Recreate base64 project
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37
wapp/core/os/mem/win/mem_os_win.c
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37
wapp/core/os/mem/win/mem_os_win.c
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// vim:fileencoding=utf-8:foldmethod=marker
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#include "../../../../common/aliases/aliases.h"
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#include "../../../../common/platform/platform.h"
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#ifdef WAPP_PLATFORM_WINDOWS
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#include "mem_os_win.h"
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#include "../mem_os_ops.h"
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <memoryapi.h>
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internal const i32 access_types[] = {
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[WAPP_MEM_ACCESS_NONE] = PAGE_NOACCESS,
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[WAPP_MEM_ACCESS_READ_ONLY] = PAGE_READONLY,
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[WAPP_MEM_ACCESS_EXEC_ONLY] = PAGE_EXECUTE,
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[WAPP_MEM_ACCESS_READ_WRITE] = PAGE_READWRITE,
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[WAPP_MEM_ACCESS_READ_EXEC] = PAGE_EXECUTE_READ,
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[WAPP_MEM_ACCESS_READ_WRITE_EXEC] = PAGE_EXECUTE_READWRITE,
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};
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void *mem_util_allocate(void *addr, u64 size, MemAccess access, MemAllocFlags flags, MemInitType type) {
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// Ensure memory is committed if it's meant to be initialised
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if (type == WAPP_MEM_INIT_INITIALISED) {
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flags |= WAPP_MEM_ALLOC_COMMIT;
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}
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return VirtualAlloc(addr, (SIZE_T)size, flags, access_types[access]);
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}
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void mem_util_free(void *ptr, u64 size) {
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VirtualFree(ptr, size, MEM_RELEASE);
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}
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#endif // !WAPP_PLATFORM_WINDOWS
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29
wapp/core/os/mem/win/mem_os_win.h
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29
wapp/core/os/mem/win/mem_os_win.h
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// vim:fileencoding=utf-8:foldmethod=marker
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#ifndef MEM_OS_WIN_H
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#define MEM_OS_WIN_H
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#include "../../../../common/platform/platform.h"
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#ifdef WAPP_PLATFORM_CPP
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BEGIN_C_LINKAGE
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#endif // !WAPP_PLATFORM_CPP
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#ifdef WAPP_PLATFORM_WINDOWS
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#define WIN32_LEAN_AND_MEAN
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#include <Windows.h>
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#include <memoryapi.h>
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typedef enum mem_alloc_flags {
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WAPP_MEM_ALLOC_RESERVE = MEM_RESERVE,
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WAPP_MEM_ALLOC_COMMIT = MEM_COMMIT,
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} MemAllocFlags;
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#endif // !WAPP_PLATFORM_WINDOWS
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#ifdef WAPP_PLATFORM_CPP
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END_C_LINKAGE
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#endif // !WAPP_PLATFORM_CPP
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#endif // !MEM_OS_WIN_H
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