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agent_compositor_test/references/igraph-1.0.1/tests/unit/igraph_perfect.c
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Abdelrahman Said a11edf0c53 Add graph references
2026-06-28 13:49:01 +01:00

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C

/*
igraph library.
Copyright (C) 2021 The igraph development team <igraph@igraph.org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <https://www.gnu.org/licenses/>.
*/
#include <igraph.h>
#include "test_utilities.h"
int main(void) {
igraph_t graph, comp_graph;
igraph_bool_t is_perfect;
igraph_error_handler_t *ehandler;
igraph_rng_seed(igraph_rng_default(), 42);
// Bipartite
//==========================================================
igraph_bipartite_game_gnm(&graph, NULL, 10, 10, 20, IGRAPH_UNDIRECTED, IGRAPH_ALL, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// Complement to star graph size 10 - chordal
//==========================================================
igraph_star(&graph, 10, IGRAPH_STAR_UNDIRECTED, 0);
igraph_complementer(&comp_graph, &graph, 0);
igraph_is_perfect(&comp_graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
igraph_destroy(&comp_graph);
// A cycle of size 5
//==========================================================
igraph_ring(&graph, 5, IGRAPH_UNDIRECTED, 0, 1);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(!is_perfect);
igraph_destroy(&graph);
// A complement cycle of size 7
//==========================================================
igraph_ring(&graph, 7, IGRAPH_UNDIRECTED, 0, 1);
igraph_complementer(&comp_graph, &graph, 0);
igraph_is_perfect(&comp_graph, &is_perfect);
IGRAPH_ASSERT(!is_perfect);
igraph_destroy(&graph);
igraph_destroy(&comp_graph);
// A random tree
//==========================================================
igraph_tree_game(&graph, 10, IGRAPH_UNDIRECTED, IGRAPH_RANDOM_TREE_PRUFER);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// 4X4 grid
//==========================================================
igraph_vector_int_t dims;
igraph_vector_int_init(&dims, 2);
VECTOR(dims)[0] = 4;
VECTOR(dims)[1] = 4;
igraph_square_lattice(&graph, &dims, 1, IGRAPH_UNDIRECTED, /* mutual */ 0, /* periodic */ 0);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
igraph_vector_int_destroy(&dims);
// Paley graph of order 9
//==========================================================
igraph_small(&graph, 9, IGRAPH_UNDIRECTED,
0, 1, 0, 3, 0, 6, 0, 2, 1, 2, 1, 4, 1, 7, 2, 5, 2, 8,
3, 4, 3, 5, 3, 6, 4, 5, 4, 7, 5, 8, 6, 7, 7, 8, 6, 8, -1);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// famous graph - chvatal
//==========================================================
igraph_famous(&graph, "Chvatal");
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(!is_perfect);
igraph_destroy(&graph);
// famous graph - house
//==========================================================
igraph_famous(&graph, "House");
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// Null graph
//==========================================================
igraph_empty(&graph, 0, IGRAPH_UNDIRECTED);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// Singleton graph
//==========================================================
igraph_empty(&graph, 1, IGRAPH_UNDIRECTED);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// Empty graph
//==========================================================
igraph_empty(&graph, 2, IGRAPH_UNDIRECTED);
igraph_is_perfect(&graph, &is_perfect);
IGRAPH_ASSERT(is_perfect);
igraph_destroy(&graph);
// Test directed paths
igraph_bipartite_game_gnm(&graph, NULL, 10, 10, 20, IGRAPH_DIRECTED, IGRAPH_ALL, IGRAPH_SIMPLE_SW, IGRAPH_EDGE_UNLABELED);
ehandler = igraph_set_error_handler(igraph_error_handler_printignore);
IGRAPH_ASSERT(igraph_is_perfect(&graph, &is_perfect) == IGRAPH_EINVAL);
igraph_set_error_handler(ehandler);
igraph_destroy(&graph);
VERIFY_FINALLY_STACK();
return 0;
}