Restructure agent setup
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---
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name: prism-rhi
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description: RHI (Rendering Hardware Interface) patterns — compile-time dispatch, by-value desc structs, wapp array aliases, backend file layout
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license: MIT
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compatibility: opencode
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metadata:
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domain: rendering
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---
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## What I do
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Captures the RHI conventions for Prism: how backends are dispatched, how descriptor structs and arrays are handled, and how the files are organized.
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## When to use me
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Use this when working on any file in `scratchpad/rhi/` or `src/prism/rhi/`, or when creating a new backend (Vulkan, D3D12, Metal).
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## Conventions
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### Backend dispatch
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Backend selection is compile-time via `-D PR_RHI_VULKAN` / `-D PR_RHI_D3D12` / `-D PR_RHI_METAL`. The umbrella header `pr_rhi.h` includes the appropriate alias file:
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```c
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#if defined(PR_RHI_VULKAN)
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# include "vulkan/pr_rhi_vk_aliases.h"
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#elif defined(PR_RHI_D3D12)
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# include "d3d12/pr_rhi_d3d12_aliases.h"
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#elif defined(PR_RHI_METAL)
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# include "metal/pr_rhi_metal_aliases.h"
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#else
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# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
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#endif
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```
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Each `_aliases.h` file maps generic names to backend-specific names:
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```c
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#define prRhiCreateDevice prRhiCreateDeviceVk
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#define prRhiCreateSwapchain prRhiCreateSwapchainVk
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#define prRhiCreateBuffer prRhiCreateBufferVk
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// …
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```
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Backend implementations are suffixed with the backend name: `pr_rhi_vk_device.c`, `pr_rhi_vk_swapchain.c`, etc.
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### Desc structs
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All descriptor structs are passed **by value**, not `const *`:
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```c
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// correct
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PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
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PrRhiDeviceDesc desc, WpAllocator *alloc);
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// wrong
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PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
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const PrRhiDeviceDesc *desc, WpAllocator *alloc);
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```
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### File layout
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```
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scratchpad/rhi/
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├── pr_rhi.h ← umbrella header (API declarations + backend dispatch)
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├── pr_rhi_types.h ← shared types (enums, element types, array aliases, desc structs, opaque handles)
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├── vulkan/
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│ ├── pr_rhi_vk.h ← Vulkan backend header (opaque struct defs + Vk-suffixed decls)
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│ └── pr_rhi_vk_aliases.h ← #define alias mapping
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├── d3d12/
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│ └── …
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└── metal/
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└── …
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```
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