Move rhi implementation and add vulkan profiles

This commit is contained in:
2026-07-05 19:49:27 +01:00
parent 26f17628a4
commit 5bf0ba40ca
8 changed files with 9812 additions and 0 deletions
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// vim:fileencoding=utf-8:foldmethod=marker
//
// Prism RHI — Render Hardware Interface
//
// Design based on the How To Vulkan tutorial (https://www.howtovulkan.com/)
// which uses these modern Vulkan features:
// - Vulkan 1.3 core (dynamic rendering, synchronization2, buffer device
// address)
// - Descriptor indexing (bindless with variable descriptor count)
// - Dynamic state (viewport, scissor)
// - VMA for memory management
// - Vulkan profiles for device selection
// - Slang for shader compilation (SPIR-V output)
//
// This RHI abstracts those features behind platform-agnostic types.
// Backend selection is compile-time — define PR_RHI_VULKAN, PR_RHI_D3D12,
// or PR_RHI_METAL at build time.
//
// Creation functions return the object directly or abort on failure.
// Only swapchain acquire/present return a b8 — the caller can detect
// out-of-date and recreate.
#ifndef PR_RHI_H
#define PR_RHI_H
#include "pr_rhi_types.h"
// ======================================================================
// Instance
// ======================================================================
PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc, WpAllocator *alloc);
void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *alloc);
// ======================================================================
// Physical device enumeration
// ======================================================================
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst, const WpAllocator *scratch);
void prRhiGetPhysicalDeviceName(PrRhiPhysicalDevice *pdev, WpStr8 *out);
void prRhiGetPhysicalDeviceDriverInfo(PrRhiPhysicalDevice *pdev, WpStr8 *out);
// ======================================================================
// Surface (platform-specific)
// ======================================================================
PrRhiSurface *prRhiCreateSurface(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
void prRhiDestroySurface(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilities(PrRhiPhysicalDevice *pdev,
PrRhiSurface *surface);
// ======================================================================
// Device
// ======================================================================
PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
PrRhiDeviceDesc desc, WpAllocator *alloc);
void prRhiDestroyDevice(PrRhiDevice *device, WpAllocator *alloc);
void prRhiDeviceWaitIdle(PrRhiDevice *device);
// ======================================================================
// Swapchain
// ======================================================================
PrRhiSwapchain *prRhiCreateSwapchain(PrRhiDevice *device, PrRhiSwapchainDesc desc,
WpAllocator *alloc);
void prRhiDestroySwapchain(PrRhiDevice *device, PrRhiSwapchain *swapchain,
WpAllocator *alloc);
PrRhiSwapchainResult prRhiAcquireNextImage(PrRhiDevice *device, PrRhiSwapchain *swapchain,
PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
PrRhiSwapchainResult prRhiPresent(PrRhiDevice *device, PrRhiSwapchain *swapchain,
PrRhiSemaphore *wait_semaphore);
void prRhiRecreateSwapchain(PrRhiDevice *device, PrRhiSwapchain **swapchain,
u32 width, u32 height, WpAllocator *alloc);
PrRhiTexture *prRhiGetSwapchainTexture(PrRhiSwapchain *swapchain, u32 image_index);
PrRhiTexture *prRhiGetSwapchainDepthTexture(PrRhiSwapchain *swapchain);
// ======================================================================
// Buffers
// ======================================================================
PrRhiBuffer *prRhiCreateBuffer(PrRhiDevice *device, PrRhiBufferDesc desc,
WpAllocator *alloc);
void prRhiDestroyBuffer(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *alloc);
void *prRhiBufferMap(PrRhiDevice *device, PrRhiBuffer *buffer);
void prRhiBufferUnmap(PrRhiDevice *device, PrRhiBuffer *buffer);
PrRhiDeviceAddress prRhiGetBufferDeviceAddress(PrRhiDevice *device, PrRhiBuffer *buffer);
// ======================================================================
// Textures
// ======================================================================
PrRhiTexture *prRhiCreateTexture(PrRhiDevice *device, PrRhiTextureDesc desc,
WpAllocator *alloc);
void prRhiDestroyTexture(PrRhiDevice *device, PrRhiTexture *texture,
WpAllocator *alloc);
// ======================================================================
// Samplers
// ======================================================================
PrRhiSampler *prRhiCreateSampler(PrRhiDevice *device, PrRhiSamplerDesc desc,
WpAllocator *alloc);
void prRhiDestroySampler(PrRhiDevice *device, PrRhiSampler *sampler,
WpAllocator *alloc);
// ======================================================================
// Shaders (from SPIR-V)
// ======================================================================
PrRhiShader *prRhiCreateShader(PrRhiDevice *device, PrRhiShaderDesc desc,
WpAllocator *alloc);
void prRhiDestroyShader(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *alloc);
// ======================================================================
// Pipeline layouts
// ======================================================================
PrRhiPipelineLayout *prRhiCreatePipelineLayout(PrRhiDevice *device,
PrRhiPipelineLayoutDesc desc,
WpAllocator *alloc);
void prRhiDestroyPipelineLayout(PrRhiDevice *device,
PrRhiPipelineLayout *layout,
WpAllocator *alloc);
// ======================================================================
// Pipelines
// ======================================================================
PrRhiPipeline *prRhiCreateGraphicsPipeline(PrRhiDevice *device,
PrRhiGraphicsPipelineDesc desc,
WpAllocator *alloc);
PrRhiPipeline *prRhiCreateComputePipeline(PrRhiDevice *device,
PrRhiComputePipelineDesc desc,
WpAllocator *alloc);
void prRhiDestroyPipeline(PrRhiDevice *device, PrRhiPipeline *pipeline,
WpAllocator *alloc);
// ======================================================================
// Descriptor set layouts
// ======================================================================
PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayout(PrRhiDevice *device,
PrRhiDescriptorSetLayoutDesc desc,
WpAllocator *alloc);
void prRhiDestroyDescriptorSetLayout(PrRhiDevice *device,
PrRhiDescriptorSetLayout *layout,
WpAllocator *alloc);
// ======================================================================
// Descriptor pools
// ======================================================================
PrRhiDescriptorPool *prRhiCreateDescriptorPool(PrRhiDevice *device,
PrRhiDescriptorPoolDesc desc,
WpAllocator *alloc);
void prRhiDestroyDescriptorPool(PrRhiDevice *device,
PrRhiDescriptorPool *pool,
WpAllocator *alloc);
// ======================================================================
// Descriptor sets
// ======================================================================
PrRhiDescriptorSet *prRhiAllocateDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
PrRhiDescriptorSetLayout *layout,
u32 variable_count, WpAllocator *alloc);
void prRhiFreeDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
PrRhiDescriptorSet *set, WpAllocator *alloc);
void prRhiUpdateDescriptorSet(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
// ======================================================================
// Fences and semaphores
// ======================================================================
PrRhiFence *prRhiCreateFence(PrRhiDevice *device, PrRhiFenceDesc desc,
WpAllocator *alloc);
void prRhiDestroyFence(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *alloc);
void prRhiWaitForFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
b8 wait_all, u64 timeout_ns);
void prRhiResetFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
PrRhiSemaphore *prRhiCreateSemaphore(PrRhiDevice *device, WpAllocator *alloc);
void prRhiDestroySemaphore(PrRhiDevice *device, PrRhiSemaphore *semaphore,
WpAllocator *alloc);
// ======================================================================
// Command pools and command buffers
// ======================================================================
PrRhiCommandPool *prRhiCreateCommandPool(PrRhiDevice *device, PrRhiCommandPoolDesc desc,
WpAllocator *alloc);
void prRhiDestroyCommandPool(PrRhiDevice *device, PrRhiCommandPool *pool,
WpAllocator *alloc);
PrRhiCommandBufferArray prRhiAllocateCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
u32 count, WpAllocator *alloc);
void prRhiFreeCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
u32 count, PrRhiCommandBufferArray buffers);
// ======================================================================
// Command buffer recording
// ======================================================================
void prRhiBeginCommandBuffer(PrRhiCommandBuffer *cb);
void prRhiEndCommandBuffer(PrRhiCommandBuffer *cb);
void prRhiResetCommandBuffer(PrRhiCommandBuffer *cb);
// --- Pipeline barriers (synchronization2 style) ---
void prRhiCmdPipelineBarrier(PrRhiCommandBuffer *cb,
PrRhiImageMemoryBarrierArray image_barriers,
PrRhiBufferMemoryBarrierArray buffer_barriers);
// --- Dynamic rendering ---
void prRhiCmdBeginRendering(PrRhiCommandBuffer *cb,
PrRhiColorAttachmentArray color_attachments,
const PrRhiDepthAttachment *depth_attachment);
void prRhiCmdEndRendering(PrRhiCommandBuffer *cb);
// --- Dynamic state ---
void prRhiCmdSetViewport(PrRhiCommandBuffer *cb, f32 x, f32 y, f32 width, f32 height);
void prRhiCmdSetScissor(PrRhiCommandBuffer *cb, i32 x, i32 y, u32 width, u32 height);
// --- Binding ---
void prRhiCmdBindPipeline(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
PrRhiPipeline *pipeline);
void prRhiCmdBindDescriptorSets(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
PrRhiPipelineLayout *layout, u32 first_set,
PrRhiDescriptorSetArray sets);
void prRhiCmdPushConstants(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout,
PrRhiShaderStage stage_flags, u32 offset, u32 size,
const void *data);
// --- Vertex / index buffers ---
void prRhiCmdBindVertexBuffers(PrRhiCommandBuffer *cb, u32 first_binding,
PrRhiBufferArray buffers, const u64 *offsets, u32 count);
void prRhiCmdBindIndexBuffer(PrRhiCommandBuffer *cb, PrRhiBuffer *buffer, u64 offset,
PrRhiIndexType index_type);
// --- Draw calls ---
void prRhiCmdDraw(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count,
u32 first_vertex, u32 first_instance);
void prRhiCmdDrawIndexed(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
u32 first_index, i32 vertex_offset, u32 first_instance);
// --- Copy ---
void prRhiCmdCopyBufferToImage(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst);
// ======================================================================
// Queue submission
// ======================================================================
void prRhiQueueSubmit(PrRhiDevice *device, PrRhiCommandBuffer *cb,
PrRhiSemaphore *wait_semaphore,
PrRhiSemaphore *signal_semaphore, PrRhiFence *fence);
// ======================================================================
// Backend dispatch
// ======================================================================
#if defined(PR_RHI_VULKAN)
# include "vulkan/pr_rhi_vk_aliases.h"
#elif defined(PR_RHI_D3D12)
# error "D3D12 backend not yet implemented"
#elif defined(PR_RHI_METAL)
# error "Metal backend not yet implemented"
#else
# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
#endif
#endif
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// vim:fileencoding=utf-8:foldmethod=marker
//
// Shared RHI types — enums, description structs, and opaque handle
// forward declarations. Included by both the umbrella pr_rhi.h and
// backend headers.
#ifndef PR_RHI_TYPES_H
#define PR_RHI_TYPES_H
#include "../../src/wapp/wapp.h"
// ============================================================================
// Opaque handle types
// ============================================================================
typedef struct PrRhiInstance PrRhiInstance;
typedef struct PrRhiPhysicalDevice PrRhiPhysicalDevice;
typedef struct PrRhiDevice PrRhiDevice;
typedef struct PrRhiSurface PrRhiSurface;
typedef struct PrRhiSwapchain PrRhiSwapchain;
typedef struct PrRhiBuffer PrRhiBuffer;
typedef struct PrRhiTexture PrRhiTexture;
typedef struct PrRhiSampler PrRhiSampler;
typedef struct PrRhiShader PrRhiShader;
typedef struct PrRhiPipelineLayout PrRhiPipelineLayout;
typedef struct PrRhiPipeline PrRhiPipeline;
typedef struct PrRhiDescriptorSetLayout PrRhiDescriptorSetLayout;
typedef struct PrRhiDescriptorPool PrRhiDescriptorPool;
typedef struct PrRhiDescriptorSet PrRhiDescriptorSet;
typedef struct PrRhiCommandPool PrRhiCommandPool;
typedef struct PrRhiCommandBuffer PrRhiCommandBuffer;
typedef struct PrRhiFence PrRhiFence;
typedef struct PrRhiSemaphore PrRhiSemaphore;
// ============================================================================
// Enums and flags
// ============================================================================
typedef enum PrRhiSwapchainResult {
PR_RHI_SWAPCHAIN_SUCCESS = 0,
PR_RHI_SWAPCHAIN_OUT_OF_DATE,
} PrRhiSwapchainResult;
typedef enum PrRhiBufferUsage {
PR_RHI_BUFFER_USAGE_VERTEX = 1 << 0,
PR_RHI_BUFFER_USAGE_INDEX = 1 << 1,
PR_RHI_BUFFER_USAGE_UNIFORM = 1 << 2,
PR_RHI_BUFFER_USAGE_STORAGE = 1 << 3,
PR_RHI_BUFFER_USAGE_TRANSFER_SRC = 1 << 4,
PR_RHI_BUFFER_USAGE_TRANSFER_DST = 1 << 5,
PR_RHI_BUFFER_USAGE_SHADER_DEVICE_ADDRESS = 1 << 6,
} PrRhiBufferUsage;
typedef enum PrRhiTextureUsage {
PR_RHI_TEXTURE_USAGE_SAMPLED = 1 << 0,
PR_RHI_TEXTURE_USAGE_COLOR_ATTACHMENT = 1 << 1,
PR_RHI_TEXTURE_USAGE_DEPTH_ATTACHMENT = 1 << 2,
PR_RHI_TEXTURE_USAGE_STORAGE = 1 << 3,
PR_RHI_TEXTURE_USAGE_TRANSFER_SRC = 1 << 4,
PR_RHI_TEXTURE_USAGE_TRANSFER_DST = 1 << 5,
} PrRhiTextureUsage;
typedef enum PrRhiMemoryUsage {
PR_RHI_MEMORY_GPU_ONLY,
PR_RHI_MEMORY_CPU_TO_GPU,
PR_RHI_MEMORY_CPU_ONLY,
} PrRhiMemoryUsage;
typedef enum PrRhiFormat {
PR_RHI_FORMAT_UNDEFINED,
PR_RHI_FORMAT_R8G8B8A8_SRGB,
PR_RHI_FORMAT_R8G8B8A8_UNORM,
PR_RHI_FORMAT_R16G16B16A16_SFLOAT,
PR_RHI_FORMAT_R32G32B32A32_SFLOAT,
PR_RHI_FORMAT_R32G32B32_SFLOAT,
PR_RHI_FORMAT_R32G32_SFLOAT,
PR_RHI_FORMAT_R32_SFLOAT,
PR_RHI_FORMAT_D24_UNORM_S8_UINT,
PR_RHI_FORMAT_D32_SFLOAT_S8_UINT,
PR_RHI_FORMAT_B8G8R8A8_SRGB,
} PrRhiFormat;
typedef enum PrRhiImageLayout {
PR_RHI_LAYOUT_UNDEFINED,
PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL,
PR_RHI_LAYOUT_READ_ONLY_OPTIMAL,
PR_RHI_LAYOUT_TRANSFER_SRC_OPTIMAL,
PR_RHI_LAYOUT_TRANSFER_DST_OPTIMAL,
PR_RHI_LAYOUT_PRESENT_SRC,
PR_RHI_LAYOUT_GENERAL,
} PrRhiImageLayout;
typedef enum PrRhiShaderStage {
PR_RHI_SHADER_STAGE_VERTEX = 1 << 0,
PR_RHI_SHADER_STAGE_FRAGMENT = 1 << 1,
PR_RHI_SHADER_STAGE_COMPUTE = 1 << 2,
} PrRhiShaderStage;
typedef enum PrRhiDescriptorType {
PR_RHI_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
PR_RHI_DESCRIPTOR_TYPE_STORAGE_IMAGE,
PR_RHI_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
PR_RHI_DESCRIPTOR_TYPE_STORAGE_BUFFER,
} PrRhiDescriptorType;
typedef enum PrRhiDescriptorBindingFlag {
PR_RHI_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND = 1 << 0,
PR_RHI_DESCRIPTOR_BINDING_PARTIALLY_BOUND = 1 << 1,
PR_RHI_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT = 1 << 2,
} PrRhiDescriptorBindingFlag;
typedef enum PrRhiPipelineBindPoint {
PR_RHI_PIPELINE_BIND_POINT_GRAPHICS,
PR_RHI_PIPELINE_BIND_POINT_COMPUTE,
} PrRhiPipelineBindPoint;
typedef enum PrRhiCompareOp {
PR_RHI_COMPARE_OP_NEVER,
PR_RHI_COMPARE_OP_LESS,
PR_RHI_COMPARE_OP_EQUAL,
PR_RHI_COMPARE_OP_LESS_OR_EQUAL,
PR_RHI_COMPARE_OP_GREATER,
PR_RHI_COMPARE_OP_NOT_EQUAL,
PR_RHI_COMPARE_OP_GREATER_OR_EQUAL,
PR_RHI_COMPARE_OP_ALWAYS,
} PrRhiCompareOp;
typedef enum PrRhiPrimitiveTopology {
PR_RHI_TOPOLOGY_POINT_LIST,
PR_RHI_TOPOLOGY_LINE_LIST,
PR_RHI_TOPOLOGY_LINE_STRIP,
PR_RHI_TOPOLOGY_TRIANGLE_LIST,
PR_RHI_TOPOLOGY_TRIANGLE_STRIP,
PR_RHI_TOPOLOGY_TRIANGLE_FAN,
PR_RHI_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
PR_RHI_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
PR_RHI_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
PR_RHI_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
PR_RHI_TOPOLOGY_PATCH_LIST,
} PrRhiPrimitiveTopology;
typedef enum PrRhiIndexType {
PR_RHI_INDEX_TYPE_UINT16,
PR_RHI_INDEX_TYPE_UINT32,
} PrRhiIndexType;
typedef enum PrRhiPresentMode {
PR_RHI_PRESENT_MODE_IMMEDIATE,
PR_RHI_PRESENT_MODE_FIFO,
PR_RHI_PRESENT_MODE_MAILBOX,
} PrRhiPresentMode;
typedef enum PrRhiFilter { PR_RHI_FILTER_NEAREST, PR_RHI_FILTER_LINEAR } PrRhiFilter;
typedef enum PrRhiMipmapMode { PR_RHI_MIPMAP_MODE_NEAREST, PR_RHI_MIPMAP_MODE_LINEAR } PrRhiMipmapMode;
typedef enum PrRhiAddressMode {
PR_RHI_ADDRESS_MODE_REPEAT,
PR_RHI_ADDRESS_MODE_CLAMP_TO_EDGE,
PR_RHI_ADDRESS_MODE_CLAMP_TO_BORDER,
} PrRhiAddressMode;
// ============================================================================
// Element types (referenced by array aliases)
// ============================================================================
typedef struct PrRhiPushConstantRange {
PrRhiShaderStage stage_flags;
u32 offset;
u32 size;
} PrRhiPushConstantRange;
typedef struct PrRhiVertexInputBinding {
u32 binding;
u32 stride;
} PrRhiVertexInputBinding;
typedef struct PrRhiVertexAttribute {
u32 location;
u32 binding;
PrRhiFormat format;
u32 offset;
} PrRhiVertexAttribute;
typedef struct PrRhiColorBlendAttachment {
u8 color_write_mask;
} PrRhiColorBlendAttachment;
typedef struct PrRhiDescriptorSetLayoutBinding {
PrRhiDescriptorType type;
u32 descriptor_count;
PrRhiShaderStage stage_flags;
PrRhiDescriptorBindingFlag binding_flags;
} PrRhiDescriptorSetLayoutBinding;
typedef struct PrRhiDescriptorPoolSize {
PrRhiDescriptorType type;
u32 descriptor_count;
} PrRhiDescriptorPoolSize;
typedef struct PrRhiDescriptorImageInfo {
PrRhiTexture *texture;
PrRhiSampler *sampler;
PrRhiImageLayout layout;
} PrRhiDescriptorImageInfo;
typedef struct PrRhiDescriptorBufferInfo {
PrRhiBuffer *buffer;
u64 offset;
u64 range;
} PrRhiDescriptorBufferInfo;
typedef struct PrRhiImageMemoryBarrier {
PrRhiTexture *texture;
PrRhiImageLayout old_layout;
PrRhiImageLayout new_layout;
} PrRhiImageMemoryBarrier;
typedef struct PrRhiBufferMemoryBarrier {
PrRhiBuffer *buffer;
u64 offset;
u64 size;
} PrRhiBufferMemoryBarrier;
typedef struct PrRhiColorAttachment {
PrRhiTexture *texture;
PrRhiImageLayout layout;
b8 clear;
f32 clear_color[4];
} PrRhiColorAttachment;
// ============================================================================
// Typed array aliases
// ============================================================================
// Opaque handle arrays (pointer-to-pointer)
typedef PrRhiPhysicalDevice **PrRhiPhysicalDeviceArray;
typedef PrRhiBuffer **PrRhiBufferArray;
typedef PrRhiTexture **PrRhiTextureArray;
typedef PrRhiFence **PrRhiFenceArray;
typedef PrRhiSemaphore **PrRhiSemaphoreArray;
typedef PrRhiCommandBuffer **PrRhiCommandBufferArray;
typedef PrRhiDescriptorSetLayout **PrRhiDescriptorSetLayoutArray;
typedef PrRhiDescriptorSet **PrRhiDescriptorSetArray;
typedef const char **PrRhiExtensionArray;
// Value type arrays (contiguous structs/enums)
typedef PrRhiPushConstantRange *PrRhiPushConstantRangeArray;
typedef PrRhiVertexInputBinding *PrRhiVertexInputBindingArray;
typedef PrRhiVertexAttribute *PrRhiVertexAttributeArray;
typedef PrRhiFormat *PrRhiFormatArray;
typedef PrRhiColorBlendAttachment *PrRhiColorBlendAttachmentArray;
typedef PrRhiDescriptorSetLayoutBinding *PrRhiDescriptorSetLayoutBindingArray;
typedef PrRhiDescriptorPoolSize *PrRhiDescriptorPoolSizeArray;
typedef PrRhiDescriptorImageInfo *PrRhiDescriptorImageInfoArray;
typedef PrRhiDescriptorBufferInfo *PrRhiDescriptorBufferInfoArray;
typedef PrRhiImageMemoryBarrier *PrRhiImageMemoryBarrierArray;
typedef PrRhiBufferMemoryBarrier *PrRhiBufferMemoryBarrierArray;
typedef PrRhiColorAttachment *PrRhiColorAttachmentArray;
typedef struct PrRhiWriteDescriptorSet *PrRhiWriteDescriptorSetArray;
// ============================================================================
// Description structs
// ============================================================================
typedef struct PrRhiInstanceDesc {
const char *app_name;
u32 app_version;
PrRhiExtensionArray extra_extensions;
} PrRhiInstanceDesc;
typedef struct PrRhiDeviceDesc {
PrRhiPresentMode present_mode;
} PrRhiDeviceDesc;
typedef struct PrRhiBufferDesc {
u64 size;
PrRhiBufferUsage usage;
PrRhiMemoryUsage memory;
} PrRhiBufferDesc;
typedef struct PrRhiTextureDesc {
PrRhiFormat format;
u32 width;
u32 height;
u32 mip_levels;
PrRhiTextureUsage usage;
} PrRhiTextureDesc;
typedef struct PrRhiSamplerDesc {
PrRhiFilter mag_filter;
PrRhiFilter min_filter;
PrRhiMipmapMode mipmap_mode;
PrRhiAddressMode address_mode_u;
PrRhiAddressMode address_mode_v;
PrRhiAddressMode address_mode_w;
f32 max_anisotropy;
f32 min_lod;
f32 max_lod;
} PrRhiSamplerDesc;
typedef struct PrRhiShaderDesc {
const void *spirv_code;
u64 spirv_size;
} PrRhiShaderDesc;
typedef struct PrRhiPipelineLayoutDesc {
PrRhiDescriptorSetLayoutArray set_layouts;
PrRhiPushConstantRangeArray push_constant_ranges;
} PrRhiPipelineLayoutDesc;
typedef struct PrRhiGraphicsPipelineDesc {
PrRhiShader *vertex_shader;
PrRhiShader *fragment_shader;
PrRhiVertexInputBindingArray vertex_bindings;
PrRhiVertexAttributeArray vertex_attributes;
PrRhiPrimitiveTopology topology;
PrRhiFormatArray color_attachment_formats;
PrRhiFormat depth_attachment_format;
b8 depth_test_enable;
b8 depth_write_enable;
PrRhiCompareOp depth_compare_op;
PrRhiColorBlendAttachmentArray blend_attachments;
b8 dynamic_viewport;
b8 dynamic_scissor;
PrRhiPipelineLayout *layout;
} PrRhiGraphicsPipelineDesc;
typedef struct PrRhiComputePipelineDesc {
PrRhiShader *shader;
PrRhiPipelineLayout *layout;
} PrRhiComputePipelineDesc;
typedef struct PrRhiDescriptorSetLayoutDesc {
PrRhiDescriptorSetLayoutBindingArray bindings;
} PrRhiDescriptorSetLayoutDesc;
typedef struct PrRhiDescriptorPoolDesc {
u32 max_sets;
PrRhiDescriptorPoolSizeArray pool_sizes;
} PrRhiDescriptorPoolDesc;
typedef struct PrRhiWriteDescriptorSet {
PrRhiDescriptorSet *dst_set;
u32 dst_binding;
u32 dst_array_element;
PrRhiDescriptorType type;
PrRhiDescriptorImageInfoArray image_info;
PrRhiDescriptorBufferInfoArray buffer_info;
} PrRhiWriteDescriptorSet;
typedef struct PrRhiFenceDesc {
b8 signaled;
} PrRhiFenceDesc;
typedef struct PrRhiCommandPoolDesc {
u32 queue_family_index;
} PrRhiCommandPoolDesc;
typedef struct PrRhiSwapchainDesc {
PrRhiSurface *surface;
u32 width;
u32 height;
b8 has_depth;
} PrRhiSwapchainDesc;
typedef struct PrRhiSurfaceCapabilities {
u32 min_image_count;
u32 max_image_count;
u32 current_width;
u32 current_height;
u32 min_width;
u32 min_height;
u32 max_width;
u32 max_height;
} PrRhiSurfaceCapabilities;
typedef u64 PrRhiDeviceAddress;
// --- Command buffer types ---
typedef struct PrRhiDepthAttachment {
PrRhiTexture *texture;
PrRhiImageLayout layout;
b8 clear;
f32 clear_depth;
} PrRhiDepthAttachment;
#endif
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// vim:fileencoding=utf-8:foldmethod=marker
//
// Vulkan backend declarations — concrete implementations of the RHI.
// Backend .c files include this header directly (never the umbrella pr_rhi.h)
// to avoid the #define aliases.
#ifndef PR_RHI_VK_H
#define PR_RHI_VK_H
#include "../pr_rhi_types.h"
// ============================================================================
// Opaque struct definitions — visible only to the backend implementation.
// ============================================================================
struct PrRhiInstance {
void *handle; // VkInstance
void *debug_messenger; // VkDebugUtilsMessengerEXT
};
struct PrRhiPhysicalDevice {
void *handle; // VkPhysicalDevice
PrRhiInstance *instance;
};
struct PrRhiDevice {
void *handle; // VkDevice
void *queue; // VkQueue
u32 queue_family_index;
void *allocator; // VmaAllocator
};
struct PrRhiSurface {
void *handle; // VkSurfaceKHR
};
struct PrRhiSwapchain {
PrRhiDevice *device;
void *handle; // VkSwapchainKHR
u32 image_count;
PrRhiTexture **images;
PrRhiTexture *depth;
u32 format; // VkFormat
u32 width;
u32 height;
};
struct PrRhiBuffer {
void *handle; // VkBuffer
void *allocation; // VmaAllocation
u64 device_address;
u64 size;
void *mapped_data;
};
struct PrRhiTexture {
void *image; // VkImage
void *view; // VkImageView
void *allocation; // VmaAllocation
};
struct PrRhiSampler {
void *handle; // VkSampler
};
struct PrRhiShader {
void *handle; // VkShaderModule
};
struct PrRhiPipelineLayout {
void *handle; // VkPipelineLayout
};
struct PrRhiPipeline {
void *handle; // VkPipeline
};
struct PrRhiDescriptorSetLayout {
void *handle; // VkDescriptorSetLayout
};
struct PrRhiDescriptorPool {
void *handle; // VkDescriptorPool
};
struct PrRhiDescriptorSet {
void *handle; // VkDescriptorSet
};
struct PrRhiCommandPool {
void *handle; // VkCommandPool
};
struct PrRhiCommandBuffer {
void *handle; // VkCommandBuffer
};
struct PrRhiFence {
void *handle; // VkFence
};
struct PrRhiSemaphore {
void *handle; // VkSemaphore
};
// ============================================================================
// Function declarations
// ============================================================================
PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc);
void prRhiDestroyInstanceVk(PrRhiInstance *inst, WpAllocator *alloc);
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const WpAllocator *scratch);
void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
PrRhiSurface *prRhiCreateSurfaceVk(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
void prRhiDestroySurfaceVk(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilitiesVk(PrRhiPhysicalDevice *pdev,
PrRhiSurface *surface);
PrRhiDevice *prRhiCreateDeviceVk(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
PrRhiDeviceDesc desc, WpAllocator *alloc);
void prRhiDestroyDeviceVk(PrRhiDevice *device, WpAllocator *alloc);
void prRhiDeviceWaitIdleVk(PrRhiDevice *device);
PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc desc,
WpAllocator *alloc);
void prRhiDestroySwapchainVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
WpAllocator *alloc);
PrRhiSwapchainResult prRhiAcquireNextImageVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
PrRhiSwapchainResult prRhiPresentVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
PrRhiSemaphore *wait_semaphore);
void prRhiRecreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchain **swapchain,
u32 width, u32 height, WpAllocator *alloc);
PrRhiTexture *prRhiGetSwapchainTextureVk(PrRhiSwapchain *swapchain, u32 image_index);
PrRhiTexture *prRhiGetSwapchainDepthTextureVk(PrRhiSwapchain *swapchain);
PrRhiBuffer *prRhiCreateBufferVk(PrRhiDevice *device, PrRhiBufferDesc desc,
WpAllocator *alloc);
void prRhiDestroyBufferVk(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *alloc);
void *prRhiBufferMapVk(PrRhiDevice *device, PrRhiBuffer *buffer);
void prRhiBufferUnmapVk(PrRhiDevice *device, PrRhiBuffer *buffer);
PrRhiDeviceAddress prRhiGetBufferDeviceAddressVk(PrRhiDevice *device, PrRhiBuffer *buffer);
PrRhiTexture *prRhiCreateTextureVk(PrRhiDevice *device, PrRhiTextureDesc desc,
WpAllocator *alloc);
void prRhiDestroyTextureVk(PrRhiDevice *device, PrRhiTexture *texture,
WpAllocator *alloc);
PrRhiSampler *prRhiCreateSamplerVk(PrRhiDevice *device, PrRhiSamplerDesc desc,
WpAllocator *alloc);
void prRhiDestroySamplerVk(PrRhiDevice *device, PrRhiSampler *sampler,
WpAllocator *alloc);
PrRhiShader *prRhiCreateShaderVk(PrRhiDevice *device, PrRhiShaderDesc desc,
WpAllocator *alloc);
void prRhiDestroyShaderVk(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *alloc);
PrRhiPipelineLayout *prRhiCreatePipelineLayoutVk(PrRhiDevice *device,
PrRhiPipelineLayoutDesc desc,
WpAllocator *alloc);
void prRhiDestroyPipelineLayoutVk(PrRhiDevice *device,
PrRhiPipelineLayout *layout,
WpAllocator *alloc);
PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
PrRhiGraphicsPipelineDesc desc,
WpAllocator *alloc);
PrRhiPipeline *prRhiCreateComputePipelineVk(PrRhiDevice *device,
PrRhiComputePipelineDesc desc,
WpAllocator *alloc);
void prRhiDestroyPipelineVk(PrRhiDevice *device, PrRhiPipeline *pipeline,
WpAllocator *alloc);
PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayoutVk(PrRhiDevice *device,
PrRhiDescriptorSetLayoutDesc desc,
WpAllocator *alloc);
void prRhiDestroyDescriptorSetLayoutVk(PrRhiDevice *device,
PrRhiDescriptorSetLayout *layout,
WpAllocator *alloc);
PrRhiDescriptorPool *prRhiCreateDescriptorPoolVk(PrRhiDevice *device,
PrRhiDescriptorPoolDesc desc,
WpAllocator *alloc);
void prRhiDestroyDescriptorPoolVk(PrRhiDevice *device,
PrRhiDescriptorPool *pool,
WpAllocator *alloc);
PrRhiDescriptorSet *prRhiAllocateDescriptorSetVk(PrRhiDevice *device,
PrRhiDescriptorPool *pool,
PrRhiDescriptorSetLayout *layout,
u32 variable_count, WpAllocator *alloc);
void prRhiFreeDescriptorSetVk(PrRhiDevice *device, PrRhiDescriptorPool *pool,
PrRhiDescriptorSet *set, WpAllocator *alloc);
void prRhiUpdateDescriptorSetVk(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
PrRhiFence *prRhiCreateFenceVk(PrRhiDevice *device, PrRhiFenceDesc desc,
WpAllocator *alloc);
void prRhiDestroyFenceVk(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *alloc);
void prRhiWaitForFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
b8 wait_all, u64 timeout_ns);
void prRhiResetFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
PrRhiSemaphore *prRhiCreateSemaphoreVk(PrRhiDevice *device, WpAllocator *alloc);
void prRhiDestroySemaphoreVk(PrRhiDevice *device, PrRhiSemaphore *semaphore,
WpAllocator *alloc);
PrRhiCommandPool *prRhiCreateCommandPoolVk(PrRhiDevice *device,
PrRhiCommandPoolDesc desc,
WpAllocator *alloc);
void prRhiDestroyCommandPoolVk(PrRhiDevice *device, PrRhiCommandPool *pool,
WpAllocator *alloc);
PrRhiCommandBufferArray prRhiAllocateCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
u32 count, WpAllocator *alloc);
void prRhiFreeCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
u32 count, PrRhiCommandBufferArray buffers);
void prRhiBeginCommandBufferVk(PrRhiCommandBuffer *cb);
void prRhiEndCommandBufferVk(PrRhiCommandBuffer *cb);
void prRhiResetCommandBufferVk(PrRhiCommandBuffer *cb);
void prRhiCmdPipelineBarrierVk(PrRhiCommandBuffer *cb,
PrRhiImageMemoryBarrierArray image_barriers,
PrRhiBufferMemoryBarrierArray buffer_barriers);
void prRhiCmdBeginRenderingVk(PrRhiCommandBuffer *cb,
PrRhiColorAttachmentArray color_attachments,
const PrRhiDepthAttachment *depth_attachment);
void prRhiCmdEndRenderingVk(PrRhiCommandBuffer *cb);
void prRhiCmdSetViewportVk(PrRhiCommandBuffer *cb, f32 x, f32 y, f32 width, f32 height);
void prRhiCmdSetScissorVk(PrRhiCommandBuffer *cb, i32 x, i32 y, u32 width, u32 height);
void prRhiCmdBindPipelineVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
PrRhiPipeline *pipeline);
void prRhiCmdBindDescriptorSetsVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
PrRhiPipelineLayout *layout, u32 first_set,
PrRhiDescriptorSetArray sets);
void prRhiCmdPushConstantsVk(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout,
PrRhiShaderStage stage_flags, u32 offset, u32 size,
const void *data);
void prRhiCmdBindVertexBuffersVk(PrRhiCommandBuffer *cb, u32 first_binding,
PrRhiBufferArray buffers, const u64 *offsets, u32 count);
void prRhiCmdBindIndexBufferVk(PrRhiCommandBuffer *cb, PrRhiBuffer *buffer, u64 offset,
PrRhiIndexType index_type);
void prRhiCmdDrawVk(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count,
u32 first_vertex, u32 first_instance);
void prRhiCmdDrawIndexedVk(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
u32 first_index, i32 vertex_offset, u32 first_instance);
void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst);
void prRhiQueueSubmitVk(PrRhiDevice *device, PrRhiCommandBuffer *cb,
PrRhiSemaphore *wait_semaphore,
PrRhiSemaphore *signal_semaphore, PrRhiFence *fence);
#endif
-76
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@@ -1,76 +0,0 @@
// vim:fileencoding=utf-8:foldmethod=marker
#ifndef PR_RHI_VK_ALIASES_H
#define PR_RHI_VK_ALIASES_H
#include "pr_rhi_vk.h"
#define prRhiCreateInstance prRhiCreateInstanceVk
#define prRhiDestroyInstance prRhiDestroyInstanceVk
#define prRhiGetPhysicalDevices prRhiGetPhysicalDevicesVk
#define prRhiGetPhysicalDeviceName prRhiGetPhysicalDeviceNameVk
#define prRhiGetPhysicalDeviceDriverInfo prRhiGetPhysicalDeviceDriverInfoVk
#define prRhiCreateSurface prRhiCreateSurfaceVk
#define prRhiDestroySurface prRhiDestroySurfaceVk
#define prRhiCreateDevice prRhiCreateDeviceVk
#define prRhiDestroyDevice prRhiDestroyDeviceVk
#define prRhiDeviceWaitIdle prRhiDeviceWaitIdleVk
#define prRhiCreateSwapchain prRhiCreateSwapchainVk
#define prRhiDestroySwapchain prRhiDestroySwapchainVk
#define prRhiAcquireNextImage prRhiAcquireNextImageVk
#define prRhiPresent prRhiPresentVk
#define prRhiRecreateSwapchain prRhiRecreateSwapchainVk
#define prRhiGetSwapchainTexture prRhiGetSwapchainTextureVk
#define prRhiGetSwapchainDepthTexture prRhiGetSwapchainDepthTextureVk
#define prRhiCreateBuffer prRhiCreateBufferVk
#define prRhiDestroyBuffer prRhiDestroyBufferVk
#define prRhiBufferMap prRhiBufferMapVk
#define prRhiBufferUnmap prRhiBufferUnmapVk
#define prRhiGetBufferDeviceAddress prRhiGetBufferDeviceAddressVk
#define prRhiCreateTexture prRhiCreateTextureVk
#define prRhiDestroyTexture prRhiDestroyTextureVk
#define prRhiCreateSampler prRhiCreateSamplerVk
#define prRhiDestroySampler prRhiDestroySamplerVk
#define prRhiCreateShader prRhiCreateShaderVk
#define prRhiDestroyShader prRhiDestroyShaderVk
#define prRhiCreatePipelineLayout prRhiCreatePipelineLayoutVk
#define prRhiDestroyPipelineLayout prRhiDestroyPipelineLayoutVk
#define prRhiCreateGraphicsPipeline prRhiCreateGraphicsPipelineVk
#define prRhiCreateComputePipeline prRhiCreateComputePipelineVk
#define prRhiDestroyPipeline prRhiDestroyPipelineVk
#define prRhiCreateDescriptorSetLayout prRhiCreateDescriptorSetLayoutVk
#define prRhiDestroyDescriptorSetLayout prRhiDestroyDescriptorSetLayoutVk
#define prRhiCreateDescriptorPool prRhiCreateDescriptorPoolVk
#define prRhiDestroyDescriptorPool prRhiDestroyDescriptorPoolVk
#define prRhiAllocateDescriptorSet prRhiAllocateDescriptorSetVk
#define prRhiFreeDescriptorSet prRhiFreeDescriptorSetVk
#define prRhiUpdateDescriptorSet prRhiUpdateDescriptorSetVk
#define prRhiCreateFence prRhiCreateFenceVk
#define prRhiDestroyFence prRhiDestroyFenceVk
#define prRhiWaitForFences prRhiWaitForFencesVk
#define prRhiResetFences prRhiResetFencesVk
#define prRhiCreateSemaphore prRhiCreateSemaphoreVk
#define prRhiDestroySemaphore prRhiDestroySemaphoreVk
#define prRhiCreateCommandPool prRhiCreateCommandPoolVk
#define prRhiDestroyCommandPool prRhiDestroyCommandPoolVk
#define prRhiAllocateCommandBuffers prRhiAllocateCommandBuffersVk
#define prRhiFreeCommandBuffers prRhiFreeCommandBuffersVk
#define prRhiBeginCommandBuffer prRhiBeginCommandBufferVk
#define prRhiEndCommandBuffer prRhiEndCommandBufferVk
#define prRhiResetCommandBuffer prRhiResetCommandBufferVk
#define prRhiCmdPipelineBarrier prRhiCmdPipelineBarrierVk
#define prRhiCmdBeginRendering prRhiCmdBeginRenderingVk
#define prRhiCmdEndRendering prRhiCmdEndRenderingVk
#define prRhiCmdSetViewport prRhiCmdSetViewportVk
#define prRhiCmdSetScissor prRhiCmdSetScissorVk
#define prRhiCmdBindPipeline prRhiCmdBindPipelineVk
#define prRhiCmdBindDescriptorSets prRhiCmdBindDescriptorSetsVk
#define prRhiCmdPushConstants prRhiCmdPushConstantsVk
#define prRhiCmdBindVertexBuffers prRhiCmdBindVertexBuffersVk
#define prRhiCmdBindIndexBuffer prRhiCmdBindIndexBufferVk
#define prRhiCmdDraw prRhiCmdDrawVk
#define prRhiCmdDrawIndexed prRhiCmdDrawIndexedVk
#define prRhiCmdCopyBufferToImage prRhiCmdCopyBufferToImageVk
#define prRhiQueueSubmit prRhiQueueSubmitVk
#endif