Add graph references
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<?xml version="1.0"?>
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<!DOCTYPE chapter PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
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"http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd" [
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<!ENTITY igraph "igraph">
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]>
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<chapter id="igraph-Games">
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<title>Stochastic graph generators ("games")</title>
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<para>"Games" are random graph generators, i.e. they generate a different
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graph every time they are called. igraph includes many such generators.
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Some implement stochastic graph construction processes inspired by real-world
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mechanics, such as preferential attachment, while others are designed to
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produce graphs with certain used properties (e.g. fixed number of edges,
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fixed degrees, etc.)</para>
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<section id="erdos-renyi-games"><title>The Erdős-Rényi and related models</title>
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<!-- doxrox-include about_erdos_renyi -->
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<!-- doxrox-include igraph_erdos_renyi_game_gnm -->
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<!-- doxrox-include igraph_erdos_renyi_game_gnp -->
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<!-- doxrox-include igraph_iea_game -->
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<!-- doxrox-include igraph_sbm_game -->
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<!-- doxrox-include igraph_hsbm_game -->
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<!-- doxrox-include igraph_hsbm_list_game -->
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<!-- doxrox-include igraph_preference_game -->
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<!-- doxrox-include igraph_asymmetric_preference_game -->
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<!-- doxrox-include igraph_correlated_game -->
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<!-- doxrox-include igraph_correlated_pair_game -->
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</section>
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<section id="preferential-attachment-games"><title>Preferential attachment and related models</title>
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<para>Preferential attachment models are growing random graphs where vertices are added iteratively,
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and connected to previously added vertices based on dynamically changing vertex properties, such as
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degree or time since the vertex was added.</para>
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<!-- doxrox-include igraph_barabasi_game -->
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<!-- doxrox-include igraph_barabasi_aging_game -->
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<!-- doxrox-include igraph_recent_degree_game -->
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<!-- doxrox-include igraph_recent_degree_aging_game -->
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<!-- doxrox-include igraph_lastcit_game -->
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</section>
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<section id="growing-random-games"><title>Growing random graph models</title>
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<para>In growing random graphs, vertices are added iteratively, and connected based on various rules.
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Preferential attachment models are documented <link linkend="preferential-attachment-games">in their
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own section</link>.
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</para>
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<!-- doxrox-include igraph_growing_random_game -->
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<!-- doxrox-include igraph_callaway_traits_game -->
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<!-- doxrox-include igraph_establishment_game -->
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<!-- doxrox-include igraph_cited_type_game -->
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<!-- doxrox-include igraph_citing_cited_type_game -->
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<!-- doxrox-include igraph_forest_fire_game -->
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</section>
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<section id="degree-constrained-games"><title>Degree-constrained models</title>
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<para>Random graph models with hard or soft degree constraints.</para>
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<!-- doxrox-include igraph_degree_sequence_game -->
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<!-- doxrox-include igraph_k_regular_game -->
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<!-- doxrox-include igraph_rewire -->
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<!-- doxrox-include igraph_chung_lu_game -->
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<!-- doxrox-include igraph_static_fitness_game -->
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<!-- doxrox-include igraph_static_power_law_game -->
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</section>
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<section id="edge-rewiring-games"><title>Edge rewiring models</title>
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<!-- doxrox-include igraph_watts_strogatz_game -->
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<!-- doxrox-include igraph_rewire_edges -->
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<!-- doxrox-include igraph_rewire_directed_edges -->
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</section>
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<section id="other-random-games"><title>Other random graphs</title>
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<!-- doxrox-include igraph_grg_game -->
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<!-- doxrox-include igraph_dot_product_game -->
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<!-- doxrox-include igraph_simple_interconnected_islands_game -->
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<!-- doxrox-include igraph_tree_game -->
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</section>
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<section id="generator-types-and-constants"><title>Common types and constants</title>
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<!-- doxrox-include igraph_edge_type_sw_t -->
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</section>
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</chapter>
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