Update entry point
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										78
									
								
								main.c
									
									
									
									
									
								
							
							
						
						
									
										78
									
								
								main.c
									
									
									
									
									
								
							@@ -1,11 +1,27 @@
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#include "SDL_mouse.h"
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#include "aliases/aliases.h"
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#include "drawing.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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#include <stdlib.h>
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#define WINDOW_WIDTH 800
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#define WINDOW_HEIGHT 600
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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typedef struct state state_t;
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struct state {
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  i32 mouse_x;
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  i32 mouse_y;
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  i32 current_origin_x;
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  i32 current_origin_y;
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  bool running;
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  bool drawing;
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  arrows_t arrows;
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  arrow_t tmp_arrow;
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};
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int main(void) {
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  SDL_Init(SDL_INIT_EVERYTHING);
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@@ -17,15 +33,55 @@ int main(void) {
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  SDL_Renderer *renderer = SDL_CreateRenderer(
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      window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
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  bool running = true;
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  state_t st = {
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      .mouse_x = -1,
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      .mouse_y = -1,
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      .current_origin_x = -1,
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      .current_origin_y = -1,
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      .running = true,
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      .drawing = false,
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      .arrows = {0},
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      .tmp_arrow = {0},
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  };
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  SDL_Event event = {0};
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  while (running) {
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  if (!init_arrows_default(&(st.arrows))) {
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    return EXIT_FAILURE;
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  }
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  while (st.running) {
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    while (SDL_PollEvent(&event)) {
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      switch (event.type) {
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      case SDL_QUIT:
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        running = false;
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        st.running = false;
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        break;
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      case SDL_MOUSEBUTTONUP:
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        if (event.button.button == SDL_BUTTON_LEFT) {
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          if (st.drawing) {
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            add_arrow(&(st.arrows), st.tmp_arrow);
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            st.tmp_arrow = (arrow_t){0};
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            st.drawing = false;
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          } else {
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            st.current_origin_x = event.button.x;
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            st.current_origin_y = event.button.y;
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            st.drawing = true;
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          }
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        } else if (event.button.button == SDL_BUTTON_RIGHT) {
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          st.current_origin_x = -1;
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          st.current_origin_y = -1;
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          st.drawing = false;
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        }
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        break;
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      case SDL_MOUSEMOTION:
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        st.mouse_x = event.motion.x;
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        st.mouse_y = event.motion.y;
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        break;
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      }
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    }
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@@ -34,6 +90,16 @@ int main(void) {
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    SDL_RenderClear(renderer);
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    if (st.drawing) {
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      st.tmp_arrow.origin = (point_t){st.current_origin_x, st.current_origin_y};
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      st.tmp_arrow.direction = (vec2_t){st.mouse_x - st.current_origin_x,
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                                        st.mouse_y - st.current_origin_y};
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      draw_arrow(renderer, &(st.tmp_arrow), (colour_t){.abgr = 0xff0000ff});
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    }
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    draw_arrows(renderer, &(st.arrows), (colour_t){.abgr = 0xff000000});
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    SDL_RenderPresent(renderer);
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  }
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@@ -43,5 +109,5 @@ int main(void) {
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  SDL_Quit();
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  return 0;
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  return EXIT_SUCCESS;
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}
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