Move rhi implementation and add vulkan profiles
This commit is contained in:
@@ -1,286 +0,0 @@
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// vim:fileencoding=utf-8:foldmethod=marker
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//
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// Prism RHI — Render Hardware Interface
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//
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// Design based on the How To Vulkan tutorial (https://www.howtovulkan.com/)
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// which uses these modern Vulkan features:
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// - Vulkan 1.3 core (dynamic rendering, synchronization2, buffer device
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// address)
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// - Descriptor indexing (bindless with variable descriptor count)
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// - Dynamic state (viewport, scissor)
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// - VMA for memory management
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// - Vulkan profiles for device selection
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// - Slang for shader compilation (SPIR-V output)
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//
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// This RHI abstracts those features behind platform-agnostic types.
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// Backend selection is compile-time — define PR_RHI_VULKAN, PR_RHI_D3D12,
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// or PR_RHI_METAL at build time.
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//
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// Creation functions return the object directly or abort on failure.
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// Only swapchain acquire/present return a b8 — the caller can detect
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// out-of-date and recreate.
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#ifndef PR_RHI_H
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#define PR_RHI_H
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#include "pr_rhi_types.h"
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// ======================================================================
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// Instance
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// ======================================================================
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PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc, WpAllocator *alloc);
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void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *alloc);
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// ======================================================================
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// Physical device enumeration
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// ======================================================================
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PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst, const WpAllocator *scratch);
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void prRhiGetPhysicalDeviceName(PrRhiPhysicalDevice *pdev, WpStr8 *out);
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void prRhiGetPhysicalDeviceDriverInfo(PrRhiPhysicalDevice *pdev, WpStr8 *out);
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// ======================================================================
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// Surface (platform-specific)
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// ======================================================================
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PrRhiSurface *prRhiCreateSurface(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
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void prRhiDestroySurface(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
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PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilities(PrRhiPhysicalDevice *pdev,
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PrRhiSurface *surface);
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// ======================================================================
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// Device
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// ======================================================================
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PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
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PrRhiDeviceDesc desc, WpAllocator *alloc);
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void prRhiDestroyDevice(PrRhiDevice *device, WpAllocator *alloc);
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void prRhiDeviceWaitIdle(PrRhiDevice *device);
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// ======================================================================
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// Swapchain
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// ======================================================================
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PrRhiSwapchain *prRhiCreateSwapchain(PrRhiDevice *device, PrRhiSwapchainDesc desc,
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WpAllocator *alloc);
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void prRhiDestroySwapchain(PrRhiDevice *device, PrRhiSwapchain *swapchain,
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WpAllocator *alloc);
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PrRhiSwapchainResult prRhiAcquireNextImage(PrRhiDevice *device, PrRhiSwapchain *swapchain,
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PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
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PrRhiSwapchainResult prRhiPresent(PrRhiDevice *device, PrRhiSwapchain *swapchain,
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PrRhiSemaphore *wait_semaphore);
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void prRhiRecreateSwapchain(PrRhiDevice *device, PrRhiSwapchain **swapchain,
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u32 width, u32 height, WpAllocator *alloc);
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PrRhiTexture *prRhiGetSwapchainTexture(PrRhiSwapchain *swapchain, u32 image_index);
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PrRhiTexture *prRhiGetSwapchainDepthTexture(PrRhiSwapchain *swapchain);
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// ======================================================================
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// Buffers
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// ======================================================================
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PrRhiBuffer *prRhiCreateBuffer(PrRhiDevice *device, PrRhiBufferDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyBuffer(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *alloc);
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void *prRhiBufferMap(PrRhiDevice *device, PrRhiBuffer *buffer);
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void prRhiBufferUnmap(PrRhiDevice *device, PrRhiBuffer *buffer);
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PrRhiDeviceAddress prRhiGetBufferDeviceAddress(PrRhiDevice *device, PrRhiBuffer *buffer);
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// ======================================================================
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// Textures
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// ======================================================================
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PrRhiTexture *prRhiCreateTexture(PrRhiDevice *device, PrRhiTextureDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyTexture(PrRhiDevice *device, PrRhiTexture *texture,
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WpAllocator *alloc);
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// ======================================================================
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// Samplers
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// ======================================================================
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PrRhiSampler *prRhiCreateSampler(PrRhiDevice *device, PrRhiSamplerDesc desc,
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WpAllocator *alloc);
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void prRhiDestroySampler(PrRhiDevice *device, PrRhiSampler *sampler,
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WpAllocator *alloc);
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// ======================================================================
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// Shaders (from SPIR-V)
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// ======================================================================
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PrRhiShader *prRhiCreateShader(PrRhiDevice *device, PrRhiShaderDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyShader(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *alloc);
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// ======================================================================
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// Pipeline layouts
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// ======================================================================
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PrRhiPipelineLayout *prRhiCreatePipelineLayout(PrRhiDevice *device,
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PrRhiPipelineLayoutDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyPipelineLayout(PrRhiDevice *device,
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PrRhiPipelineLayout *layout,
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WpAllocator *alloc);
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// ======================================================================
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// Pipelines
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// ======================================================================
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PrRhiPipeline *prRhiCreateGraphicsPipeline(PrRhiDevice *device,
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PrRhiGraphicsPipelineDesc desc,
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WpAllocator *alloc);
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PrRhiPipeline *prRhiCreateComputePipeline(PrRhiDevice *device,
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PrRhiComputePipelineDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyPipeline(PrRhiDevice *device, PrRhiPipeline *pipeline,
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WpAllocator *alloc);
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// ======================================================================
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// Descriptor set layouts
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// ======================================================================
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PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayout(PrRhiDevice *device,
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PrRhiDescriptorSetLayoutDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyDescriptorSetLayout(PrRhiDevice *device,
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PrRhiDescriptorSetLayout *layout,
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WpAllocator *alloc);
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// ======================================================================
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// Descriptor pools
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// ======================================================================
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PrRhiDescriptorPool *prRhiCreateDescriptorPool(PrRhiDevice *device,
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PrRhiDescriptorPoolDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyDescriptorPool(PrRhiDevice *device,
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PrRhiDescriptorPool *pool,
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WpAllocator *alloc);
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// ======================================================================
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// Descriptor sets
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// ======================================================================
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PrRhiDescriptorSet *prRhiAllocateDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
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PrRhiDescriptorSetLayout *layout,
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u32 variable_count, WpAllocator *alloc);
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void prRhiFreeDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
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PrRhiDescriptorSet *set, WpAllocator *alloc);
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void prRhiUpdateDescriptorSet(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
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// ======================================================================
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// Fences and semaphores
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// ======================================================================
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PrRhiFence *prRhiCreateFence(PrRhiDevice *device, PrRhiFenceDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyFence(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *alloc);
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void prRhiWaitForFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
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b8 wait_all, u64 timeout_ns);
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void prRhiResetFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
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PrRhiSemaphore *prRhiCreateSemaphore(PrRhiDevice *device, WpAllocator *alloc);
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void prRhiDestroySemaphore(PrRhiDevice *device, PrRhiSemaphore *semaphore,
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WpAllocator *alloc);
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// ======================================================================
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// Command pools and command buffers
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// ======================================================================
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PrRhiCommandPool *prRhiCreateCommandPool(PrRhiDevice *device, PrRhiCommandPoolDesc desc,
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WpAllocator *alloc);
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void prRhiDestroyCommandPool(PrRhiDevice *device, PrRhiCommandPool *pool,
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WpAllocator *alloc);
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PrRhiCommandBufferArray prRhiAllocateCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
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u32 count, WpAllocator *alloc);
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void prRhiFreeCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
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u32 count, PrRhiCommandBufferArray buffers);
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// ======================================================================
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// Command buffer recording
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// ======================================================================
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void prRhiBeginCommandBuffer(PrRhiCommandBuffer *cb);
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void prRhiEndCommandBuffer(PrRhiCommandBuffer *cb);
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void prRhiResetCommandBuffer(PrRhiCommandBuffer *cb);
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// --- Pipeline barriers (synchronization2 style) ---
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void prRhiCmdPipelineBarrier(PrRhiCommandBuffer *cb,
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PrRhiImageMemoryBarrierArray image_barriers,
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PrRhiBufferMemoryBarrierArray buffer_barriers);
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// --- Dynamic rendering ---
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void prRhiCmdBeginRendering(PrRhiCommandBuffer *cb,
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PrRhiColorAttachmentArray color_attachments,
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const PrRhiDepthAttachment *depth_attachment);
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void prRhiCmdEndRendering(PrRhiCommandBuffer *cb);
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// --- Dynamic state ---
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void prRhiCmdSetViewport(PrRhiCommandBuffer *cb, f32 x, f32 y, f32 width, f32 height);
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void prRhiCmdSetScissor(PrRhiCommandBuffer *cb, i32 x, i32 y, u32 width, u32 height);
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// --- Binding ---
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void prRhiCmdBindPipeline(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
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PrRhiPipeline *pipeline);
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void prRhiCmdBindDescriptorSets(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
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PrRhiPipelineLayout *layout, u32 first_set,
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PrRhiDescriptorSetArray sets);
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void prRhiCmdPushConstants(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout,
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PrRhiShaderStage stage_flags, u32 offset, u32 size,
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const void *data);
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// --- Vertex / index buffers ---
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void prRhiCmdBindVertexBuffers(PrRhiCommandBuffer *cb, u32 first_binding,
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PrRhiBufferArray buffers, const u64 *offsets, u32 count);
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void prRhiCmdBindIndexBuffer(PrRhiCommandBuffer *cb, PrRhiBuffer *buffer, u64 offset,
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PrRhiIndexType index_type);
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// --- Draw calls ---
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void prRhiCmdDraw(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count,
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u32 first_vertex, u32 first_instance);
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void prRhiCmdDrawIndexed(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
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u32 first_index, i32 vertex_offset, u32 first_instance);
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// --- Copy ---
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void prRhiCmdCopyBufferToImage(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst);
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// ======================================================================
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// Queue submission
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// ======================================================================
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void prRhiQueueSubmit(PrRhiDevice *device, PrRhiCommandBuffer *cb,
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PrRhiSemaphore *wait_semaphore,
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PrRhiSemaphore *signal_semaphore, PrRhiFence *fence);
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// ======================================================================
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// Backend dispatch
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// ======================================================================
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#if defined(PR_RHI_VULKAN)
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# include "vulkan/pr_rhi_vk_aliases.h"
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#elif defined(PR_RHI_D3D12)
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# error "D3D12 backend not yet implemented"
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#elif defined(PR_RHI_METAL)
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# error "Metal backend not yet implemented"
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#else
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# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
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#endif
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#endif
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@@ -1,394 +0,0 @@
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// vim:fileencoding=utf-8:foldmethod=marker
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//
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// Shared RHI types — enums, description structs, and opaque handle
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// forward declarations. Included by both the umbrella pr_rhi.h and
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// backend headers.
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#ifndef PR_RHI_TYPES_H
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#define PR_RHI_TYPES_H
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#include "../../src/wapp/wapp.h"
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// ============================================================================
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// Opaque handle types
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// ============================================================================
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typedef struct PrRhiInstance PrRhiInstance;
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typedef struct PrRhiPhysicalDevice PrRhiPhysicalDevice;
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typedef struct PrRhiDevice PrRhiDevice;
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typedef struct PrRhiSurface PrRhiSurface;
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typedef struct PrRhiSwapchain PrRhiSwapchain;
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typedef struct PrRhiBuffer PrRhiBuffer;
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typedef struct PrRhiTexture PrRhiTexture;
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typedef struct PrRhiSampler PrRhiSampler;
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typedef struct PrRhiShader PrRhiShader;
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typedef struct PrRhiPipelineLayout PrRhiPipelineLayout;
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typedef struct PrRhiPipeline PrRhiPipeline;
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typedef struct PrRhiDescriptorSetLayout PrRhiDescriptorSetLayout;
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typedef struct PrRhiDescriptorPool PrRhiDescriptorPool;
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typedef struct PrRhiDescriptorSet PrRhiDescriptorSet;
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typedef struct PrRhiCommandPool PrRhiCommandPool;
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typedef struct PrRhiCommandBuffer PrRhiCommandBuffer;
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typedef struct PrRhiFence PrRhiFence;
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typedef struct PrRhiSemaphore PrRhiSemaphore;
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// ============================================================================
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// Enums and flags
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// ============================================================================
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typedef enum PrRhiSwapchainResult {
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PR_RHI_SWAPCHAIN_SUCCESS = 0,
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PR_RHI_SWAPCHAIN_OUT_OF_DATE,
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} PrRhiSwapchainResult;
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typedef enum PrRhiBufferUsage {
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PR_RHI_BUFFER_USAGE_VERTEX = 1 << 0,
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PR_RHI_BUFFER_USAGE_INDEX = 1 << 1,
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PR_RHI_BUFFER_USAGE_UNIFORM = 1 << 2,
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PR_RHI_BUFFER_USAGE_STORAGE = 1 << 3,
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PR_RHI_BUFFER_USAGE_TRANSFER_SRC = 1 << 4,
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PR_RHI_BUFFER_USAGE_TRANSFER_DST = 1 << 5,
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PR_RHI_BUFFER_USAGE_SHADER_DEVICE_ADDRESS = 1 << 6,
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} PrRhiBufferUsage;
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typedef enum PrRhiTextureUsage {
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PR_RHI_TEXTURE_USAGE_SAMPLED = 1 << 0,
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PR_RHI_TEXTURE_USAGE_COLOR_ATTACHMENT = 1 << 1,
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PR_RHI_TEXTURE_USAGE_DEPTH_ATTACHMENT = 1 << 2,
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PR_RHI_TEXTURE_USAGE_STORAGE = 1 << 3,
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PR_RHI_TEXTURE_USAGE_TRANSFER_SRC = 1 << 4,
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PR_RHI_TEXTURE_USAGE_TRANSFER_DST = 1 << 5,
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} PrRhiTextureUsage;
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typedef enum PrRhiMemoryUsage {
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PR_RHI_MEMORY_GPU_ONLY,
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PR_RHI_MEMORY_CPU_TO_GPU,
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PR_RHI_MEMORY_CPU_ONLY,
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} PrRhiMemoryUsage;
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typedef enum PrRhiFormat {
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PR_RHI_FORMAT_UNDEFINED,
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PR_RHI_FORMAT_R8G8B8A8_SRGB,
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PR_RHI_FORMAT_R8G8B8A8_UNORM,
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PR_RHI_FORMAT_R16G16B16A16_SFLOAT,
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PR_RHI_FORMAT_R32G32B32A32_SFLOAT,
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PR_RHI_FORMAT_R32G32B32_SFLOAT,
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PR_RHI_FORMAT_R32G32_SFLOAT,
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PR_RHI_FORMAT_R32_SFLOAT,
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PR_RHI_FORMAT_D24_UNORM_S8_UINT,
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PR_RHI_FORMAT_D32_SFLOAT_S8_UINT,
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PR_RHI_FORMAT_B8G8R8A8_SRGB,
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} PrRhiFormat;
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typedef enum PrRhiImageLayout {
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PR_RHI_LAYOUT_UNDEFINED,
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PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL,
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PR_RHI_LAYOUT_READ_ONLY_OPTIMAL,
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PR_RHI_LAYOUT_TRANSFER_SRC_OPTIMAL,
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PR_RHI_LAYOUT_TRANSFER_DST_OPTIMAL,
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PR_RHI_LAYOUT_PRESENT_SRC,
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PR_RHI_LAYOUT_GENERAL,
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} PrRhiImageLayout;
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typedef enum PrRhiShaderStage {
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PR_RHI_SHADER_STAGE_VERTEX = 1 << 0,
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PR_RHI_SHADER_STAGE_FRAGMENT = 1 << 1,
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PR_RHI_SHADER_STAGE_COMPUTE = 1 << 2,
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} PrRhiShaderStage;
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typedef enum PrRhiDescriptorType {
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PR_RHI_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
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PR_RHI_DESCRIPTOR_TYPE_STORAGE_IMAGE,
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PR_RHI_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
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PR_RHI_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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} PrRhiDescriptorType;
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typedef enum PrRhiDescriptorBindingFlag {
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PR_RHI_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND = 1 << 0,
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PR_RHI_DESCRIPTOR_BINDING_PARTIALLY_BOUND = 1 << 1,
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PR_RHI_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT = 1 << 2,
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} PrRhiDescriptorBindingFlag;
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typedef enum PrRhiPipelineBindPoint {
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PR_RHI_PIPELINE_BIND_POINT_GRAPHICS,
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PR_RHI_PIPELINE_BIND_POINT_COMPUTE,
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} PrRhiPipelineBindPoint;
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typedef enum PrRhiCompareOp {
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PR_RHI_COMPARE_OP_NEVER,
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PR_RHI_COMPARE_OP_LESS,
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PR_RHI_COMPARE_OP_EQUAL,
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PR_RHI_COMPARE_OP_LESS_OR_EQUAL,
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PR_RHI_COMPARE_OP_GREATER,
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PR_RHI_COMPARE_OP_NOT_EQUAL,
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PR_RHI_COMPARE_OP_GREATER_OR_EQUAL,
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PR_RHI_COMPARE_OP_ALWAYS,
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} PrRhiCompareOp;
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typedef enum PrRhiPrimitiveTopology {
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PR_RHI_TOPOLOGY_POINT_LIST,
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PR_RHI_TOPOLOGY_LINE_LIST,
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PR_RHI_TOPOLOGY_LINE_STRIP,
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PR_RHI_TOPOLOGY_TRIANGLE_LIST,
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PR_RHI_TOPOLOGY_TRIANGLE_STRIP,
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PR_RHI_TOPOLOGY_TRIANGLE_FAN,
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PR_RHI_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
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PR_RHI_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
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||||
PR_RHI_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
|
||||
PR_RHI_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
|
||||
PR_RHI_TOPOLOGY_PATCH_LIST,
|
||||
} PrRhiPrimitiveTopology;
|
||||
|
||||
typedef enum PrRhiIndexType {
|
||||
PR_RHI_INDEX_TYPE_UINT16,
|
||||
PR_RHI_INDEX_TYPE_UINT32,
|
||||
} PrRhiIndexType;
|
||||
|
||||
typedef enum PrRhiPresentMode {
|
||||
PR_RHI_PRESENT_MODE_IMMEDIATE,
|
||||
PR_RHI_PRESENT_MODE_FIFO,
|
||||
PR_RHI_PRESENT_MODE_MAILBOX,
|
||||
} PrRhiPresentMode;
|
||||
|
||||
typedef enum PrRhiFilter { PR_RHI_FILTER_NEAREST, PR_RHI_FILTER_LINEAR } PrRhiFilter;
|
||||
typedef enum PrRhiMipmapMode { PR_RHI_MIPMAP_MODE_NEAREST, PR_RHI_MIPMAP_MODE_LINEAR } PrRhiMipmapMode;
|
||||
typedef enum PrRhiAddressMode {
|
||||
PR_RHI_ADDRESS_MODE_REPEAT,
|
||||
PR_RHI_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
PR_RHI_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
} PrRhiAddressMode;
|
||||
|
||||
// ============================================================================
|
||||
// Element types (referenced by array aliases)
|
||||
// ============================================================================
|
||||
|
||||
typedef struct PrRhiPushConstantRange {
|
||||
PrRhiShaderStage stage_flags;
|
||||
u32 offset;
|
||||
u32 size;
|
||||
} PrRhiPushConstantRange;
|
||||
|
||||
typedef struct PrRhiVertexInputBinding {
|
||||
u32 binding;
|
||||
u32 stride;
|
||||
} PrRhiVertexInputBinding;
|
||||
|
||||
typedef struct PrRhiVertexAttribute {
|
||||
u32 location;
|
||||
u32 binding;
|
||||
PrRhiFormat format;
|
||||
u32 offset;
|
||||
} PrRhiVertexAttribute;
|
||||
|
||||
typedef struct PrRhiColorBlendAttachment {
|
||||
u8 color_write_mask;
|
||||
} PrRhiColorBlendAttachment;
|
||||
|
||||
typedef struct PrRhiDescriptorSetLayoutBinding {
|
||||
PrRhiDescriptorType type;
|
||||
u32 descriptor_count;
|
||||
PrRhiShaderStage stage_flags;
|
||||
PrRhiDescriptorBindingFlag binding_flags;
|
||||
} PrRhiDescriptorSetLayoutBinding;
|
||||
|
||||
typedef struct PrRhiDescriptorPoolSize {
|
||||
PrRhiDescriptorType type;
|
||||
u32 descriptor_count;
|
||||
} PrRhiDescriptorPoolSize;
|
||||
|
||||
typedef struct PrRhiDescriptorImageInfo {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiSampler *sampler;
|
||||
PrRhiImageLayout layout;
|
||||
} PrRhiDescriptorImageInfo;
|
||||
|
||||
typedef struct PrRhiDescriptorBufferInfo {
|
||||
PrRhiBuffer *buffer;
|
||||
u64 offset;
|
||||
u64 range;
|
||||
} PrRhiDescriptorBufferInfo;
|
||||
|
||||
typedef struct PrRhiImageMemoryBarrier {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiImageLayout old_layout;
|
||||
PrRhiImageLayout new_layout;
|
||||
} PrRhiImageMemoryBarrier;
|
||||
|
||||
typedef struct PrRhiBufferMemoryBarrier {
|
||||
PrRhiBuffer *buffer;
|
||||
u64 offset;
|
||||
u64 size;
|
||||
} PrRhiBufferMemoryBarrier;
|
||||
|
||||
typedef struct PrRhiColorAttachment {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiImageLayout layout;
|
||||
b8 clear;
|
||||
f32 clear_color[4];
|
||||
} PrRhiColorAttachment;
|
||||
|
||||
// ============================================================================
|
||||
// Typed array aliases
|
||||
// ============================================================================
|
||||
|
||||
// Opaque handle arrays (pointer-to-pointer)
|
||||
typedef PrRhiPhysicalDevice **PrRhiPhysicalDeviceArray;
|
||||
typedef PrRhiBuffer **PrRhiBufferArray;
|
||||
typedef PrRhiTexture **PrRhiTextureArray;
|
||||
typedef PrRhiFence **PrRhiFenceArray;
|
||||
typedef PrRhiSemaphore **PrRhiSemaphoreArray;
|
||||
typedef PrRhiCommandBuffer **PrRhiCommandBufferArray;
|
||||
typedef PrRhiDescriptorSetLayout **PrRhiDescriptorSetLayoutArray;
|
||||
typedef PrRhiDescriptorSet **PrRhiDescriptorSetArray;
|
||||
typedef const char **PrRhiExtensionArray;
|
||||
|
||||
// Value type arrays (contiguous structs/enums)
|
||||
typedef PrRhiPushConstantRange *PrRhiPushConstantRangeArray;
|
||||
typedef PrRhiVertexInputBinding *PrRhiVertexInputBindingArray;
|
||||
typedef PrRhiVertexAttribute *PrRhiVertexAttributeArray;
|
||||
typedef PrRhiFormat *PrRhiFormatArray;
|
||||
typedef PrRhiColorBlendAttachment *PrRhiColorBlendAttachmentArray;
|
||||
typedef PrRhiDescriptorSetLayoutBinding *PrRhiDescriptorSetLayoutBindingArray;
|
||||
typedef PrRhiDescriptorPoolSize *PrRhiDescriptorPoolSizeArray;
|
||||
typedef PrRhiDescriptorImageInfo *PrRhiDescriptorImageInfoArray;
|
||||
typedef PrRhiDescriptorBufferInfo *PrRhiDescriptorBufferInfoArray;
|
||||
typedef PrRhiImageMemoryBarrier *PrRhiImageMemoryBarrierArray;
|
||||
typedef PrRhiBufferMemoryBarrier *PrRhiBufferMemoryBarrierArray;
|
||||
typedef PrRhiColorAttachment *PrRhiColorAttachmentArray;
|
||||
typedef struct PrRhiWriteDescriptorSet *PrRhiWriteDescriptorSetArray;
|
||||
|
||||
// ============================================================================
|
||||
// Description structs
|
||||
// ============================================================================
|
||||
|
||||
typedef struct PrRhiInstanceDesc {
|
||||
const char *app_name;
|
||||
u32 app_version;
|
||||
PrRhiExtensionArray extra_extensions;
|
||||
} PrRhiInstanceDesc;
|
||||
|
||||
typedef struct PrRhiDeviceDesc {
|
||||
PrRhiPresentMode present_mode;
|
||||
} PrRhiDeviceDesc;
|
||||
|
||||
typedef struct PrRhiBufferDesc {
|
||||
u64 size;
|
||||
PrRhiBufferUsage usage;
|
||||
PrRhiMemoryUsage memory;
|
||||
} PrRhiBufferDesc;
|
||||
|
||||
typedef struct PrRhiTextureDesc {
|
||||
PrRhiFormat format;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 mip_levels;
|
||||
PrRhiTextureUsage usage;
|
||||
} PrRhiTextureDesc;
|
||||
|
||||
typedef struct PrRhiSamplerDesc {
|
||||
PrRhiFilter mag_filter;
|
||||
PrRhiFilter min_filter;
|
||||
PrRhiMipmapMode mipmap_mode;
|
||||
PrRhiAddressMode address_mode_u;
|
||||
PrRhiAddressMode address_mode_v;
|
||||
PrRhiAddressMode address_mode_w;
|
||||
f32 max_anisotropy;
|
||||
f32 min_lod;
|
||||
f32 max_lod;
|
||||
} PrRhiSamplerDesc;
|
||||
|
||||
typedef struct PrRhiShaderDesc {
|
||||
const void *spirv_code;
|
||||
u64 spirv_size;
|
||||
} PrRhiShaderDesc;
|
||||
|
||||
typedef struct PrRhiPipelineLayoutDesc {
|
||||
PrRhiDescriptorSetLayoutArray set_layouts;
|
||||
PrRhiPushConstantRangeArray push_constant_ranges;
|
||||
} PrRhiPipelineLayoutDesc;
|
||||
|
||||
typedef struct PrRhiGraphicsPipelineDesc {
|
||||
PrRhiShader *vertex_shader;
|
||||
PrRhiShader *fragment_shader;
|
||||
|
||||
PrRhiVertexInputBindingArray vertex_bindings;
|
||||
PrRhiVertexAttributeArray vertex_attributes;
|
||||
|
||||
PrRhiPrimitiveTopology topology;
|
||||
|
||||
PrRhiFormatArray color_attachment_formats;
|
||||
PrRhiFormat depth_attachment_format;
|
||||
|
||||
b8 depth_test_enable;
|
||||
b8 depth_write_enable;
|
||||
PrRhiCompareOp depth_compare_op;
|
||||
|
||||
PrRhiColorBlendAttachmentArray blend_attachments;
|
||||
|
||||
b8 dynamic_viewport;
|
||||
b8 dynamic_scissor;
|
||||
|
||||
PrRhiPipelineLayout *layout;
|
||||
} PrRhiGraphicsPipelineDesc;
|
||||
|
||||
typedef struct PrRhiComputePipelineDesc {
|
||||
PrRhiShader *shader;
|
||||
PrRhiPipelineLayout *layout;
|
||||
} PrRhiComputePipelineDesc;
|
||||
|
||||
typedef struct PrRhiDescriptorSetLayoutDesc {
|
||||
PrRhiDescriptorSetLayoutBindingArray bindings;
|
||||
} PrRhiDescriptorSetLayoutDesc;
|
||||
|
||||
typedef struct PrRhiDescriptorPoolDesc {
|
||||
u32 max_sets;
|
||||
PrRhiDescriptorPoolSizeArray pool_sizes;
|
||||
} PrRhiDescriptorPoolDesc;
|
||||
|
||||
typedef struct PrRhiWriteDescriptorSet {
|
||||
PrRhiDescriptorSet *dst_set;
|
||||
u32 dst_binding;
|
||||
u32 dst_array_element;
|
||||
PrRhiDescriptorType type;
|
||||
PrRhiDescriptorImageInfoArray image_info;
|
||||
PrRhiDescriptorBufferInfoArray buffer_info;
|
||||
} PrRhiWriteDescriptorSet;
|
||||
|
||||
typedef struct PrRhiFenceDesc {
|
||||
b8 signaled;
|
||||
} PrRhiFenceDesc;
|
||||
|
||||
typedef struct PrRhiCommandPoolDesc {
|
||||
u32 queue_family_index;
|
||||
} PrRhiCommandPoolDesc;
|
||||
|
||||
typedef struct PrRhiSwapchainDesc {
|
||||
PrRhiSurface *surface;
|
||||
u32 width;
|
||||
u32 height;
|
||||
b8 has_depth;
|
||||
} PrRhiSwapchainDesc;
|
||||
|
||||
typedef struct PrRhiSurfaceCapabilities {
|
||||
u32 min_image_count;
|
||||
u32 max_image_count;
|
||||
u32 current_width;
|
||||
u32 current_height;
|
||||
u32 min_width;
|
||||
u32 min_height;
|
||||
u32 max_width;
|
||||
u32 max_height;
|
||||
} PrRhiSurfaceCapabilities;
|
||||
|
||||
typedef u64 PrRhiDeviceAddress;
|
||||
|
||||
// --- Command buffer types ---
|
||||
|
||||
typedef struct PrRhiDepthAttachment {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiImageLayout layout;
|
||||
b8 clear;
|
||||
f32 clear_depth;
|
||||
} PrRhiDepthAttachment;
|
||||
|
||||
#endif
|
||||
@@ -1,262 +0,0 @@
|
||||
// vim:fileencoding=utf-8:foldmethod=marker
|
||||
//
|
||||
// Vulkan backend declarations — concrete implementations of the RHI.
|
||||
// Backend .c files include this header directly (never the umbrella pr_rhi.h)
|
||||
// to avoid the #define aliases.
|
||||
|
||||
#ifndef PR_RHI_VK_H
|
||||
#define PR_RHI_VK_H
|
||||
|
||||
#include "../pr_rhi_types.h"
|
||||
|
||||
// ============================================================================
|
||||
// Opaque struct definitions — visible only to the backend implementation.
|
||||
// ============================================================================
|
||||
|
||||
struct PrRhiInstance {
|
||||
void *handle; // VkInstance
|
||||
void *debug_messenger; // VkDebugUtilsMessengerEXT
|
||||
};
|
||||
|
||||
struct PrRhiPhysicalDevice {
|
||||
void *handle; // VkPhysicalDevice
|
||||
PrRhiInstance *instance;
|
||||
};
|
||||
|
||||
struct PrRhiDevice {
|
||||
void *handle; // VkDevice
|
||||
void *queue; // VkQueue
|
||||
u32 queue_family_index;
|
||||
void *allocator; // VmaAllocator
|
||||
};
|
||||
|
||||
struct PrRhiSurface {
|
||||
void *handle; // VkSurfaceKHR
|
||||
};
|
||||
|
||||
struct PrRhiSwapchain {
|
||||
PrRhiDevice *device;
|
||||
void *handle; // VkSwapchainKHR
|
||||
u32 image_count;
|
||||
PrRhiTexture **images;
|
||||
PrRhiTexture *depth;
|
||||
u32 format; // VkFormat
|
||||
u32 width;
|
||||
u32 height;
|
||||
};
|
||||
|
||||
struct PrRhiBuffer {
|
||||
void *handle; // VkBuffer
|
||||
void *allocation; // VmaAllocation
|
||||
u64 device_address;
|
||||
u64 size;
|
||||
void *mapped_data;
|
||||
};
|
||||
|
||||
struct PrRhiTexture {
|
||||
void *image; // VkImage
|
||||
void *view; // VkImageView
|
||||
void *allocation; // VmaAllocation
|
||||
};
|
||||
|
||||
struct PrRhiSampler {
|
||||
void *handle; // VkSampler
|
||||
};
|
||||
|
||||
struct PrRhiShader {
|
||||
void *handle; // VkShaderModule
|
||||
};
|
||||
|
||||
struct PrRhiPipelineLayout {
|
||||
void *handle; // VkPipelineLayout
|
||||
};
|
||||
|
||||
struct PrRhiPipeline {
|
||||
void *handle; // VkPipeline
|
||||
};
|
||||
|
||||
struct PrRhiDescriptorSetLayout {
|
||||
void *handle; // VkDescriptorSetLayout
|
||||
};
|
||||
|
||||
struct PrRhiDescriptorPool {
|
||||
void *handle; // VkDescriptorPool
|
||||
};
|
||||
|
||||
struct PrRhiDescriptorSet {
|
||||
void *handle; // VkDescriptorSet
|
||||
};
|
||||
|
||||
struct PrRhiCommandPool {
|
||||
void *handle; // VkCommandPool
|
||||
};
|
||||
|
||||
struct PrRhiCommandBuffer {
|
||||
void *handle; // VkCommandBuffer
|
||||
};
|
||||
|
||||
struct PrRhiFence {
|
||||
void *handle; // VkFence
|
||||
};
|
||||
|
||||
struct PrRhiSemaphore {
|
||||
void *handle; // VkSemaphore
|
||||
};
|
||||
|
||||
// ============================================================================
|
||||
// Function declarations
|
||||
// ============================================================================
|
||||
|
||||
PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc);
|
||||
void prRhiDestroyInstanceVk(PrRhiInstance *inst, WpAllocator *alloc);
|
||||
|
||||
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const WpAllocator *scratch);
|
||||
void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
|
||||
void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
|
||||
|
||||
PrRhiSurface *prRhiCreateSurfaceVk(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
|
||||
void prRhiDestroySurfaceVk(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
|
||||
|
||||
PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilitiesVk(PrRhiPhysicalDevice *pdev,
|
||||
PrRhiSurface *surface);
|
||||
|
||||
PrRhiDevice *prRhiCreateDeviceVk(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
|
||||
PrRhiDeviceDesc desc, WpAllocator *alloc);
|
||||
void prRhiDestroyDeviceVk(PrRhiDevice *device, WpAllocator *alloc);
|
||||
void prRhiDeviceWaitIdleVk(PrRhiDevice *device);
|
||||
|
||||
PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroySwapchainVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
WpAllocator *alloc);
|
||||
PrRhiSwapchainResult prRhiAcquireNextImageVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
|
||||
PrRhiSwapchainResult prRhiPresentVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
PrRhiSemaphore *wait_semaphore);
|
||||
void prRhiRecreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchain **swapchain,
|
||||
u32 width, u32 height, WpAllocator *alloc);
|
||||
PrRhiTexture *prRhiGetSwapchainTextureVk(PrRhiSwapchain *swapchain, u32 image_index);
|
||||
PrRhiTexture *prRhiGetSwapchainDepthTextureVk(PrRhiSwapchain *swapchain);
|
||||
|
||||
PrRhiBuffer *prRhiCreateBufferVk(PrRhiDevice *device, PrRhiBufferDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyBufferVk(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *alloc);
|
||||
void *prRhiBufferMapVk(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
void prRhiBufferUnmapVk(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
PrRhiDeviceAddress prRhiGetBufferDeviceAddressVk(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
|
||||
PrRhiTexture *prRhiCreateTextureVk(PrRhiDevice *device, PrRhiTextureDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyTextureVk(PrRhiDevice *device, PrRhiTexture *texture,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiSampler *prRhiCreateSamplerVk(PrRhiDevice *device, PrRhiSamplerDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroySamplerVk(PrRhiDevice *device, PrRhiSampler *sampler,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiShader *prRhiCreateShaderVk(PrRhiDevice *device, PrRhiShaderDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyShaderVk(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *alloc);
|
||||
|
||||
PrRhiPipelineLayout *prRhiCreatePipelineLayoutVk(PrRhiDevice *device,
|
||||
PrRhiPipelineLayoutDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyPipelineLayoutVk(PrRhiDevice *device,
|
||||
PrRhiPipelineLayout *layout,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
|
||||
PrRhiGraphicsPipelineDesc desc,
|
||||
WpAllocator *alloc);
|
||||
PrRhiPipeline *prRhiCreateComputePipelineVk(PrRhiDevice *device,
|
||||
PrRhiComputePipelineDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyPipelineVk(PrRhiDevice *device, PrRhiPipeline *pipeline,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayoutVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorSetLayoutDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyDescriptorSetLayoutVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorSetLayout *layout,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiDescriptorPool *prRhiCreateDescriptorPoolVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorPoolDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyDescriptorPoolVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorPool *pool,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiDescriptorSet *prRhiAllocateDescriptorSetVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorPool *pool,
|
||||
PrRhiDescriptorSetLayout *layout,
|
||||
u32 variable_count, WpAllocator *alloc);
|
||||
void prRhiFreeDescriptorSetVk(PrRhiDevice *device, PrRhiDescriptorPool *pool,
|
||||
PrRhiDescriptorSet *set, WpAllocator *alloc);
|
||||
void prRhiUpdateDescriptorSetVk(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
|
||||
|
||||
PrRhiFence *prRhiCreateFenceVk(PrRhiDevice *device, PrRhiFenceDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyFenceVk(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *alloc);
|
||||
|
||||
void prRhiWaitForFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
|
||||
b8 wait_all, u64 timeout_ns);
|
||||
void prRhiResetFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
|
||||
|
||||
PrRhiSemaphore *prRhiCreateSemaphoreVk(PrRhiDevice *device, WpAllocator *alloc);
|
||||
void prRhiDestroySemaphoreVk(PrRhiDevice *device, PrRhiSemaphore *semaphore,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiCommandPool *prRhiCreateCommandPoolVk(PrRhiDevice *device,
|
||||
PrRhiCommandPoolDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyCommandPoolVk(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
WpAllocator *alloc);
|
||||
PrRhiCommandBufferArray prRhiAllocateCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
u32 count, WpAllocator *alloc);
|
||||
void prRhiFreeCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
u32 count, PrRhiCommandBufferArray buffers);
|
||||
|
||||
void prRhiBeginCommandBufferVk(PrRhiCommandBuffer *cb);
|
||||
void prRhiEndCommandBufferVk(PrRhiCommandBuffer *cb);
|
||||
void prRhiResetCommandBufferVk(PrRhiCommandBuffer *cb);
|
||||
|
||||
void prRhiCmdPipelineBarrierVk(PrRhiCommandBuffer *cb,
|
||||
PrRhiImageMemoryBarrierArray image_barriers,
|
||||
PrRhiBufferMemoryBarrierArray buffer_barriers);
|
||||
|
||||
void prRhiCmdBeginRenderingVk(PrRhiCommandBuffer *cb,
|
||||
PrRhiColorAttachmentArray color_attachments,
|
||||
const PrRhiDepthAttachment *depth_attachment);
|
||||
void prRhiCmdEndRenderingVk(PrRhiCommandBuffer *cb);
|
||||
|
||||
void prRhiCmdSetViewportVk(PrRhiCommandBuffer *cb, f32 x, f32 y, f32 width, f32 height);
|
||||
void prRhiCmdSetScissorVk(PrRhiCommandBuffer *cb, i32 x, i32 y, u32 width, u32 height);
|
||||
|
||||
void prRhiCmdBindPipelineVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
|
||||
PrRhiPipeline *pipeline);
|
||||
void prRhiCmdBindDescriptorSetsVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
|
||||
PrRhiPipelineLayout *layout, u32 first_set,
|
||||
PrRhiDescriptorSetArray sets);
|
||||
void prRhiCmdPushConstantsVk(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout,
|
||||
PrRhiShaderStage stage_flags, u32 offset, u32 size,
|
||||
const void *data);
|
||||
void prRhiCmdBindVertexBuffersVk(PrRhiCommandBuffer *cb, u32 first_binding,
|
||||
PrRhiBufferArray buffers, const u64 *offsets, u32 count);
|
||||
void prRhiCmdBindIndexBufferVk(PrRhiCommandBuffer *cb, PrRhiBuffer *buffer, u64 offset,
|
||||
PrRhiIndexType index_type);
|
||||
|
||||
void prRhiCmdDrawVk(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count,
|
||||
u32 first_vertex, u32 first_instance);
|
||||
void prRhiCmdDrawIndexedVk(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
|
||||
u32 first_index, i32 vertex_offset, u32 first_instance);
|
||||
|
||||
void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst);
|
||||
|
||||
void prRhiQueueSubmitVk(PrRhiDevice *device, PrRhiCommandBuffer *cb,
|
||||
PrRhiSemaphore *wait_semaphore,
|
||||
PrRhiSemaphore *signal_semaphore, PrRhiFence *fence);
|
||||
|
||||
#endif
|
||||
@@ -1,76 +0,0 @@
|
||||
// vim:fileencoding=utf-8:foldmethod=marker
|
||||
|
||||
#ifndef PR_RHI_VK_ALIASES_H
|
||||
#define PR_RHI_VK_ALIASES_H
|
||||
|
||||
#include "pr_rhi_vk.h"
|
||||
|
||||
#define prRhiCreateInstance prRhiCreateInstanceVk
|
||||
#define prRhiDestroyInstance prRhiDestroyInstanceVk
|
||||
#define prRhiGetPhysicalDevices prRhiGetPhysicalDevicesVk
|
||||
#define prRhiGetPhysicalDeviceName prRhiGetPhysicalDeviceNameVk
|
||||
#define prRhiGetPhysicalDeviceDriverInfo prRhiGetPhysicalDeviceDriverInfoVk
|
||||
#define prRhiCreateSurface prRhiCreateSurfaceVk
|
||||
#define prRhiDestroySurface prRhiDestroySurfaceVk
|
||||
#define prRhiCreateDevice prRhiCreateDeviceVk
|
||||
#define prRhiDestroyDevice prRhiDestroyDeviceVk
|
||||
#define prRhiDeviceWaitIdle prRhiDeviceWaitIdleVk
|
||||
#define prRhiCreateSwapchain prRhiCreateSwapchainVk
|
||||
#define prRhiDestroySwapchain prRhiDestroySwapchainVk
|
||||
#define prRhiAcquireNextImage prRhiAcquireNextImageVk
|
||||
#define prRhiPresent prRhiPresentVk
|
||||
#define prRhiRecreateSwapchain prRhiRecreateSwapchainVk
|
||||
#define prRhiGetSwapchainTexture prRhiGetSwapchainTextureVk
|
||||
#define prRhiGetSwapchainDepthTexture prRhiGetSwapchainDepthTextureVk
|
||||
#define prRhiCreateBuffer prRhiCreateBufferVk
|
||||
#define prRhiDestroyBuffer prRhiDestroyBufferVk
|
||||
#define prRhiBufferMap prRhiBufferMapVk
|
||||
#define prRhiBufferUnmap prRhiBufferUnmapVk
|
||||
#define prRhiGetBufferDeviceAddress prRhiGetBufferDeviceAddressVk
|
||||
#define prRhiCreateTexture prRhiCreateTextureVk
|
||||
#define prRhiDestroyTexture prRhiDestroyTextureVk
|
||||
#define prRhiCreateSampler prRhiCreateSamplerVk
|
||||
#define prRhiDestroySampler prRhiDestroySamplerVk
|
||||
#define prRhiCreateShader prRhiCreateShaderVk
|
||||
#define prRhiDestroyShader prRhiDestroyShaderVk
|
||||
#define prRhiCreatePipelineLayout prRhiCreatePipelineLayoutVk
|
||||
#define prRhiDestroyPipelineLayout prRhiDestroyPipelineLayoutVk
|
||||
#define prRhiCreateGraphicsPipeline prRhiCreateGraphicsPipelineVk
|
||||
#define prRhiCreateComputePipeline prRhiCreateComputePipelineVk
|
||||
#define prRhiDestroyPipeline prRhiDestroyPipelineVk
|
||||
#define prRhiCreateDescriptorSetLayout prRhiCreateDescriptorSetLayoutVk
|
||||
#define prRhiDestroyDescriptorSetLayout prRhiDestroyDescriptorSetLayoutVk
|
||||
#define prRhiCreateDescriptorPool prRhiCreateDescriptorPoolVk
|
||||
#define prRhiDestroyDescriptorPool prRhiDestroyDescriptorPoolVk
|
||||
#define prRhiAllocateDescriptorSet prRhiAllocateDescriptorSetVk
|
||||
#define prRhiFreeDescriptorSet prRhiFreeDescriptorSetVk
|
||||
#define prRhiUpdateDescriptorSet prRhiUpdateDescriptorSetVk
|
||||
#define prRhiCreateFence prRhiCreateFenceVk
|
||||
#define prRhiDestroyFence prRhiDestroyFenceVk
|
||||
#define prRhiWaitForFences prRhiWaitForFencesVk
|
||||
#define prRhiResetFences prRhiResetFencesVk
|
||||
#define prRhiCreateSemaphore prRhiCreateSemaphoreVk
|
||||
#define prRhiDestroySemaphore prRhiDestroySemaphoreVk
|
||||
#define prRhiCreateCommandPool prRhiCreateCommandPoolVk
|
||||
#define prRhiDestroyCommandPool prRhiDestroyCommandPoolVk
|
||||
#define prRhiAllocateCommandBuffers prRhiAllocateCommandBuffersVk
|
||||
#define prRhiFreeCommandBuffers prRhiFreeCommandBuffersVk
|
||||
#define prRhiBeginCommandBuffer prRhiBeginCommandBufferVk
|
||||
#define prRhiEndCommandBuffer prRhiEndCommandBufferVk
|
||||
#define prRhiResetCommandBuffer prRhiResetCommandBufferVk
|
||||
#define prRhiCmdPipelineBarrier prRhiCmdPipelineBarrierVk
|
||||
#define prRhiCmdBeginRendering prRhiCmdBeginRenderingVk
|
||||
#define prRhiCmdEndRendering prRhiCmdEndRenderingVk
|
||||
#define prRhiCmdSetViewport prRhiCmdSetViewportVk
|
||||
#define prRhiCmdSetScissor prRhiCmdSetScissorVk
|
||||
#define prRhiCmdBindPipeline prRhiCmdBindPipelineVk
|
||||
#define prRhiCmdBindDescriptorSets prRhiCmdBindDescriptorSetsVk
|
||||
#define prRhiCmdPushConstants prRhiCmdPushConstantsVk
|
||||
#define prRhiCmdBindVertexBuffers prRhiCmdBindVertexBuffersVk
|
||||
#define prRhiCmdBindIndexBuffer prRhiCmdBindIndexBufferVk
|
||||
#define prRhiCmdDraw prRhiCmdDrawVk
|
||||
#define prRhiCmdDrawIndexed prRhiCmdDrawIndexedVk
|
||||
#define prRhiCmdCopyBufferToImage prRhiCmdCopyBufferToImageVk
|
||||
#define prRhiQueueSubmit prRhiQueueSubmitVk
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user