Add function to multiply 4x4 matrix by 4D vector
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@@ -128,6 +128,7 @@ mat4x4f_t get_scaling_matrix(vec3f_t scale);
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mat3x3f_t get_rotation_mat3x3f(vec3f_t rotation);
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vec3f_t mul_mat3x4f_by_vec4f(mat3x4f_t mat, vec4f_t vec);
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mat3x4f_t mul_mat3x4f_by_mat4x4f(mat3x4f_t mat1, mat4x4f_t mat2);
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vec4f_t mul_mat4x4f_by_vec4f(mat4x4f_t mat, vec4f_t vec);
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mat4x4f_t mul_mat4x4f(mat4x4f_t mat1, mat4x4f_t mat2);
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#endif // !VEC_H
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