Add graph references
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/*
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igraph library.
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Copyright (C) 2021 The igraph development team <igraph@igraph.org>
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <https://www.gnu.org/licenses/>.
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*/
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#include <igraph.h>
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#include "test_utilities.h"
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int main(void) {
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igraph_t graph, comp_graph;
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igraph_bool_t is_perfect;
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igraph_error_handler_t *ehandler;
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igraph_rng_seed(igraph_rng_default(), 42);
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// Bipartite
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//==========================================================
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igraph_bipartite_game_gnm(&graph, NULL, 10, 10, 20, IGRAPH_UNDIRECTED, IGRAPH_ALL, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// Complement to star graph size 10 - chordal
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//==========================================================
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igraph_star(&graph, 10, IGRAPH_STAR_UNDIRECTED, 0);
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igraph_complementer(&comp_graph, &graph, 0);
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igraph_is_perfect(&comp_graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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igraph_destroy(&comp_graph);
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// A cycle of size 5
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//==========================================================
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igraph_ring(&graph, 5, IGRAPH_UNDIRECTED, 0, 1);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(!is_perfect);
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igraph_destroy(&graph);
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// A complement cycle of size 7
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//==========================================================
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igraph_ring(&graph, 7, IGRAPH_UNDIRECTED, 0, 1);
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igraph_complementer(&comp_graph, &graph, 0);
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igraph_is_perfect(&comp_graph, &is_perfect);
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IGRAPH_ASSERT(!is_perfect);
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igraph_destroy(&graph);
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igraph_destroy(&comp_graph);
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// A random tree
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//==========================================================
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igraph_tree_game(&graph, 10, IGRAPH_UNDIRECTED, IGRAPH_RANDOM_TREE_PRUFER);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// 4X4 grid
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//==========================================================
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igraph_vector_int_t dims;
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igraph_vector_int_init(&dims, 2);
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VECTOR(dims)[0] = 4;
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VECTOR(dims)[1] = 4;
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igraph_square_lattice(&graph, &dims, 1, IGRAPH_UNDIRECTED, /* mutual */ 0, /* periodic */ 0);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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igraph_vector_int_destroy(&dims);
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// Paley graph of order 9
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//==========================================================
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igraph_small(&graph, 9, IGRAPH_UNDIRECTED,
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0, 1, 0, 3, 0, 6, 0, 2, 1, 2, 1, 4, 1, 7, 2, 5, 2, 8,
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3, 4, 3, 5, 3, 6, 4, 5, 4, 7, 5, 8, 6, 7, 7, 8, 6, 8, -1);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// famous graph - chvatal
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//==========================================================
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igraph_famous(&graph, "Chvatal");
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(!is_perfect);
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igraph_destroy(&graph);
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// famous graph - house
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//==========================================================
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igraph_famous(&graph, "House");
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// Null graph
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//==========================================================
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igraph_empty(&graph, 0, IGRAPH_UNDIRECTED);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// Singleton graph
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//==========================================================
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igraph_empty(&graph, 1, IGRAPH_UNDIRECTED);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// Empty graph
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//==========================================================
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igraph_empty(&graph, 2, IGRAPH_UNDIRECTED);
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igraph_is_perfect(&graph, &is_perfect);
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IGRAPH_ASSERT(is_perfect);
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igraph_destroy(&graph);
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// Test directed paths
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igraph_bipartite_game_gnm(&graph, NULL, 10, 10, 20, IGRAPH_DIRECTED, IGRAPH_ALL, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
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ehandler = igraph_set_error_handler(igraph_error_handler_printignore);
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IGRAPH_ASSERT(igraph_is_perfect(&graph, &is_perfect) == IGRAPH_EINVAL);
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igraph_set_error_handler(ehandler);
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igraph_destroy(&graph);
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VERIFY_FINALLY_STACK();
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return 0;
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}
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