 height; u32 height;
u32 current_image_index; u32 current_image_index;
@@ -116,10 +119,13 @@ struct PrRhiSemaphore {
PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc); PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc);
void prRhiDestroyInstanceVk(PrRhiInstance *inst, WpAllocator *alloc); void prRhiDestroyInstanceVk(PrRhiInstance *inst, WpAllocator *alloc);
void *prRhiGetNativeInstanceHandleVk(PrRhiInstance *inst);
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const WpAllocator *scratch); PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const WpAllocator *scratch);
void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out); void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out); void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
void prRhiGetPhysicalDevicePropertiesVk(PrRhiPhysicalDevice *pdev,
PrRhiPhysicalDeviceProperties *out);
PrRhiSurface *prRhiCreateSurfaceVk(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc); PrRhiSurface *prRhiCreateSurfaceVk(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
void prRhiDestroySurfaceVk(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc); void prRhiDestroySurfaceVk(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
@@ -131,6 +137,7 @@ PrRhiDevice *prRhiCreateDeviceVk(PrRhiPhysicalDevice *pdev, PrRhiSurface *surfac
PrRhiDeviceDesc desc, WpAllocator *alloc); PrRhiDeviceDesc desc, WpAllocator *alloc);
void prRhiDestroyDeviceVk(PrRhiDevice *device, WpAllocator *alloc); void prRhiDestroyDeviceVk(PrRhiDevice *device, WpAllocator *alloc);
void prRhiDeviceWaitIdleVk(PrRhiDevice *device); void prRhiDeviceWaitIdleVk(PrRhiDevice *device);
u32 prRhiGetQueueFamilyIndexVk(PrRhiDevice *device);
PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc desc, PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc desc,
WpAllocator *alloc); WpAllocator *alloc);
@@ -144,6 +151,7 @@ void prRhiRecreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchain **swapchain,
u32 width, u32 height, WpAllocator *alloc); u32 width, u32 height, WpAllocator *alloc);
PrRhiTexture *prRhiGetSwapchainTextureVk(PrRhiSwapchain *swapchain, u32 image_index); PrRhiTexture *prRhiGetSwapchainTextureVk(PrRhiSwapchain *swapchain, u32 image_index);
PrRhiTexture *prRhiGetSwapchainDepthTextureVk(PrRhiSwapchain *swapchain); PrRhiTexture *prRhiGetSwapchainDepthTextureVk(PrRhiSwapchain *swapchain);
PrRhiFormat prRhiGetSwapchainFormatVk(PrRhiSwapchain *swapchain);
PrRhiBuffer *prRhiCreateBufferVk(PrRhiDevice *device, PrRhiBufferDesc desc, PrRhiBuffer *prRhiCreateBufferVk(PrRhiDevice *device, PrRhiBufferDesc desc,
WpAllocator *alloc); WpAllocator *alloc);
@@ -260,7 +268,8 @@ void prRhiCmdDrawVk(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count
void prRhiCmdDrawIndexedVk(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count, void prRhiCmdDrawIndexedVk(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
u32 first_index, i32 vertex_offset, u32 first_instance); u32 first_index, i32 vertex_offset, u32 first_instance);
void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst); void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst,
PrRhiBufferImageCopyArray copies);
void prRhiQueueSubmitVk(PrRhiDevice *device, PrRhiCommandBuffer *cb, void prRhiQueueSubmitVk(PrRhiDevice *device, PrRhiCommandBuffer *cb,
PrRhiSemaphore *wait_semaphore, PrRhiSemaphore *wait_semaphore,
+4
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@@ -7,15 +7,18 @@
#define prRhiCreateInstance prRhiCreateInstanceVk #define prRhiCreateInstance prRhiCreateInstanceVk
#define prRhiDestroyInstance prRhiDestroyInstanceVk #define prRhiDestroyInstance prRhiDestroyInstanceVk
#define prRhiGetNativeInstanceHandle prRhiGetNativeInstanceHandleVk
#define prRhiGetPhysicalDevices prRhiGetPhysicalDevicesVk #define prRhiGetPhysicalDevices prRhiGetPhysicalDevicesVk
#define prRhiGetPhysicalDeviceName prRhiGetPhysicalDeviceNameVk #define prRhiGetPhysicalDeviceName prRhiGetPhysicalDeviceNameVk
#define prRhiGetPhysicalDeviceDriverInfo prRhiGetPhysicalDeviceDriverInfoVk #define prRhiGetPhysicalDeviceDriverInfo prRhiGetPhysicalDeviceDriverInfoVk
#define prRhiGetPhysicalDeviceProperties prRhiGetPhysicalDevicePropertiesVk
#define prRhiCreateSurface prRhiCreateSurfaceVk #define prRhiCreateSurface prRhiCreateSurfaceVk
#define prRhiDestroySurface prRhiDestroySurfaceVk #define prRhiDestroySurface prRhiDestroySurfaceVk
#define prRhiGetSurfaceCapabilities prRhiGetSurfaceCapabilitiesVk #define prRhiGetSurfaceCapabilities prRhiGetSurfaceCapabilitiesVk
#define prRhiCreateDevice prRhiCreateDeviceVk #define prRhiCreateDevice prRhiCreateDeviceVk
#define prRhiDestroyDevice prRhiDestroyDeviceVk #define prRhiDestroyDevice prRhiDestroyDeviceVk
#define prRhiDeviceWaitIdle prRhiDeviceWaitIdleVk #define prRhiDeviceWaitIdle prRhiDeviceWaitIdleVk
#define prRhiGetQueueFamilyIndex prRhiGetQueueFamilyIndexVk
#define prRhiCreateSwapchain prRhiCreateSwapchainVk #define prRhiCreateSwapchain prRhiCreateSwapchainVk
#define prRhiDestroySwapchain prRhiDestroySwapchainVk #define prRhiDestroySwapchain prRhiDestroySwapchainVk
#define prRhiAcquireNextImage prRhiAcquireNextImageVk #define prRhiAcquireNextImage prRhiAcquireNextImageVk
@@ -23,6 +26,7 @@
#define prRhiRecreateSwapchain prRhiRecreateSwapchainVk #define prRhiRecreateSwapchain prRhiRecreateSwapchainVk
#define prRhiGetSwapchainTexture prRhiGetSwapchainTextureVk #define prRhiGetSwapchainTexture prRhiGetSwapchainTextureVk
#define prRhiGetSwapchainDepthTexture prRhiGetSwapchainDepthTextureVk #define prRhiGetSwapchainDepthTexture prRhiGetSwapchainDepthTextureVk
#define prRhiGetSwapchainFormat prRhiGetSwapchainFormatVk
#define prRhiCreateBuffer prRhiCreateBufferVk #define prRhiCreateBuffer prRhiCreateBufferVk
#define prRhiDestroyBuffer prRhiDestroyBufferVk #define prRhiDestroyBuffer prRhiDestroyBufferVk
#define prRhiBufferMap prRhiBufferMapVk #define prRhiBufferMap prRhiBufferMapVk