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4 Commits
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| Author | SHA1 | Date | |
|---|---|---|---|
| dc2fc22462 | |||
| 867b00279a | |||
| 03d1d728f6 | |||
| 79c5d368bf |
@@ -0,0 +1,30 @@
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---
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# Prism coding style — enforced by clang-format.
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# Conventions that cannot be automated (e.g. return-type alignment
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# across declarations) are documented in AGENTS.md.
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BasedOnStyle: LLVM
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# Indentation — tabs (no spaces)
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UseTab: Always
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IndentWidth: 8
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TabWidth: 8
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# Braces — always required after if/else/for/while/do
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AllowShortFunctionsOnASingleLine: false
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AllowShortIfStatementsOnASingleLine: false
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AllowShortLoopsOnASingleLine: false
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BreakBeforeBraces: Attach
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# Pointer/reference alignment — * against name not type
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PointerAlignment: Right
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ReferenceAlignment: Right
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|
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# Continuation lines — align with first parameter after (
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AlignAfterOpenBracket: Align
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AlignConsecutiveAssignments: false
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AlignConsecutiveDeclarations: false
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||||
|
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# Line width
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ColumnLimit: 120
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PenaltyReturnTypeOnItsOwnLine: 1000
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@@ -0,0 +1,56 @@
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---
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name: prism-dag
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description: DAG / graph patterns for Prism — adjacency list rules, arena allocation, Kahn's algorithm, flat buffer layout
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license: MIT
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compatibility: opencode
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metadata:
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domain: core
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---
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## What I do
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Captures the conventions for Prism's directed acyclic graph (DAG) implementation: how edges are stored, how the graph is validated, and how to avoid common pitfalls.
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|
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## When to use me
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Use this when working on graph/DAG structures (`pr_graph.h`, `pr_graph.c`, or `scratchpad/dag.c`), adding new node types, or modifying the topological sort / cycle detection logic.
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## Conventions
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### Adjacency lists — separate edge nodes
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Adjacency list nodes must be **separately allocated from the vertex array**. Never use the vertex struct itself as a linked-list node in another vertex's adjacency chain — that shares the `next` pointer between two roles and corrupts the graph.
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```c
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// correct — per-edge copy on the arena
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static void addEdge(PrGraph *g, const WpAllocator *alloc, u64 from, u64 to) {
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PrVertex *src = &g->vertices[from];
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PrVertex *dst = wpMemAllocatorAlloc(alloc, sizeof(PrVertex));
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if (!dst) { /* handle OOM */ return; }
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dst->id = g->vertices[to].id;
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dst->value = g->vertices[to].value;
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dst->next = src->next;
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src->next = dst;
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}
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// wrong — reuses the destination vertex as the list node
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static void addEdge_bad(PrGraph *g, u64 from, u64 to) {
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PrVertex *src = &g->vertices[from];
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PrVertex *dest = &g->vertices[to];
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dest->next = src->next;
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src->next = dest; // overwrites dest->next used elsewhere
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}
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```
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Arena bump allocation (`wpMemAllocatorAlloc`) is the natural fit for edge nodes. Always NULL-check the result — arena allocators can fail if the backing buffer is exhausted.
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### Flat buffer layout
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For hot-path graph evaluation, prefer SoA layouts and keep the DAG in contiguous arrays rather than individually allocated linked structures.
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### Cycle detection
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Use Kahn's algorithm integrated into `prGraphAddEdge` for cycle detection with rollback. When an edge would create a cycle, the edge is not added and the function returns an error.
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### Memory management
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Stack-allocate where possible; pass `WpAllocator *` explicitly for heap allocations.
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@@ -0,0 +1,74 @@
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---
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name: prism-rhi
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description: RHI (Rendering Hardware Interface) patterns — compile-time dispatch, by-value desc structs, wapp array aliases, backend file layout
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license: MIT
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compatibility: opencode
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metadata:
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domain: rendering
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---
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## What I do
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Captures the RHI conventions for Prism: how backends are dispatched, how descriptor structs and arrays are handled, and how the files are organized.
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## When to use me
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Use this when working on any file in `scratchpad/rhi/` or `src/prism/rhi/`, or when creating a new backend (Vulkan, D3D12, Metal).
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## Conventions
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### Backend dispatch
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Backend selection is compile-time via `-D PR_RHI_VULKAN` / `-D PR_RHI_D3D12` / `-D PR_RHI_METAL`. The umbrella header `pr_rhi.h` includes the appropriate alias file:
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```c
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#if defined(PR_RHI_VULKAN)
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# include "vulkan/pr_rhi_vk_aliases.h"
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#elif defined(PR_RHI_D3D12)
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# include "d3d12/pr_rhi_d3d12_aliases.h"
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#elif defined(PR_RHI_METAL)
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# include "metal/pr_rhi_metal_aliases.h"
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#else
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# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
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#endif
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```
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Each `_aliases.h` file maps generic names to backend-specific names:
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```c
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#define prRhiCreateDevice prRhiCreateDeviceVk
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#define prRhiCreateSwapchain prRhiCreateSwapchainVk
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#define prRhiCreateBuffer prRhiCreateBufferVk
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// …
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```
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Backend implementations are suffixed with the backend name: `pr_rhi_vk_device.c`, `pr_rhi_vk_swapchain.c`, etc.
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### Desc structs
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All descriptor structs are passed **by value**, not `const *`:
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|
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```c
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// correct
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PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
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PrRhiDeviceDesc desc, WpAllocator *alloc);
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// wrong
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PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
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const PrRhiDeviceDesc *desc, WpAllocator *alloc);
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```
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### File layout
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```
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scratchpad/rhi/
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├── pr_rhi.h ← umbrella header (API declarations + backend dispatch)
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├── pr_rhi_types.h ← shared types (enums, element types, array aliases, desc structs, opaque handles)
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├── vulkan/
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│ ├── pr_rhi_vk.h ← Vulkan backend header (opaque struct defs + Vk-suffixed decls)
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│ └── pr_rhi_vk_aliases.h ← #define alias mapping
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├── d3d12/
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│ └── …
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└── metal/
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└── …
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```
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@@ -9,7 +9,7 @@ are rendered via GPU shaders.
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- **Language**: C11 / C++11 (dual-mode, like `src/wapp/`)
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- **GPU API**: Vulkan, abstracted behind a Rendering Hardware Interface (RHI)
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- **Shading language**: Slang, stored in external `.slang` files under `src/shaders/`
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- **Build**: TBD — either a standalone shell build script or a `justfile` (Just)
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- **Build**: `justfile` (Just) as a task runner
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- **Dependencies**: `src/wapp/` (local utility library, already vendored)
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## Coding Conventions
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@@ -34,25 +34,20 @@ All code follows the patterns established in `src/wapp/`. The project prefix is
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|
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### Formatting
|
||||
|
||||
- **Indentation**: tabs (no spaces). Tab width is a viewer preference.
|
||||
- **Braces**: always required after `if`, `else`, `for`, `while`, `do` — even
|
||||
when the body is a single statement. This avoids ambiguity and makes diffs
|
||||
cleaner.
|
||||
Machine-enforceable rules (tabs, braces, pointer alignment, continuation
|
||||
alignment) are in `.clang-format` — run `clang-format -i <file>` to apply.
|
||||
|
||||
- **Return-type alignment**: Within each `// =====` section, align function
|
||||
declaration names so the first letter of every function occupies the same
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column. For pointer return types, place `*` directly against the function
|
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name (no space) and put all alignment padding between the type name and `*`.
|
||||
```c
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// correct
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if (condition) {
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do_thing();
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}
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||||
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for (int i = 0; i < n; i++) {
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process(i);
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}
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||||
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||||
// wrong — no braces, spaces instead of tabs
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if (condition)
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do_thing();
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// correct — * against fn name, padding before *
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PrRhiSwapchain *prRhiCreateSwapchain(…);
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void prRhiDestroySwapchain(…);
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PrRhiSwapchainResult prRhiAcquireNextImage(…);
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```
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||||
This cannot be automated by clang-format and must be done manually.
|
||||
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||||
### Storage qualifiers
|
||||
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||||
@@ -171,6 +166,16 @@ Always use typed array aliases (`WpU64Array`, `PrNodeIdArray`, etc.) rather
|
||||
than raw pointers when declaring array variables. Follow the existing typedef
|
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pattern in the module (`typedef Type *TypeArray`).
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Typedef pattern:
|
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- Opaque handles use `**` (pointer-to-pointer)
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- Value types use `*` (contiguous block)
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```c
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typedef PrRhiBuffer **PrRhiBufferArray; // opaque handles → **
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typedef PrRhiColorAttachment *PrRhiColorAttachmentArray; // value types → *
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```
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Group opaque handle arrays first, value type arrays second, separated by a
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blank line.
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||||
Use named init flags (`WP_ARRAY_INIT_NONE`, `WP_ARRAY_INIT_FILLED`) instead of
|
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bare `0` — they make the initialisation policy explicit.
|
||||
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||||
@@ -202,10 +207,21 @@ documents/
|
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├── RENDERING_HARDWARE_INTERFACE.md
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├── NODE_SYSTEM.md
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├── ROADMAP.md
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||||
└── research/
|
||||
└── vulkan-baseline.md
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├── research/
|
||||
│ └── <topic>.md
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||||
└── session-logs/
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||||
└── YYYY-MM-DD.md
|
||||
```
|
||||
|
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## Skills
|
||||
|
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Domain-specific conventions are stored as skills in `.opencode/skills/<name>/SKILL.md`.
|
||||
These are loaded on-demand by the AI agent when a task matches their description,
|
||||
keeping AGENTS.md lean.
|
||||
|
||||
- **`prism-rhi`** — RHI backend dispatch, by-value descs, file layout
|
||||
- **`prism-dag`** — DAG adjacency lists, arena allocation, Kahn's algorithm
|
||||
|
||||
## Workflows for AI agents
|
||||
|
||||
### Research / planning
|
||||
@@ -215,20 +231,12 @@ documents/
|
||||
a summary; iterate on the plan before writing any code.
|
||||
3. Only start implementing after the plan is approved.
|
||||
|
||||
### README
|
||||
### Skill maintenance
|
||||
|
||||
Keep `README.md` in sync with the project as it evolves. Update it when:
|
||||
- The directory layout changes meaningfully
|
||||
- Language, toolchain, or build system decisions are settled
|
||||
- Dependencies are added or removed
|
||||
- The project reaches a notable milestone
|
||||
|
||||
### Learning from edits
|
||||
|
||||
The user may edit code produced by AI agents. When this happens, infer the
|
||||
reason for the change and update AGENTS.md with any new conventions, patterns,
|
||||
or constraints that the edit reveals. This keeps the guide aligned with the
|
||||
user's evolving preferences.
|
||||
When you observe the user correcting your output (e.g. formatting, conventions),
|
||||
infer the rule and add it to the relevant skill's `SKILL.md`. If no skill
|
||||
matches, add a new one. This keeps AGENTS.md focused on project identity and
|
||||
critical workflow rules rather than accumulating domain details.
|
||||
|
||||
### Committing
|
||||
|
||||
@@ -236,30 +244,3 @@ Only commit when explicitly asked. When asked:
|
||||
- Stage only intended files.
|
||||
- Write a short, conventional commit message in present tense.
|
||||
- Never amend, force-push, or create PRs without a request.
|
||||
|
||||
## Session Log — 2026-07-05
|
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|
||||
### Completed
|
||||
- **DAG refactoring** (`scratchpad/dag.c`): Decoupled PrGraph from PrNodeManager.
|
||||
Graph tracks its own active vertices (`vertex_count`, `max_vertex_ever`, `b8 active`).
|
||||
`prGraphAddEdge`, `prGraphTopologicalSort` no longer take `PrNodeManager*`.
|
||||
Kahn's algorithm integrated into `prGraphAddEdge` for cycle detection with rollback.
|
||||
Output verified matching baseline.
|
||||
- **RHI research document** written to `documents/research/rendering-hardware-interface.md`.
|
||||
Covers 8 reference RHIs, architecture patterns, core API surface, Vulkan-specific
|
||||
considerations, Slang integration, and proposed directory layout / lifecycle design.
|
||||
- Added NVRHI to `documents/resources.md`.
|
||||
|
||||
### Key Decisions
|
||||
- Graph API is self-contained — no graphics or node-manager dependencies.
|
||||
- RHI will use object-based + command-list-oriented architecture with vtbl dispatch.
|
||||
- Object lifecycle: `prRhiCreate*` / `prRhiDestroy*` with explicit `WpAllocator*`.
|
||||
- All GPU state explicit (no hidden pipeline state).
|
||||
- Per-frame command pools and descriptor pools, arena-allocated scratch.
|
||||
- `#version-macro` convention removed from Slang files; `__slang` define used instead.
|
||||
|
||||
### Next Steps
|
||||
1. User reviews RHI research document, then iterate if needed.
|
||||
2. Begin implementing RHI layer: types header, device creation, Vulkan backend skeleton.
|
||||
3. Implement Slang shader compilation + reflection integration.
|
||||
4. Wire up per-frame lifecycle (command pool reset, descriptor pool reset, scratch reset).
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
# Session Log — 2026-07-05
|
||||
|
||||
## Completed
|
||||
- **DAG refactoring** (`scratchpad/dag.c`): Decoupled PrGraph from PrNodeManager.
|
||||
Graph tracks its own active vertices (`vertex_count`, `max_vertex_ever`, `b8 active`).
|
||||
`prGraphAddEdge`, `prGraphTopologicalSort` no longer take `PrNodeManager*`.
|
||||
Kahn's algorithm integrated into `prGraphAddEdge` for cycle detection with rollback.
|
||||
Output verified matching baseline.
|
||||
- **RHI research document** written to `documents/research/rendering-hardware-interface.md`.
|
||||
Covers 8 reference RHIs, architecture patterns, core API surface, Vulkan-specific
|
||||
considerations, Slang integration, and proposed directory layout / lifecycle design.
|
||||
- Added NVRHI to `documents/resources.md`.
|
||||
- **RHI API surface** (`scratchpad/rhi/pr_rhi.h`, `pr_rhi_types.h`): Full RHI API
|
||||
designed with compile-time alias dispatch, by-value desc structs, wapp array types
|
||||
for pointer+count replacement, `PrRhiSwapchainResult` enum, surface capabilities,
|
||||
compute pipeline support, all primitive topologies, and aligned function declarations
|
||||
grouped by subsystem section.
|
||||
- **Initial opencode setup** (opencode.json, justfile, skills, trimmed AGENTS.md).
|
||||
|
||||
## Key Decisions
|
||||
- Graph API is self-contained — no graphics or node-manager dependencies.
|
||||
- RHI will use compile-time alias dispatch (`#define prRhiCreateDevice prRhiCreateDeviceVk`)
|
||||
over vtbl — zero runtime overhead, dead-stripping, separate builds per backend.
|
||||
- `justfile` (Just) as task runner.
|
||||
- Object lifecycle: `prRhiCreate*` / `prRhiDestroy*` with explicit `WpAllocator*`.
|
||||
- All GPU state explicit (no hidden pipeline state).
|
||||
- Per-frame command pools and descriptor pools, arena-allocated scratch.
|
||||
- `#version-macro` convention removed from Slang files; `__slang` define used instead.
|
||||
- Desc structs passed by value (not `const *`) for simpler caller ergonomics.
|
||||
- Array aliases grouped: opaque handles (`**`) first, value types (`*`) second, separated
|
||||
by blank line — element types before array aliases before desc structs.
|
||||
|
||||
## Next Steps
|
||||
- Begin Vulkan backend implementation starting with `pr_rhi_vk_device.c` (instance/device/surface/swapchain creation).
|
||||
- Implement Slang shader compilation + reflection integration.
|
||||
- Wire up per-frame lifecycle (command pool reset, descriptor pool reset, scratch reset).
|
||||
@@ -0,0 +1,16 @@
|
||||
# Prism — Build tasks
|
||||
# See https://just.systems
|
||||
|
||||
default: build
|
||||
|
||||
# Build the project
|
||||
build:
|
||||
@echo "TODO: implement build"
|
||||
|
||||
# Run linter / typecheck
|
||||
lint:
|
||||
@echo "TODO: implement linter"
|
||||
|
||||
# Run tests
|
||||
test:
|
||||
@echo "TODO: implement tests"
|
||||
@@ -0,0 +1,22 @@
|
||||
{
|
||||
"$schema": "https://opencode.ai/config.json",
|
||||
"command": {
|
||||
"build": {
|
||||
"template": "!just build",
|
||||
"description": "Build the project"
|
||||
},
|
||||
"lint": {
|
||||
"template": "!just lint",
|
||||
"description": "Run linter / typecheck"
|
||||
},
|
||||
"test": {
|
||||
"template": "!just test",
|
||||
"description": "Run tests"
|
||||
}
|
||||
},
|
||||
"permission": {
|
||||
"edit": {
|
||||
"src/wapp/**": "deny"
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,286 @@
|
||||
// vim:fileencoding=utf-8:foldmethod=marker
|
||||
//
|
||||
// Prism RHI — Render Hardware Interface
|
||||
//
|
||||
// Design based on the How To Vulkan tutorial (https://www.howtovulkan.com/)
|
||||
// which uses these modern Vulkan features:
|
||||
// - Vulkan 1.3 core (dynamic rendering, synchronization2, buffer device
|
||||
// address)
|
||||
// - Descriptor indexing (bindless with variable descriptor count)
|
||||
// - Dynamic state (viewport, scissor)
|
||||
// - VMA for memory management
|
||||
// - Vulkan profiles for device selection
|
||||
// - Slang for shader compilation (SPIR-V output)
|
||||
//
|
||||
// This RHI abstracts those features behind platform-agnostic types.
|
||||
// Backend selection is compile-time — define PR_RHI_VULKAN, PR_RHI_D3D12,
|
||||
// or PR_RHI_METAL at build time.
|
||||
//
|
||||
// Creation functions return the object directly or abort on failure.
|
||||
// Only swapchain acquire/present return a b8 — the caller can detect
|
||||
// out-of-date and recreate.
|
||||
|
||||
#ifndef PR_RHI_H
|
||||
#define PR_RHI_H
|
||||
|
||||
#include "pr_rhi_types.h"
|
||||
|
||||
// ======================================================================
|
||||
// Instance
|
||||
// ======================================================================
|
||||
|
||||
PrRhiInstance *prRhiCreateInstance(PrRhiInstanceDesc desc, WpAllocator *alloc);
|
||||
void prRhiDestroyInstance(PrRhiInstance *inst, WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Physical device enumeration
|
||||
// ======================================================================
|
||||
|
||||
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevices(PrRhiInstance *inst, const WpAllocator *scratch);
|
||||
void prRhiGetPhysicalDeviceName(PrRhiPhysicalDevice *pdev, WpStr8 *out);
|
||||
void prRhiGetPhysicalDeviceDriverInfo(PrRhiPhysicalDevice *pdev, WpStr8 *out);
|
||||
|
||||
// ======================================================================
|
||||
// Surface (platform-specific)
|
||||
// ======================================================================
|
||||
|
||||
PrRhiSurface *prRhiCreateSurface(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
|
||||
void prRhiDestroySurface(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
|
||||
PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilities(PrRhiPhysicalDevice *pdev,
|
||||
PrRhiSurface *surface);
|
||||
|
||||
// ======================================================================
|
||||
// Device
|
||||
// ======================================================================
|
||||
|
||||
PrRhiDevice *prRhiCreateDevice(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
|
||||
PrRhiDeviceDesc desc, WpAllocator *alloc);
|
||||
void prRhiDestroyDevice(PrRhiDevice *device, WpAllocator *alloc);
|
||||
void prRhiDeviceWaitIdle(PrRhiDevice *device);
|
||||
|
||||
// ======================================================================
|
||||
// Swapchain
|
||||
// ======================================================================
|
||||
|
||||
PrRhiSwapchain *prRhiCreateSwapchain(PrRhiDevice *device, PrRhiSwapchainDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroySwapchain(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiSwapchainResult prRhiAcquireNextImage(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
|
||||
|
||||
PrRhiSwapchainResult prRhiPresent(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
PrRhiSemaphore *wait_semaphore);
|
||||
|
||||
void prRhiRecreateSwapchain(PrRhiDevice *device, PrRhiSwapchain **swapchain,
|
||||
u32 width, u32 height, WpAllocator *alloc);
|
||||
|
||||
PrRhiTexture *prRhiGetSwapchainTexture(PrRhiSwapchain *swapchain, u32 image_index);
|
||||
PrRhiTexture *prRhiGetSwapchainDepthTexture(PrRhiSwapchain *swapchain);
|
||||
|
||||
// ======================================================================
|
||||
// Buffers
|
||||
// ======================================================================
|
||||
|
||||
PrRhiBuffer *prRhiCreateBuffer(PrRhiDevice *device, PrRhiBufferDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyBuffer(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *alloc);
|
||||
|
||||
void *prRhiBufferMap(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
void prRhiBufferUnmap(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
|
||||
PrRhiDeviceAddress prRhiGetBufferDeviceAddress(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
|
||||
// ======================================================================
|
||||
// Textures
|
||||
// ======================================================================
|
||||
|
||||
PrRhiTexture *prRhiCreateTexture(PrRhiDevice *device, PrRhiTextureDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyTexture(PrRhiDevice *device, PrRhiTexture *texture,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Samplers
|
||||
// ======================================================================
|
||||
|
||||
PrRhiSampler *prRhiCreateSampler(PrRhiDevice *device, PrRhiSamplerDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroySampler(PrRhiDevice *device, PrRhiSampler *sampler,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Shaders (from SPIR-V)
|
||||
// ======================================================================
|
||||
|
||||
PrRhiShader *prRhiCreateShader(PrRhiDevice *device, PrRhiShaderDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyShader(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Pipeline layouts
|
||||
// ======================================================================
|
||||
|
||||
PrRhiPipelineLayout *prRhiCreatePipelineLayout(PrRhiDevice *device,
|
||||
PrRhiPipelineLayoutDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyPipelineLayout(PrRhiDevice *device,
|
||||
PrRhiPipelineLayout *layout,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Pipelines
|
||||
// ======================================================================
|
||||
|
||||
PrRhiPipeline *prRhiCreateGraphicsPipeline(PrRhiDevice *device,
|
||||
PrRhiGraphicsPipelineDesc desc,
|
||||
WpAllocator *alloc);
|
||||
PrRhiPipeline *prRhiCreateComputePipeline(PrRhiDevice *device,
|
||||
PrRhiComputePipelineDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyPipeline(PrRhiDevice *device, PrRhiPipeline *pipeline,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Descriptor set layouts
|
||||
// ======================================================================
|
||||
|
||||
PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayout(PrRhiDevice *device,
|
||||
PrRhiDescriptorSetLayoutDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyDescriptorSetLayout(PrRhiDevice *device,
|
||||
PrRhiDescriptorSetLayout *layout,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Descriptor pools
|
||||
// ======================================================================
|
||||
|
||||
PrRhiDescriptorPool *prRhiCreateDescriptorPool(PrRhiDevice *device,
|
||||
PrRhiDescriptorPoolDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyDescriptorPool(PrRhiDevice *device,
|
||||
PrRhiDescriptorPool *pool,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Descriptor sets
|
||||
// ======================================================================
|
||||
|
||||
PrRhiDescriptorSet *prRhiAllocateDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
|
||||
PrRhiDescriptorSetLayout *layout,
|
||||
u32 variable_count, WpAllocator *alloc);
|
||||
void prRhiFreeDescriptorSet(PrRhiDevice *device, PrRhiDescriptorPool *pool,
|
||||
PrRhiDescriptorSet *set, WpAllocator *alloc);
|
||||
void prRhiUpdateDescriptorSet(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
|
||||
|
||||
// ======================================================================
|
||||
// Fences and semaphores
|
||||
// ======================================================================
|
||||
|
||||
PrRhiFence *prRhiCreateFence(PrRhiDevice *device, PrRhiFenceDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyFence(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *alloc);
|
||||
|
||||
void prRhiWaitForFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
|
||||
b8 wait_all, u64 timeout_ns);
|
||||
void prRhiResetFences(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
|
||||
|
||||
PrRhiSemaphore *prRhiCreateSemaphore(PrRhiDevice *device, WpAllocator *alloc);
|
||||
void prRhiDestroySemaphore(PrRhiDevice *device, PrRhiSemaphore *semaphore,
|
||||
WpAllocator *alloc);
|
||||
|
||||
// ======================================================================
|
||||
// Command pools and command buffers
|
||||
// ======================================================================
|
||||
|
||||
PrRhiCommandPool *prRhiCreateCommandPool(PrRhiDevice *device, PrRhiCommandPoolDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyCommandPool(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiCommandBufferArray prRhiAllocateCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
u32 count, WpAllocator *alloc);
|
||||
void prRhiFreeCommandBuffers(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
u32 count, PrRhiCommandBufferArray buffers);
|
||||
|
||||
// ======================================================================
|
||||
// Command buffer recording
|
||||
// ======================================================================
|
||||
|
||||
void prRhiBeginCommandBuffer(PrRhiCommandBuffer *cb);
|
||||
void prRhiEndCommandBuffer(PrRhiCommandBuffer *cb);
|
||||
void prRhiResetCommandBuffer(PrRhiCommandBuffer *cb);
|
||||
|
||||
// --- Pipeline barriers (synchronization2 style) ---
|
||||
|
||||
void prRhiCmdPipelineBarrier(PrRhiCommandBuffer *cb,
|
||||
PrRhiImageMemoryBarrierArray image_barriers,
|
||||
PrRhiBufferMemoryBarrierArray buffer_barriers);
|
||||
|
||||
// --- Dynamic rendering ---
|
||||
|
||||
void prRhiCmdBeginRendering(PrRhiCommandBuffer *cb,
|
||||
PrRhiColorAttachmentArray color_attachments,
|
||||
const PrRhiDepthAttachment *depth_attachment);
|
||||
void prRhiCmdEndRendering(PrRhiCommandBuffer *cb);
|
||||
|
||||
// --- Dynamic state ---
|
||||
|
||||
void prRhiCmdSetViewport(PrRhiCommandBuffer *cb, f32 x, f32 y, f32 width, f32 height);
|
||||
void prRhiCmdSetScissor(PrRhiCommandBuffer *cb, i32 x, i32 y, u32 width, u32 height);
|
||||
|
||||
// --- Binding ---
|
||||
|
||||
void prRhiCmdBindPipeline(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
|
||||
PrRhiPipeline *pipeline);
|
||||
void prRhiCmdBindDescriptorSets(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
|
||||
PrRhiPipelineLayout *layout, u32 first_set,
|
||||
PrRhiDescriptorSetArray sets);
|
||||
void prRhiCmdPushConstants(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout,
|
||||
PrRhiShaderStage stage_flags, u32 offset, u32 size,
|
||||
const void *data);
|
||||
|
||||
// --- Vertex / index buffers ---
|
||||
|
||||
void prRhiCmdBindVertexBuffers(PrRhiCommandBuffer *cb, u32 first_binding,
|
||||
PrRhiBufferArray buffers, const u64 *offsets, u32 count);
|
||||
void prRhiCmdBindIndexBuffer(PrRhiCommandBuffer *cb, PrRhiBuffer *buffer, u64 offset,
|
||||
PrRhiIndexType index_type);
|
||||
|
||||
// --- Draw calls ---
|
||||
|
||||
void prRhiCmdDraw(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count,
|
||||
u32 first_vertex, u32 first_instance);
|
||||
void prRhiCmdDrawIndexed(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
|
||||
u32 first_index, i32 vertex_offset, u32 first_instance);
|
||||
|
||||
// --- Copy ---
|
||||
|
||||
void prRhiCmdCopyBufferToImage(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst);
|
||||
|
||||
// ======================================================================
|
||||
// Queue submission
|
||||
// ======================================================================
|
||||
|
||||
void prRhiQueueSubmit(PrRhiDevice *device, PrRhiCommandBuffer *cb,
|
||||
PrRhiSemaphore *wait_semaphore,
|
||||
PrRhiSemaphore *signal_semaphore, PrRhiFence *fence);
|
||||
|
||||
// ======================================================================
|
||||
// Backend dispatch
|
||||
// ======================================================================
|
||||
|
||||
#if defined(PR_RHI_VULKAN)
|
||||
# include "vulkan/pr_rhi_vk_aliases.h"
|
||||
#elif defined(PR_RHI_D3D12)
|
||||
# error "D3D12 backend not yet implemented"
|
||||
#elif defined(PR_RHI_METAL)
|
||||
# error "Metal backend not yet implemented"
|
||||
#else
|
||||
# error "Define one of: PR_RHI_VULKAN, PR_RHI_D3D12, PR_RHI_METAL"
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
||||
@@ -0,0 +1,394 @@
|
||||
// vim:fileencoding=utf-8:foldmethod=marker
|
||||
//
|
||||
// Shared RHI types — enums, description structs, and opaque handle
|
||||
// forward declarations. Included by both the umbrella pr_rhi.h and
|
||||
// backend headers.
|
||||
|
||||
#ifndef PR_RHI_TYPES_H
|
||||
#define PR_RHI_TYPES_H
|
||||
|
||||
#include "../../src/wapp/wapp.h"
|
||||
|
||||
// ============================================================================
|
||||
// Opaque handle types
|
||||
// ============================================================================
|
||||
|
||||
typedef struct PrRhiInstance PrRhiInstance;
|
||||
typedef struct PrRhiPhysicalDevice PrRhiPhysicalDevice;
|
||||
typedef struct PrRhiDevice PrRhiDevice;
|
||||
typedef struct PrRhiSurface PrRhiSurface;
|
||||
typedef struct PrRhiSwapchain PrRhiSwapchain;
|
||||
typedef struct PrRhiBuffer PrRhiBuffer;
|
||||
typedef struct PrRhiTexture PrRhiTexture;
|
||||
typedef struct PrRhiSampler PrRhiSampler;
|
||||
typedef struct PrRhiShader PrRhiShader;
|
||||
typedef struct PrRhiPipelineLayout PrRhiPipelineLayout;
|
||||
typedef struct PrRhiPipeline PrRhiPipeline;
|
||||
typedef struct PrRhiDescriptorSetLayout PrRhiDescriptorSetLayout;
|
||||
typedef struct PrRhiDescriptorPool PrRhiDescriptorPool;
|
||||
typedef struct PrRhiDescriptorSet PrRhiDescriptorSet;
|
||||
typedef struct PrRhiCommandPool PrRhiCommandPool;
|
||||
typedef struct PrRhiCommandBuffer PrRhiCommandBuffer;
|
||||
typedef struct PrRhiFence PrRhiFence;
|
||||
typedef struct PrRhiSemaphore PrRhiSemaphore;
|
||||
|
||||
// ============================================================================
|
||||
// Enums and flags
|
||||
// ============================================================================
|
||||
|
||||
typedef enum PrRhiSwapchainResult {
|
||||
PR_RHI_SWAPCHAIN_SUCCESS = 0,
|
||||
PR_RHI_SWAPCHAIN_OUT_OF_DATE,
|
||||
} PrRhiSwapchainResult;
|
||||
|
||||
typedef enum PrRhiBufferUsage {
|
||||
PR_RHI_BUFFER_USAGE_VERTEX = 1 << 0,
|
||||
PR_RHI_BUFFER_USAGE_INDEX = 1 << 1,
|
||||
PR_RHI_BUFFER_USAGE_UNIFORM = 1 << 2,
|
||||
PR_RHI_BUFFER_USAGE_STORAGE = 1 << 3,
|
||||
PR_RHI_BUFFER_USAGE_TRANSFER_SRC = 1 << 4,
|
||||
PR_RHI_BUFFER_USAGE_TRANSFER_DST = 1 << 5,
|
||||
PR_RHI_BUFFER_USAGE_SHADER_DEVICE_ADDRESS = 1 << 6,
|
||||
} PrRhiBufferUsage;
|
||||
|
||||
typedef enum PrRhiTextureUsage {
|
||||
PR_RHI_TEXTURE_USAGE_SAMPLED = 1 << 0,
|
||||
PR_RHI_TEXTURE_USAGE_COLOR_ATTACHMENT = 1 << 1,
|
||||
PR_RHI_TEXTURE_USAGE_DEPTH_ATTACHMENT = 1 << 2,
|
||||
PR_RHI_TEXTURE_USAGE_STORAGE = 1 << 3,
|
||||
PR_RHI_TEXTURE_USAGE_TRANSFER_SRC = 1 << 4,
|
||||
PR_RHI_TEXTURE_USAGE_TRANSFER_DST = 1 << 5,
|
||||
} PrRhiTextureUsage;
|
||||
|
||||
typedef enum PrRhiMemoryUsage {
|
||||
PR_RHI_MEMORY_GPU_ONLY,
|
||||
PR_RHI_MEMORY_CPU_TO_GPU,
|
||||
PR_RHI_MEMORY_CPU_ONLY,
|
||||
} PrRhiMemoryUsage;
|
||||
|
||||
typedef enum PrRhiFormat {
|
||||
PR_RHI_FORMAT_UNDEFINED,
|
||||
PR_RHI_FORMAT_R8G8B8A8_SRGB,
|
||||
PR_RHI_FORMAT_R8G8B8A8_UNORM,
|
||||
PR_RHI_FORMAT_R16G16B16A16_SFLOAT,
|
||||
PR_RHI_FORMAT_R32G32B32A32_SFLOAT,
|
||||
PR_RHI_FORMAT_R32G32B32_SFLOAT,
|
||||
PR_RHI_FORMAT_R32G32_SFLOAT,
|
||||
PR_RHI_FORMAT_R32_SFLOAT,
|
||||
PR_RHI_FORMAT_D24_UNORM_S8_UINT,
|
||||
PR_RHI_FORMAT_D32_SFLOAT_S8_UINT,
|
||||
PR_RHI_FORMAT_B8G8R8A8_SRGB,
|
||||
} PrRhiFormat;
|
||||
|
||||
typedef enum PrRhiImageLayout {
|
||||
PR_RHI_LAYOUT_UNDEFINED,
|
||||
PR_RHI_LAYOUT_ATTACHMENT_OPTIMAL,
|
||||
PR_RHI_LAYOUT_READ_ONLY_OPTIMAL,
|
||||
PR_RHI_LAYOUT_TRANSFER_SRC_OPTIMAL,
|
||||
PR_RHI_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
PR_RHI_LAYOUT_PRESENT_SRC,
|
||||
PR_RHI_LAYOUT_GENERAL,
|
||||
} PrRhiImageLayout;
|
||||
|
||||
typedef enum PrRhiShaderStage {
|
||||
PR_RHI_SHADER_STAGE_VERTEX = 1 << 0,
|
||||
PR_RHI_SHADER_STAGE_FRAGMENT = 1 << 1,
|
||||
PR_RHI_SHADER_STAGE_COMPUTE = 1 << 2,
|
||||
} PrRhiShaderStage;
|
||||
|
||||
typedef enum PrRhiDescriptorType {
|
||||
PR_RHI_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER,
|
||||
PR_RHI_DESCRIPTOR_TYPE_STORAGE_IMAGE,
|
||||
PR_RHI_DESCRIPTOR_TYPE_UNIFORM_BUFFER,
|
||||
PR_RHI_DESCRIPTOR_TYPE_STORAGE_BUFFER,
|
||||
} PrRhiDescriptorType;
|
||||
|
||||
typedef enum PrRhiDescriptorBindingFlag {
|
||||
PR_RHI_DESCRIPTOR_BINDING_UPDATE_AFTER_BIND = 1 << 0,
|
||||
PR_RHI_DESCRIPTOR_BINDING_PARTIALLY_BOUND = 1 << 1,
|
||||
PR_RHI_DESCRIPTOR_BINDING_VARIABLE_DESCRIPTOR_COUNT = 1 << 2,
|
||||
} PrRhiDescriptorBindingFlag;
|
||||
|
||||
typedef enum PrRhiPipelineBindPoint {
|
||||
PR_RHI_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
PR_RHI_PIPELINE_BIND_POINT_COMPUTE,
|
||||
} PrRhiPipelineBindPoint;
|
||||
|
||||
typedef enum PrRhiCompareOp {
|
||||
PR_RHI_COMPARE_OP_NEVER,
|
||||
PR_RHI_COMPARE_OP_LESS,
|
||||
PR_RHI_COMPARE_OP_EQUAL,
|
||||
PR_RHI_COMPARE_OP_LESS_OR_EQUAL,
|
||||
PR_RHI_COMPARE_OP_GREATER,
|
||||
PR_RHI_COMPARE_OP_NOT_EQUAL,
|
||||
PR_RHI_COMPARE_OP_GREATER_OR_EQUAL,
|
||||
PR_RHI_COMPARE_OP_ALWAYS,
|
||||
} PrRhiCompareOp;
|
||||
|
||||
typedef enum PrRhiPrimitiveTopology {
|
||||
PR_RHI_TOPOLOGY_POINT_LIST,
|
||||
PR_RHI_TOPOLOGY_LINE_LIST,
|
||||
PR_RHI_TOPOLOGY_LINE_STRIP,
|
||||
PR_RHI_TOPOLOGY_TRIANGLE_LIST,
|
||||
PR_RHI_TOPOLOGY_TRIANGLE_STRIP,
|
||||
PR_RHI_TOPOLOGY_TRIANGLE_FAN,
|
||||
PR_RHI_TOPOLOGY_LINE_LIST_WITH_ADJACENCY,
|
||||
PR_RHI_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY,
|
||||
PR_RHI_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY,
|
||||
PR_RHI_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY,
|
||||
PR_RHI_TOPOLOGY_PATCH_LIST,
|
||||
} PrRhiPrimitiveTopology;
|
||||
|
||||
typedef enum PrRhiIndexType {
|
||||
PR_RHI_INDEX_TYPE_UINT16,
|
||||
PR_RHI_INDEX_TYPE_UINT32,
|
||||
} PrRhiIndexType;
|
||||
|
||||
typedef enum PrRhiPresentMode {
|
||||
PR_RHI_PRESENT_MODE_IMMEDIATE,
|
||||
PR_RHI_PRESENT_MODE_FIFO,
|
||||
PR_RHI_PRESENT_MODE_MAILBOX,
|
||||
} PrRhiPresentMode;
|
||||
|
||||
typedef enum PrRhiFilter { PR_RHI_FILTER_NEAREST, PR_RHI_FILTER_LINEAR } PrRhiFilter;
|
||||
typedef enum PrRhiMipmapMode { PR_RHI_MIPMAP_MODE_NEAREST, PR_RHI_MIPMAP_MODE_LINEAR } PrRhiMipmapMode;
|
||||
typedef enum PrRhiAddressMode {
|
||||
PR_RHI_ADDRESS_MODE_REPEAT,
|
||||
PR_RHI_ADDRESS_MODE_CLAMP_TO_EDGE,
|
||||
PR_RHI_ADDRESS_MODE_CLAMP_TO_BORDER,
|
||||
} PrRhiAddressMode;
|
||||
|
||||
// ============================================================================
|
||||
// Element types (referenced by array aliases)
|
||||
// ============================================================================
|
||||
|
||||
typedef struct PrRhiPushConstantRange {
|
||||
PrRhiShaderStage stage_flags;
|
||||
u32 offset;
|
||||
u32 size;
|
||||
} PrRhiPushConstantRange;
|
||||
|
||||
typedef struct PrRhiVertexInputBinding {
|
||||
u32 binding;
|
||||
u32 stride;
|
||||
} PrRhiVertexInputBinding;
|
||||
|
||||
typedef struct PrRhiVertexAttribute {
|
||||
u32 location;
|
||||
u32 binding;
|
||||
PrRhiFormat format;
|
||||
u32 offset;
|
||||
} PrRhiVertexAttribute;
|
||||
|
||||
typedef struct PrRhiColorBlendAttachment {
|
||||
u8 color_write_mask;
|
||||
} PrRhiColorBlendAttachment;
|
||||
|
||||
typedef struct PrRhiDescriptorSetLayoutBinding {
|
||||
PrRhiDescriptorType type;
|
||||
u32 descriptor_count;
|
||||
PrRhiShaderStage stage_flags;
|
||||
PrRhiDescriptorBindingFlag binding_flags;
|
||||
} PrRhiDescriptorSetLayoutBinding;
|
||||
|
||||
typedef struct PrRhiDescriptorPoolSize {
|
||||
PrRhiDescriptorType type;
|
||||
u32 descriptor_count;
|
||||
} PrRhiDescriptorPoolSize;
|
||||
|
||||
typedef struct PrRhiDescriptorImageInfo {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiSampler *sampler;
|
||||
PrRhiImageLayout layout;
|
||||
} PrRhiDescriptorImageInfo;
|
||||
|
||||
typedef struct PrRhiDescriptorBufferInfo {
|
||||
PrRhiBuffer *buffer;
|
||||
u64 offset;
|
||||
u64 range;
|
||||
} PrRhiDescriptorBufferInfo;
|
||||
|
||||
typedef struct PrRhiImageMemoryBarrier {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiImageLayout old_layout;
|
||||
PrRhiImageLayout new_layout;
|
||||
} PrRhiImageMemoryBarrier;
|
||||
|
||||
typedef struct PrRhiBufferMemoryBarrier {
|
||||
PrRhiBuffer *buffer;
|
||||
u64 offset;
|
||||
u64 size;
|
||||
} PrRhiBufferMemoryBarrier;
|
||||
|
||||
typedef struct PrRhiColorAttachment {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiImageLayout layout;
|
||||
b8 clear;
|
||||
f32 clear_color[4];
|
||||
} PrRhiColorAttachment;
|
||||
|
||||
// ============================================================================
|
||||
// Typed array aliases
|
||||
// ============================================================================
|
||||
|
||||
// Opaque handle arrays (pointer-to-pointer)
|
||||
typedef PrRhiPhysicalDevice **PrRhiPhysicalDeviceArray;
|
||||
typedef PrRhiBuffer **PrRhiBufferArray;
|
||||
typedef PrRhiTexture **PrRhiTextureArray;
|
||||
typedef PrRhiFence **PrRhiFenceArray;
|
||||
typedef PrRhiSemaphore **PrRhiSemaphoreArray;
|
||||
typedef PrRhiCommandBuffer **PrRhiCommandBufferArray;
|
||||
typedef PrRhiDescriptorSetLayout **PrRhiDescriptorSetLayoutArray;
|
||||
typedef PrRhiDescriptorSet **PrRhiDescriptorSetArray;
|
||||
typedef const char **PrRhiExtensionArray;
|
||||
|
||||
// Value type arrays (contiguous structs/enums)
|
||||
typedef PrRhiPushConstantRange *PrRhiPushConstantRangeArray;
|
||||
typedef PrRhiVertexInputBinding *PrRhiVertexInputBindingArray;
|
||||
typedef PrRhiVertexAttribute *PrRhiVertexAttributeArray;
|
||||
typedef PrRhiFormat *PrRhiFormatArray;
|
||||
typedef PrRhiColorBlendAttachment *PrRhiColorBlendAttachmentArray;
|
||||
typedef PrRhiDescriptorSetLayoutBinding *PrRhiDescriptorSetLayoutBindingArray;
|
||||
typedef PrRhiDescriptorPoolSize *PrRhiDescriptorPoolSizeArray;
|
||||
typedef PrRhiDescriptorImageInfo *PrRhiDescriptorImageInfoArray;
|
||||
typedef PrRhiDescriptorBufferInfo *PrRhiDescriptorBufferInfoArray;
|
||||
typedef PrRhiImageMemoryBarrier *PrRhiImageMemoryBarrierArray;
|
||||
typedef PrRhiBufferMemoryBarrier *PrRhiBufferMemoryBarrierArray;
|
||||
typedef PrRhiColorAttachment *PrRhiColorAttachmentArray;
|
||||
typedef struct PrRhiWriteDescriptorSet *PrRhiWriteDescriptorSetArray;
|
||||
|
||||
// ============================================================================
|
||||
// Description structs
|
||||
// ============================================================================
|
||||
|
||||
typedef struct PrRhiInstanceDesc {
|
||||
const char *app_name;
|
||||
u32 app_version;
|
||||
PrRhiExtensionArray extra_extensions;
|
||||
} PrRhiInstanceDesc;
|
||||
|
||||
typedef struct PrRhiDeviceDesc {
|
||||
PrRhiPresentMode present_mode;
|
||||
} PrRhiDeviceDesc;
|
||||
|
||||
typedef struct PrRhiBufferDesc {
|
||||
u64 size;
|
||||
PrRhiBufferUsage usage;
|
||||
PrRhiMemoryUsage memory;
|
||||
} PrRhiBufferDesc;
|
||||
|
||||
typedef struct PrRhiTextureDesc {
|
||||
PrRhiFormat format;
|
||||
u32 width;
|
||||
u32 height;
|
||||
u32 mip_levels;
|
||||
PrRhiTextureUsage usage;
|
||||
} PrRhiTextureDesc;
|
||||
|
||||
typedef struct PrRhiSamplerDesc {
|
||||
PrRhiFilter mag_filter;
|
||||
PrRhiFilter min_filter;
|
||||
PrRhiMipmapMode mipmap_mode;
|
||||
PrRhiAddressMode address_mode_u;
|
||||
PrRhiAddressMode address_mode_v;
|
||||
PrRhiAddressMode address_mode_w;
|
||||
f32 max_anisotropy;
|
||||
f32 min_lod;
|
||||
f32 max_lod;
|
||||
} PrRhiSamplerDesc;
|
||||
|
||||
typedef struct PrRhiShaderDesc {
|
||||
const void *spirv_code;
|
||||
u64 spirv_size;
|
||||
} PrRhiShaderDesc;
|
||||
|
||||
typedef struct PrRhiPipelineLayoutDesc {
|
||||
PrRhiDescriptorSetLayoutArray set_layouts;
|
||||
PrRhiPushConstantRangeArray push_constant_ranges;
|
||||
} PrRhiPipelineLayoutDesc;
|
||||
|
||||
typedef struct PrRhiGraphicsPipelineDesc {
|
||||
PrRhiShader *vertex_shader;
|
||||
PrRhiShader *fragment_shader;
|
||||
|
||||
PrRhiVertexInputBindingArray vertex_bindings;
|
||||
PrRhiVertexAttributeArray vertex_attributes;
|
||||
|
||||
PrRhiPrimitiveTopology topology;
|
||||
|
||||
PrRhiFormatArray color_attachment_formats;
|
||||
PrRhiFormat depth_attachment_format;
|
||||
|
||||
b8 depth_test_enable;
|
||||
b8 depth_write_enable;
|
||||
PrRhiCompareOp depth_compare_op;
|
||||
|
||||
PrRhiColorBlendAttachmentArray blend_attachments;
|
||||
|
||||
b8 dynamic_viewport;
|
||||
b8 dynamic_scissor;
|
||||
|
||||
PrRhiPipelineLayout *layout;
|
||||
} PrRhiGraphicsPipelineDesc;
|
||||
|
||||
typedef struct PrRhiComputePipelineDesc {
|
||||
PrRhiShader *shader;
|
||||
PrRhiPipelineLayout *layout;
|
||||
} PrRhiComputePipelineDesc;
|
||||
|
||||
typedef struct PrRhiDescriptorSetLayoutDesc {
|
||||
PrRhiDescriptorSetLayoutBindingArray bindings;
|
||||
} PrRhiDescriptorSetLayoutDesc;
|
||||
|
||||
typedef struct PrRhiDescriptorPoolDesc {
|
||||
u32 max_sets;
|
||||
PrRhiDescriptorPoolSizeArray pool_sizes;
|
||||
} PrRhiDescriptorPoolDesc;
|
||||
|
||||
typedef struct PrRhiWriteDescriptorSet {
|
||||
PrRhiDescriptorSet *dst_set;
|
||||
u32 dst_binding;
|
||||
u32 dst_array_element;
|
||||
PrRhiDescriptorType type;
|
||||
PrRhiDescriptorImageInfoArray image_info;
|
||||
PrRhiDescriptorBufferInfoArray buffer_info;
|
||||
} PrRhiWriteDescriptorSet;
|
||||
|
||||
typedef struct PrRhiFenceDesc {
|
||||
b8 signaled;
|
||||
} PrRhiFenceDesc;
|
||||
|
||||
typedef struct PrRhiCommandPoolDesc {
|
||||
u32 queue_family_index;
|
||||
} PrRhiCommandPoolDesc;
|
||||
|
||||
typedef struct PrRhiSwapchainDesc {
|
||||
PrRhiSurface *surface;
|
||||
u32 width;
|
||||
u32 height;
|
||||
b8 has_depth;
|
||||
} PrRhiSwapchainDesc;
|
||||
|
||||
typedef struct PrRhiSurfaceCapabilities {
|
||||
u32 min_image_count;
|
||||
u32 max_image_count;
|
||||
u32 current_width;
|
||||
u32 current_height;
|
||||
u32 min_width;
|
||||
u32 min_height;
|
||||
u32 max_width;
|
||||
u32 max_height;
|
||||
} PrRhiSurfaceCapabilities;
|
||||
|
||||
typedef u64 PrRhiDeviceAddress;
|
||||
|
||||
// --- Command buffer types ---
|
||||
|
||||
typedef struct PrRhiDepthAttachment {
|
||||
PrRhiTexture *texture;
|
||||
PrRhiImageLayout layout;
|
||||
b8 clear;
|
||||
f32 clear_depth;
|
||||
} PrRhiDepthAttachment;
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,262 @@
|
||||
// vim:fileencoding=utf-8:foldmethod=marker
|
||||
//
|
||||
// Vulkan backend declarations — concrete implementations of the RHI.
|
||||
// Backend .c files include this header directly (never the umbrella pr_rhi.h)
|
||||
// to avoid the #define aliases.
|
||||
|
||||
#ifndef PR_RHI_VK_H
|
||||
#define PR_RHI_VK_H
|
||||
|
||||
#include "../pr_rhi_types.h"
|
||||
|
||||
// ============================================================================
|
||||
// Opaque struct definitions — visible only to the backend implementation.
|
||||
// ============================================================================
|
||||
|
||||
struct PrRhiInstance {
|
||||
void *handle; // VkInstance
|
||||
void *debug_messenger; // VkDebugUtilsMessengerEXT
|
||||
};
|
||||
|
||||
struct PrRhiPhysicalDevice {
|
||||
void *handle; // VkPhysicalDevice
|
||||
PrRhiInstance *instance;
|
||||
};
|
||||
|
||||
struct PrRhiDevice {
|
||||
void *handle; // VkDevice
|
||||
void *queue; // VkQueue
|
||||
u32 queue_family_index;
|
||||
void *allocator; // VmaAllocator
|
||||
};
|
||||
|
||||
struct PrRhiSurface {
|
||||
void *handle; // VkSurfaceKHR
|
||||
};
|
||||
|
||||
struct PrRhiSwapchain {
|
||||
PrRhiDevice *device;
|
||||
void *handle; // VkSwapchainKHR
|
||||
u32 image_count;
|
||||
PrRhiTexture **images;
|
||||
PrRhiTexture *depth;
|
||||
u32 format; // VkFormat
|
||||
u32 width;
|
||||
u32 height;
|
||||
};
|
||||
|
||||
struct PrRhiBuffer {
|
||||
void *handle; // VkBuffer
|
||||
void *allocation; // VmaAllocation
|
||||
u64 device_address;
|
||||
u64 size;
|
||||
void *mapped_data;
|
||||
};
|
||||
|
||||
struct PrRhiTexture {
|
||||
void *image; // VkImage
|
||||
void *view; // VkImageView
|
||||
void *allocation; // VmaAllocation
|
||||
};
|
||||
|
||||
struct PrRhiSampler {
|
||||
void *handle; // VkSampler
|
||||
};
|
||||
|
||||
struct PrRhiShader {
|
||||
void *handle; // VkShaderModule
|
||||
};
|
||||
|
||||
struct PrRhiPipelineLayout {
|
||||
void *handle; // VkPipelineLayout
|
||||
};
|
||||
|
||||
struct PrRhiPipeline {
|
||||
void *handle; // VkPipeline
|
||||
};
|
||||
|
||||
struct PrRhiDescriptorSetLayout {
|
||||
void *handle; // VkDescriptorSetLayout
|
||||
};
|
||||
|
||||
struct PrRhiDescriptorPool {
|
||||
void *handle; // VkDescriptorPool
|
||||
};
|
||||
|
||||
struct PrRhiDescriptorSet {
|
||||
void *handle; // VkDescriptorSet
|
||||
};
|
||||
|
||||
struct PrRhiCommandPool {
|
||||
void *handle; // VkCommandPool
|
||||
};
|
||||
|
||||
struct PrRhiCommandBuffer {
|
||||
void *handle; // VkCommandBuffer
|
||||
};
|
||||
|
||||
struct PrRhiFence {
|
||||
void *handle; // VkFence
|
||||
};
|
||||
|
||||
struct PrRhiSemaphore {
|
||||
void *handle; // VkSemaphore
|
||||
};
|
||||
|
||||
// ============================================================================
|
||||
// Function declarations
|
||||
// ============================================================================
|
||||
|
||||
PrRhiInstance *prRhiCreateInstanceVk(PrRhiInstanceDesc desc, WpAllocator *alloc);
|
||||
void prRhiDestroyInstanceVk(PrRhiInstance *inst, WpAllocator *alloc);
|
||||
|
||||
PrRhiPhysicalDeviceArray prRhiGetPhysicalDevicesVk(PrRhiInstance *inst, const WpAllocator *scratch);
|
||||
void prRhiGetPhysicalDeviceNameVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
|
||||
void prRhiGetPhysicalDeviceDriverInfoVk(PrRhiPhysicalDevice *pdev, WpStr8 *out);
|
||||
|
||||
PrRhiSurface *prRhiCreateSurfaceVk(PrRhiInstance *inst, void *window_handle, WpAllocator *alloc);
|
||||
void prRhiDestroySurfaceVk(PrRhiInstance *inst, PrRhiSurface *surface, WpAllocator *alloc);
|
||||
|
||||
PrRhiSurfaceCapabilities prRhiGetSurfaceCapabilitiesVk(PrRhiPhysicalDevice *pdev,
|
||||
PrRhiSurface *surface);
|
||||
|
||||
PrRhiDevice *prRhiCreateDeviceVk(PrRhiPhysicalDevice *pdev, PrRhiSurface *surface,
|
||||
PrRhiDeviceDesc desc, WpAllocator *alloc);
|
||||
void prRhiDestroyDeviceVk(PrRhiDevice *device, WpAllocator *alloc);
|
||||
void prRhiDeviceWaitIdleVk(PrRhiDevice *device);
|
||||
|
||||
PrRhiSwapchain *prRhiCreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchainDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroySwapchainVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
WpAllocator *alloc);
|
||||
PrRhiSwapchainResult prRhiAcquireNextImageVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
PrRhiSemaphore *signal_semaphore, u32 *out_image_index);
|
||||
PrRhiSwapchainResult prRhiPresentVk(PrRhiDevice *device, PrRhiSwapchain *swapchain,
|
||||
PrRhiSemaphore *wait_semaphore);
|
||||
void prRhiRecreateSwapchainVk(PrRhiDevice *device, PrRhiSwapchain **swapchain,
|
||||
u32 width, u32 height, WpAllocator *alloc);
|
||||
PrRhiTexture *prRhiGetSwapchainTextureVk(PrRhiSwapchain *swapchain, u32 image_index);
|
||||
PrRhiTexture *prRhiGetSwapchainDepthTextureVk(PrRhiSwapchain *swapchain);
|
||||
|
||||
PrRhiBuffer *prRhiCreateBufferVk(PrRhiDevice *device, PrRhiBufferDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyBufferVk(PrRhiDevice *device, PrRhiBuffer *buffer, WpAllocator *alloc);
|
||||
void *prRhiBufferMapVk(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
void prRhiBufferUnmapVk(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
PrRhiDeviceAddress prRhiGetBufferDeviceAddressVk(PrRhiDevice *device, PrRhiBuffer *buffer);
|
||||
|
||||
PrRhiTexture *prRhiCreateTextureVk(PrRhiDevice *device, PrRhiTextureDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyTextureVk(PrRhiDevice *device, PrRhiTexture *texture,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiSampler *prRhiCreateSamplerVk(PrRhiDevice *device, PrRhiSamplerDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroySamplerVk(PrRhiDevice *device, PrRhiSampler *sampler,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiShader *prRhiCreateShaderVk(PrRhiDevice *device, PrRhiShaderDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyShaderVk(PrRhiDevice *device, PrRhiShader *shader, WpAllocator *alloc);
|
||||
|
||||
PrRhiPipelineLayout *prRhiCreatePipelineLayoutVk(PrRhiDevice *device,
|
||||
PrRhiPipelineLayoutDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyPipelineLayoutVk(PrRhiDevice *device,
|
||||
PrRhiPipelineLayout *layout,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiPipeline *prRhiCreateGraphicsPipelineVk(PrRhiDevice *device,
|
||||
PrRhiGraphicsPipelineDesc desc,
|
||||
WpAllocator *alloc);
|
||||
PrRhiPipeline *prRhiCreateComputePipelineVk(PrRhiDevice *device,
|
||||
PrRhiComputePipelineDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyPipelineVk(PrRhiDevice *device, PrRhiPipeline *pipeline,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiDescriptorSetLayout *prRhiCreateDescriptorSetLayoutVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorSetLayoutDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyDescriptorSetLayoutVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorSetLayout *layout,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiDescriptorPool *prRhiCreateDescriptorPoolVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorPoolDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyDescriptorPoolVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorPool *pool,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiDescriptorSet *prRhiAllocateDescriptorSetVk(PrRhiDevice *device,
|
||||
PrRhiDescriptorPool *pool,
|
||||
PrRhiDescriptorSetLayout *layout,
|
||||
u32 variable_count, WpAllocator *alloc);
|
||||
void prRhiFreeDescriptorSetVk(PrRhiDevice *device, PrRhiDescriptorPool *pool,
|
||||
PrRhiDescriptorSet *set, WpAllocator *alloc);
|
||||
void prRhiUpdateDescriptorSetVk(PrRhiDevice *device, PrRhiWriteDescriptorSetArray writes);
|
||||
|
||||
PrRhiFence *prRhiCreateFenceVk(PrRhiDevice *device, PrRhiFenceDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyFenceVk(PrRhiDevice *device, PrRhiFence *fence, WpAllocator *alloc);
|
||||
|
||||
void prRhiWaitForFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count,
|
||||
b8 wait_all, u64 timeout_ns);
|
||||
void prRhiResetFencesVk(PrRhiDevice *device, PrRhiFenceArray fences, u32 count);
|
||||
|
||||
PrRhiSemaphore *prRhiCreateSemaphoreVk(PrRhiDevice *device, WpAllocator *alloc);
|
||||
void prRhiDestroySemaphoreVk(PrRhiDevice *device, PrRhiSemaphore *semaphore,
|
||||
WpAllocator *alloc);
|
||||
|
||||
PrRhiCommandPool *prRhiCreateCommandPoolVk(PrRhiDevice *device,
|
||||
PrRhiCommandPoolDesc desc,
|
||||
WpAllocator *alloc);
|
||||
void prRhiDestroyCommandPoolVk(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
WpAllocator *alloc);
|
||||
PrRhiCommandBufferArray prRhiAllocateCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
u32 count, WpAllocator *alloc);
|
||||
void prRhiFreeCommandBuffersVk(PrRhiDevice *device, PrRhiCommandPool *pool,
|
||||
u32 count, PrRhiCommandBufferArray buffers);
|
||||
|
||||
void prRhiBeginCommandBufferVk(PrRhiCommandBuffer *cb);
|
||||
void prRhiEndCommandBufferVk(PrRhiCommandBuffer *cb);
|
||||
void prRhiResetCommandBufferVk(PrRhiCommandBuffer *cb);
|
||||
|
||||
void prRhiCmdPipelineBarrierVk(PrRhiCommandBuffer *cb,
|
||||
PrRhiImageMemoryBarrierArray image_barriers,
|
||||
PrRhiBufferMemoryBarrierArray buffer_barriers);
|
||||
|
||||
void prRhiCmdBeginRenderingVk(PrRhiCommandBuffer *cb,
|
||||
PrRhiColorAttachmentArray color_attachments,
|
||||
const PrRhiDepthAttachment *depth_attachment);
|
||||
void prRhiCmdEndRenderingVk(PrRhiCommandBuffer *cb);
|
||||
|
||||
void prRhiCmdSetViewportVk(PrRhiCommandBuffer *cb, f32 x, f32 y, f32 width, f32 height);
|
||||
void prRhiCmdSetScissorVk(PrRhiCommandBuffer *cb, i32 x, i32 y, u32 width, u32 height);
|
||||
|
||||
void prRhiCmdBindPipelineVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
|
||||
PrRhiPipeline *pipeline);
|
||||
void prRhiCmdBindDescriptorSetsVk(PrRhiCommandBuffer *cb, PrRhiPipelineBindPoint bind_point,
|
||||
PrRhiPipelineLayout *layout, u32 first_set,
|
||||
PrRhiDescriptorSetArray sets);
|
||||
void prRhiCmdPushConstantsVk(PrRhiCommandBuffer *cb, PrRhiPipelineLayout *layout,
|
||||
PrRhiShaderStage stage_flags, u32 offset, u32 size,
|
||||
const void *data);
|
||||
void prRhiCmdBindVertexBuffersVk(PrRhiCommandBuffer *cb, u32 first_binding,
|
||||
PrRhiBufferArray buffers, const u64 *offsets, u32 count);
|
||||
void prRhiCmdBindIndexBufferVk(PrRhiCommandBuffer *cb, PrRhiBuffer *buffer, u64 offset,
|
||||
PrRhiIndexType index_type);
|
||||
|
||||
void prRhiCmdDrawVk(PrRhiCommandBuffer *cb, u32 vertex_count, u32 instance_count,
|
||||
u32 first_vertex, u32 first_instance);
|
||||
void prRhiCmdDrawIndexedVk(PrRhiCommandBuffer *cb, u32 index_count, u32 instance_count,
|
||||
u32 first_index, i32 vertex_offset, u32 first_instance);
|
||||
|
||||
void prRhiCmdCopyBufferToImageVk(PrRhiCommandBuffer *cb, PrRhiBuffer *src, PrRhiTexture *dst);
|
||||
|
||||
void prRhiQueueSubmitVk(PrRhiDevice *device, PrRhiCommandBuffer *cb,
|
||||
PrRhiSemaphore *wait_semaphore,
|
||||
PrRhiSemaphore *signal_semaphore, PrRhiFence *fence);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,76 @@
|
||||
// vim:fileencoding=utf-8:foldmethod=marker
|
||||
|
||||
#ifndef PR_RHI_VK_ALIASES_H
|
||||
#define PR_RHI_VK_ALIASES_H
|
||||
|
||||
#include "pr_rhi_vk.h"
|
||||
|
||||
#define prRhiCreateInstance prRhiCreateInstanceVk
|
||||
#define prRhiDestroyInstance prRhiDestroyInstanceVk
|
||||
#define prRhiGetPhysicalDevices prRhiGetPhysicalDevicesVk
|
||||
#define prRhiGetPhysicalDeviceName prRhiGetPhysicalDeviceNameVk
|
||||
#define prRhiGetPhysicalDeviceDriverInfo prRhiGetPhysicalDeviceDriverInfoVk
|
||||
#define prRhiCreateSurface prRhiCreateSurfaceVk
|
||||
#define prRhiDestroySurface prRhiDestroySurfaceVk
|
||||
#define prRhiCreateDevice prRhiCreateDeviceVk
|
||||
#define prRhiDestroyDevice prRhiDestroyDeviceVk
|
||||
#define prRhiDeviceWaitIdle prRhiDeviceWaitIdleVk
|
||||
#define prRhiCreateSwapchain prRhiCreateSwapchainVk
|
||||
#define prRhiDestroySwapchain prRhiDestroySwapchainVk
|
||||
#define prRhiAcquireNextImage prRhiAcquireNextImageVk
|
||||
#define prRhiPresent prRhiPresentVk
|
||||
#define prRhiRecreateSwapchain prRhiRecreateSwapchainVk
|
||||
#define prRhiGetSwapchainTexture prRhiGetSwapchainTextureVk
|
||||
#define prRhiGetSwapchainDepthTexture prRhiGetSwapchainDepthTextureVk
|
||||
#define prRhiCreateBuffer prRhiCreateBufferVk
|
||||
#define prRhiDestroyBuffer prRhiDestroyBufferVk
|
||||
#define prRhiBufferMap prRhiBufferMapVk
|
||||
#define prRhiBufferUnmap prRhiBufferUnmapVk
|
||||
#define prRhiGetBufferDeviceAddress prRhiGetBufferDeviceAddressVk
|
||||
#define prRhiCreateTexture prRhiCreateTextureVk
|
||||
#define prRhiDestroyTexture prRhiDestroyTextureVk
|
||||
#define prRhiCreateSampler prRhiCreateSamplerVk
|
||||
#define prRhiDestroySampler prRhiDestroySamplerVk
|
||||
#define prRhiCreateShader prRhiCreateShaderVk
|
||||
#define prRhiDestroyShader prRhiDestroyShaderVk
|
||||
#define prRhiCreatePipelineLayout prRhiCreatePipelineLayoutVk
|
||||
#define prRhiDestroyPipelineLayout prRhiDestroyPipelineLayoutVk
|
||||
#define prRhiCreateGraphicsPipeline prRhiCreateGraphicsPipelineVk
|
||||
#define prRhiCreateComputePipeline prRhiCreateComputePipelineVk
|
||||
#define prRhiDestroyPipeline prRhiDestroyPipelineVk
|
||||
#define prRhiCreateDescriptorSetLayout prRhiCreateDescriptorSetLayoutVk
|
||||
#define prRhiDestroyDescriptorSetLayout prRhiDestroyDescriptorSetLayoutVk
|
||||
#define prRhiCreateDescriptorPool prRhiCreateDescriptorPoolVk
|
||||
#define prRhiDestroyDescriptorPool prRhiDestroyDescriptorPoolVk
|
||||
#define prRhiAllocateDescriptorSet prRhiAllocateDescriptorSetVk
|
||||
#define prRhiFreeDescriptorSet prRhiFreeDescriptorSetVk
|
||||
#define prRhiUpdateDescriptorSet prRhiUpdateDescriptorSetVk
|
||||
#define prRhiCreateFence prRhiCreateFenceVk
|
||||
#define prRhiDestroyFence prRhiDestroyFenceVk
|
||||
#define prRhiWaitForFences prRhiWaitForFencesVk
|
||||
#define prRhiResetFences prRhiResetFencesVk
|
||||
#define prRhiCreateSemaphore prRhiCreateSemaphoreVk
|
||||
#define prRhiDestroySemaphore prRhiDestroySemaphoreVk
|
||||
#define prRhiCreateCommandPool prRhiCreateCommandPoolVk
|
||||
#define prRhiDestroyCommandPool prRhiDestroyCommandPoolVk
|
||||
#define prRhiAllocateCommandBuffers prRhiAllocateCommandBuffersVk
|
||||
#define prRhiFreeCommandBuffers prRhiFreeCommandBuffersVk
|
||||
#define prRhiBeginCommandBuffer prRhiBeginCommandBufferVk
|
||||
#define prRhiEndCommandBuffer prRhiEndCommandBufferVk
|
||||
#define prRhiResetCommandBuffer prRhiResetCommandBufferVk
|
||||
#define prRhiCmdPipelineBarrier prRhiCmdPipelineBarrierVk
|
||||
#define prRhiCmdBeginRendering prRhiCmdBeginRenderingVk
|
||||
#define prRhiCmdEndRendering prRhiCmdEndRenderingVk
|
||||
#define prRhiCmdSetViewport prRhiCmdSetViewportVk
|
||||
#define prRhiCmdSetScissor prRhiCmdSetScissorVk
|
||||
#define prRhiCmdBindPipeline prRhiCmdBindPipelineVk
|
||||
#define prRhiCmdBindDescriptorSets prRhiCmdBindDescriptorSetsVk
|
||||
#define prRhiCmdPushConstants prRhiCmdPushConstantsVk
|
||||
#define prRhiCmdBindVertexBuffers prRhiCmdBindVertexBuffersVk
|
||||
#define prRhiCmdBindIndexBuffer prRhiCmdBindIndexBufferVk
|
||||
#define prRhiCmdDraw prRhiCmdDrawVk
|
||||
#define prRhiCmdDrawIndexed prRhiCmdDrawIndexedVk
|
||||
#define prRhiCmdCopyBufferToImage prRhiCmdCopyBufferToImageVk
|
||||
#define prRhiQueueSubmit prRhiQueueSubmitVk
|
||||
|
||||
#endif
|
||||
Reference in New Issue
Block a user