Add graph references
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/*
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igraph library.
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Copyright (C) 2024 The igraph development team <igraph@igraph.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <igraph.h>
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#include "bench.h"
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#define TOSTR1(x) #x
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#define TOSTR(x) TOSTR1(x)
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#define BENCH_BLOCK() \
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BENCH(" 1 vc=" TOSTR(VCOUNT) ", ec=" TOSTR(ECOUNT) ", k=3, all, " TOSTR(REP) "x", \
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REPEAT(igraph_ecc(&g, &ecc, igraph_ess_all(IGRAPH_EDGEORDER_ID), 3, false, true), REP); \
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); \
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BENCH(" 2 vc=" TOSTR(VCOUNT) ", ec=" TOSTR(ECOUNT) ", k=3, subset: all, " TOSTR(REP) "x", \
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REPEAT(igraph_ecc(&g, &ecc, igraph_ess_range(0, igraph_ecount(&g)), 3, false, true), REP); \
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); \
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\
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igraph_random_sample(&eids, 0, igraph_ecount(&g)-1, SS); \
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\
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BENCH(" 3 vc=" TOSTR(VCOUNT) ", ec=" TOSTR(ECOUNT) ", k=3, subset: " TOSTR(SS) ", " TOSTR(SREP) "x", \
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REPEAT(igraph_ecc(&g, &ecc, igraph_ess_vector(&eids), 3, false, true), SREP); \
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); \
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\
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BENCH(" 4 vc=" TOSTR(VCOUNT) ", ec=" TOSTR(ECOUNT) ", k=4, all, " TOSTR(REP) "x", \
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REPEAT(igraph_ecc(&g, &ecc, igraph_ess_all(IGRAPH_EDGEORDER_ID), 4, false, true), REP); \
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); \
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\
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BENCH(" 4 vc=" TOSTR(VCOUNT) ", ec=" TOSTR(ECOUNT) ", k=4, subset: all, " TOSTR(REP) "x", \
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REPEAT(igraph_ecc(&g, &ecc, igraph_ess_range(0, igraph_ecount(&g)), 4, false, true), REP); \
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); \
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BENCH(" 5 vc=" TOSTR(VCOUNT) ", ec=" TOSTR(ECOUNT) ", k=4, subset: " TOSTR(SS) ", " TOSTR(SREP) "x", \
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REPEAT(igraph_ecc(&g, &ecc, igraph_ess_vector(&eids), 4, false, true), SREP); \
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);
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int main(void) {
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igraph_t g;
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igraph_vector_t ecc;
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igraph_vector_int_t eids;
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igraph_rng_seed(igraph_rng_default(), 137);
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BENCH_INIT();
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igraph_vector_init(&ecc, 0);
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igraph_vector_int_init(&eids, 0);
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printf("Erdos-Renyi GNM:\n\n");
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#define VCOUNT 100
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#define ECOUNT 5000
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#define REP 100
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#define SS 100
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#define SREP 1000
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igraph_erdos_renyi_game_gnm(&g, VCOUNT, ECOUNT, IGRAPH_DIRECTED, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
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igraph_vector_resize(&ecc, igraph_ecount(&g));
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BENCH_BLOCK()
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igraph_destroy(&g);
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#undef VCOUNT
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#undef ECOUNT
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#undef REP
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#undef SS
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#undef SREP
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printf("\n");
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#define VCOUNT 1000
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#define ECOUNT 5000
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#define REP 100
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#define SS 100
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#define SREP 1000
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igraph_erdos_renyi_game_gnm(&g, VCOUNT, ECOUNT, IGRAPH_DIRECTED, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
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igraph_vector_resize(&ecc, igraph_ecount(&g));
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BENCH_BLOCK()
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igraph_destroy(&g);
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#undef VCOUNT
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#undef ECOUNT
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#undef REP
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#undef SS
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#undef SREP
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printf("\n");
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#define VCOUNT 10000
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#define ECOUNT 10000
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#define REP 100
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#define SS 100
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#define SREP 1000
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igraph_erdos_renyi_game_gnm(&g, VCOUNT, ECOUNT, IGRAPH_DIRECTED, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
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igraph_vector_resize(&ecc, igraph_ecount(&g));
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BENCH_BLOCK()
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igraph_destroy(&g);
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#undef VCOUNT
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#undef ECOUNT
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#undef REP
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#undef SS
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#undef SREP
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printf("\n");
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#define VCOUNT 10000
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#define ECOUNT 50000
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#define REP 100
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#define SS 100
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#define SREP 1000
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igraph_erdos_renyi_game_gnm(&g, VCOUNT, ECOUNT, IGRAPH_DIRECTED, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
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igraph_vector_resize(&ecc, igraph_ecount(&g));
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BENCH_BLOCK()
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igraph_destroy(&g);
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#undef VCOUNT
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#undef ECOUNT
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#undef REP
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#undef SS
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#undef SREP
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printf("\n");
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#define VCOUNT 10000
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#define ECOUNT 50000
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#define REP 100
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#define SS 100
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#define SREP 1000
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printf("Barabasi:\n\n");
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igraph_barabasi_game(&g,
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VCOUNT, 1, ECOUNT / VCOUNT, NULL, true, 0,
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IGRAPH_UNDIRECTED, IGRAPH_BARABASI_PSUMTREE_MULTIPLE, NULL);
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igraph_vector_resize(&ecc, igraph_ecount(&g));
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BENCH_BLOCK()
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igraph_destroy(&g);
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#undef VCOUNT
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#undef ECOUNT
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#undef REP
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#undef SS
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#undef SREP
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igraph_vector_int_destroy(&eids);
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igraph_vector_destroy(&ecc);
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return 0;
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}
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