4.8 KiB
AGENTS.md — Prism
Project Identity
Prism is a node-based image compositing tool. Images flow through a directed acyclic graph (DAG) of processing nodes (read, blend, colour-grade, etc.) and are rendered via GPU shaders.
- Language: C11 / C++11 (dual-mode, like
src/wapp/) - GPU API: Vulkan, abstracted behind a Rendering Hardware Interface (RHI)
- Shading language: Slang, stored in external
.slangfiles undersrc/shaders/ - Build: TBD — either a standalone shell build script or a
justfile(Just) - Dependencies:
src/wapp/(local utility library, already vendored)
Coding Conventions
All code follows the patterns established in src/wapp/. The project prefix is
pr (functions/macros) / Pr (types).
Naming
| Category | Convention | Examples |
|---|---|---|
| Types | Pr + PascalCase |
PrNode, PrGraph, PrImage |
| Functions | pr + PascalCase |
prGraphCreate, prNodeEval |
| Macros | pr + PascalCase |
prArrayOf, prNodeType |
| Enum constants | PR_ + SCREAMING_SNAKE |
PR_NODE_BLEND, PR_OK |
| Internal/static funcs | _ + camelCase |
_resolveTopology, _execCmd |
| File-scope globals | _ + camelCase |
_default_allocator |
| File-scope constants | SCREAMING_SNAKE | MAX_NODE_NAME |
Formatting
- Indentation: tabs (no spaces). Tab width is a viewer preference.
- Braces: always required after
if,else,for,while,do— even when the body is a single statement. This avoids ambiguity and makes diffs cleaner.
// correct
if (condition) {
do_thing();
}
for (int i = 0; i < n; i++) {
process(i);
}
// wrong — no braces, spaces instead of tabs
if (condition)
do_thing();
Storage qualifiers
Use the wp_extern / wp_intern / wp_persist aliases from wapp:
wp_extern void prGraphInit(PrGraph *g); // extern linkage
wp_intern void _helper(void); // static (file-scope)
wp_persist u32 _counter; // static (file-scope, mutable)
Structs
POD structs with typedef, following wapp/base/ patterns. Functions operate
on structs by pointer rather than through vtables:
typedef struct PrNode PrNode;
struct PrNode {
PrNodeType type;
u32 input_count;
PrNode **inputs;
// ...
};
void prNodeInit(PrNode *n, PrAllocator *alloc);
void prNodeEval(PrNode *n, PrRhiCmdList *cl);
void prNodeDestroy(PrNode *n, PrAllocator *alloc);
Memory management
Use wapp allocators (WpAllocator, arena-based). Stack-allocate where
possible; pass allocators explicitly.
PrGraph *prGraphCreate(PrAllocator *alloc);
void prGraphDestroy(PrGraph *g, PrAllocator *alloc);
File organisation
One .h / .c pair per module, grouped in subdirectories by subsystem.
A top-level umbrella header re-exports everything (see src/wapp/wapp.h).
src/prism/prism.h ← umbrella include
src/prism/core/ ← graph, node types, DAG
src/prism/rhi/ ← rendering hardware interface
src/prism/node/ ← node implementations
src/prism/app/ ← entry point, window, main loop
Shaders live in a flat-ish src/shaders/ tree:
src/shaders/blit.slang
src/shaders/blend.slang
src/shaders/common/ ← shared include files
Data-oriented design
For hot paths (per-frame graph evaluation, image transfers, shader dispatch) prefer SoA layouts, batch processing, and minimise pointer chasing. Keep the DAG in contiguous arrays (e.g. adjacency lists packed in flat buffers) rather than individually allocated linked structures.
Documentation
Save research notes and implementation plans as markdown in documents/:
documents/
├── ARCHITECTURE.md
├── RENDERING_HARDWARE_INTERFACE.md
├── NODE_SYSTEM.md
├── ROADMAP.md
└── research/
└── vulkan-baseline.md
Workflows for AI agents
Research / planning
- Save findings to
documents/research/<topic>.md. - When asked for a plan, write it to
documents/<PLAN_NAME>.mdand present a summary; iterate on the plan before writing any code. - Only start implementing after the plan is approved.
Learning from edits
The user may edit code produced by AI agents. When this happens, infer the reason for the change and update AGENTS.md with any new conventions, patterns, or constraints that the edit reveals. This keeps the guide aligned with the user's evolving preferences.
Committing
Only commit when explicitly asked. When asked:
- Stage only intended files.
- Write a short, conventional commit message in present tense.
- Never amend, force-push, or create PRs without a request.