Add RHI global context allocator
This commit is contained in:
+43
-61
@@ -29,18 +29,23 @@
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extern "C" {
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#endif
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wp_extern PrRhiContext _G_RHI_CONTEXT;
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wp_extern void prRhiInit(void);
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wp_extern void prRhiDestroy(void);
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// ======================================================================
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// Instance
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// ======================================================================
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PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc, WpAllocator *allocator);
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void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *allocator);
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PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc);
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void prRhiDestroyInstance(PrRhiInstance *inst);
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// ======================================================================
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// Physical device enumeration
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// ======================================================================
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PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst, const WpAllocator *allocator);
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PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst);
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void prRhiGetPhysicalDeviceName(PrRhiPhysicalDevice *pdev, WpStr8 *out);
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void prRhiGetPhysicalDeviceDriverInfo(PrRhiPhysicalDevice *pdev, WpStr8 *out);
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void prRhiGetPhysicalDeviceProperties(PrRhiPhysicalDevice *pdev,
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@@ -50,9 +55,8 @@ void prRhiGetPhysicalDeviceProperties(PrRhiPhysicalDevice *p
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// Surface (platform-specific)
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// ======================================================================
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PrRhiSurface *prRhiCreateSurfaceFromWindow(PrRhiInstance *inst, void *window_handle,
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WpAllocator *allocator);
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void prRhiDestroySurface(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *allocator);
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PrRhiSurface *prRhiCreateSurfaceFromWindow(PrRhiInstance *inst, void *window_handle);
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void prRhiDestroySurface(PrRhiInstance *inst, PrRhiSurface *surface);
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PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilities(PrRhiPhysicalDevice *pdev,
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PrRhiSurface *surface);
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@@ -61,8 +65,8 @@ PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilities(PrRhiPhysicalDevice *pdev,
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// ======================================================================
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PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
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PrRhiDeviceDesc desc, WpAllocator *allocator);
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void prRhiDestroyDevice(PrRhiDevice *device, WpAllocator *allocator);
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PrRhiDeviceDesc desc);
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void prRhiDestroyDevice(PrRhiDevice *device);
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void prRhiDeviceWaitIdle(PrRhiDevice *device);
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u32 prRhiGetQueueFamilyIndex(PrRhiDevice *device);
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@@ -70,10 +74,8 @@ u32 prRhiGetQueueFamilyIndex(PrRhiDevice *device);
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// Swapchain
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// ======================================================================
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PrRhiSwapchain *prRhiCreateSwapchain(PrRhiDevice *device, PrRhiSwapchainDesc desc,
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WpAllocator *allocator);
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void prRhiDestroySwapchain(PrRhiDevice *device, PrRhiSwapchain *swapchain,
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WpAllocator *allocator);
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PrRhiSwapchain *prRhiCreateSwapchain(PrRhiDevice *device, PrRhiSwapchainDesc desc);
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void prRhiDestroySwapchain(PrRhiDevice *device, PrRhiSwapchain *swapchain);
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PrRhiSwapchainResult prRhiAcquireNextImage(PrRhiDevice *device, PrRhiSwapchain *swapchain,
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PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
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@@ -82,7 +84,7 @@ PrRhiSwapchainResult prRhiPresent(PrRhiDevice *device, PrRhiSwapchain *swapchain
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PrRhiSemaphore *wait_semaphore);
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void prRhiRecreateSwapchain(PrRhiDevice *device, PrRhiSwapchain **swapchain,
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u32 width, u32 height, WpAllocator *allocator);
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u32 width, u32 height);
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PrRhiTexture *prRhiGetSwapchainTexture(PrRhiSwapchain *swapchain, u32 image_index);
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PrRhiTexture *prRhiGetSwapchainDepthTexture(PrRhiSwapchain *swapchain);
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@@ -92,9 +94,8 @@ PrRhiFormat prRhiGetSwapchainFormat(PrRhiSwapchain *swapchain);
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// Buffers
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// ======================================================================
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PrRhiBuffer *prRhiCreateBuffer(PrRhiDevice *device, PrRhiBufferDesc desc,
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WpAllocator *allocator);
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void prRhiDestroyBuffer(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *allocator);
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PrRhiBuffer *prRhiCreateBuffer(PrRhiDevice *device, PrRhiBufferDesc desc);
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void prRhiDestroyBuffer(PrRhiDevice *device, PrRhiBuffer *buffer);
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void *prRhiBufferMap(PrRhiDevice *device, PrRhiBuffer *buffer);
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void prRhiBufferUnmap(PrRhiDevice *device, PrRhiBuffer *buffer);
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@@ -105,115 +106,96 @@ PrRhiDeviceAddress prRhiGetBufferDeviceAddress(PrRhiDevice *device, PrRhiBuffer
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// Textures
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// ======================================================================
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PrRhiTexture *prRhiCreateTexture(PrRhiDevice *device, PrRhiTextureDesc desc,
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WpAllocator *allocator);
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PrRhiTexture *prRhiCreateTexture(PrRhiDevice *device, PrRhiTextureDesc desc);
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PrRhiTexture *prRhiCreateTextureFromKtx(PrRhiDevice *device, const char *path,
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PrRhiCommandPool *pool, PrRhiCommandBuffer *cb,
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WpAllocator *allocator);
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void prRhiDestroyTexture(PrRhiDevice *device, PrRhiTexture *texture,
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WpAllocator *allocator);
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PrRhiCommandPool *pool, PrRhiCommandBuffer *cb);
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void prRhiDestroyTexture(PrRhiDevice *device, PrRhiTexture *texture);
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// ======================================================================
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// Samplers
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// ======================================================================
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PrRhiSampler *prRhiCreateSampler(PrRhiDevice *device, PrRhiSamplerDesc desc,
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WpAllocator *allocator);
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void prRhiDestroySampler(PrRhiDevice *device, PrRhiSampler *sampler,
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WpAllocator *allocator);
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PrRhiSampler *prRhiCreateSampler(PrRhiDevice *device, PrRhiSamplerDesc desc);
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void prRhiDestroySampler(PrRhiDevice *device, PrRhiSampler *sampler);
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// ======================================================================
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// Shaders (from SPIR-V)
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// ======================================================================
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PrRhiShader *prRhiCreateShader(PrRhiDevice *device, PrRhiShaderDesc desc,
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WpAllocator *allocator);
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void prRhiDestroyShader(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *allocator);
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PrRhiShader *prRhiCreateShader(PrRhiDevice *device, PrRhiShaderDesc desc);
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void prRhiDestroyShader(PrRhiDevice *device, PrRhiShader *shader);
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// ======================================================================
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// Pipeline layouts
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// ======================================================================
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PrRhiPipelineLayout *prRhiCreatePipelineLayout(PrRhiDevice *device,
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PrRhiPipelineLayoutDesc desc,
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WpAllocator *allocator);
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PrRhiPipelineLayoutDesc desc);
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void prRhiDestroyPipelineLayout(PrRhiDevice *device,
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PrRhiPipelineLayout *layout,
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WpAllocator *allocator);
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PrRhiPipelineLayout *layout);
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// ======================================================================
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// Pipelines
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// ======================================================================
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PrRhiPipeline *prRhiCreateGraphicsPipeline(PrRhiDevice *device,
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PrRhiGraphicsPipelineDesc desc,
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WpAllocator *allocator);
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PrRhiGraphicsPipelineDesc desc);
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PrRhiPipeline *prRhiCreateComputePipeline(PrRhiDevice *device,
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PrRhiComputePipelineDesc desc,
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WpAllocator *allocator);
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void prRhiDestroyPipeline(PrRhiDevice *device, PrRhiPipeline *pipeline,
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WpAllocator *allocator);
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PrRhiComputePipelineDesc desc);
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void prRhiDestroyPipeline(PrRhiDevice *device, PrRhiPipeline *pipeline);
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// ======================================================================
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// Descriptor set layouts
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// ======================================================================
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PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayout(PrRhiDevice *device,
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PrRhiDescriptorSetLayoutDesc desc,
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WpAllocator *allocator);
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PrRhiDescriptorSetLayoutDesc desc);
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void prRhiDestroyDescriptorSetLayout(PrRhiDevice *device,
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PrRhiDescriptorSetLayout *layout,
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WpAllocator *allocator);
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PrRhiDescriptorSetLayout *layout);
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// ======================================================================
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// Descriptor pools
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// ======================================================================
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PrRhiDescriptorPool *prRhiCreateDescriptorPool(PrRhiDevice *device,
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PrRhiDescriptorPoolDesc desc,
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WpAllocator *allocator);
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PrRhiDescriptorPoolDesc desc);
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void prRhiDestroyDescriptorPool(PrRhiDevice *device,
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PrRhiDescriptorPool *pool,
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WpAllocator *allocator);
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PrRhiDescriptorPool *pool);
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// ======================================================================
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// Descriptor sets
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// ======================================================================
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PrRhiDescriptorSet *prRhiAllocateDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
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PrRhiDescriptorSetLayout *layout,
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u32 variable_count, WpAllocator *allocator);
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PrRhiDescriptorSetLayout *layout,
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u32 variable_count);
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void prRhiFreeDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
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PrRhiDescriptorSet *set, WpAllocator *allocator);
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PrRhiDescriptorSet *set);
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void prRhiUpdateDescriptorSet(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
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// ======================================================================
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// Fences and semaphores
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// ======================================================================
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PrRhiFence *prRhiCreateFence(PrRhiDevice *device, PrRhiFenceDesc desc,
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WpAllocator *allocator);
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void prRhiDestroyFence(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *allocator);
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PrRhiFence *prRhiCreateFence(PrRhiDevice *device, PrRhiFenceDesc desc);
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void prRhiDestroyFence(PrRhiDevice *device, PrRhiFence *fence);
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void prRhiWaitForFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
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b8 wait_all, u64 timeout_ns);
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void prRhiResetFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
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PrRhiSemaphore *prRhiCreateSemaphore(PrRhiDevice *device, WpAllocator *allocator);
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void prRhiDestroySemaphore(PrRhiDevice *device, PrRhiSemaphore *semaphore,
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WpAllocator *allocator);
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PrRhiSemaphore *prRhiCreateSemaphore(PrRhiDevice *device);
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void prRhiDestroySemaphore(PrRhiDevice *device, PrRhiSemaphore *semaphore);
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// ======================================================================
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// Command pools and command buffers
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// ======================================================================
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PrRhiCommandPool *prRhiCreateCommandPool(PrRhiDevice *device, PrRhiCommandPoolDesc desc,
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WpAllocator *allocator);
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void prRhiDestroyCommandPool(PrRhiDevice *device, PrRhiCommandPool *pool,
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WpAllocator *allocator);
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PrRhiCommandPool *prRhiCreateCommandPool(PrRhiDevice *device, PrRhiCommandPoolDesc desc);
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void prRhiDestroyCommandPool(PrRhiDevice *device, PrRhiCommandPool *pool);
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PrRhiCommandBufferArray prRhiAllocateCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
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u32 count, WpAllocator *allocator);
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u32 count);
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void prRhiFreeCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
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u32 count, PrRhiCommandBufferArray buffers);
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