Add wireframe and solid render types
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@@ -29,6 +29,11 @@ MAKE_LIST_TYPE(vec4f_t);
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MAKE_LIST_TYPE(vertex_t);
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MAKE_LIST_TYPE(scene_triangle_t);
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typedef enum {
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RASTERISER_RENDER_WIREFRAME,
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RASTERISER_RENDER_SOLID,
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} render_type_t;
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typedef struct {
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vec2i_t p0;
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vec2i_t p1;
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@@ -80,7 +85,8 @@ typedef struct {
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clipping_plane_t planes[CLIPPING_PLANE_COUNT];
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} rasteriser_scene_t;
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void render_scene(window_t *wnd, Arena *arena, const rasteriser_scene_t *scene);
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void render_scene(window_t *wnd, Arena *arena, const rasteriser_scene_t *scene,
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render_type_t type);
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void draw_wireframe_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_filled_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_shaded_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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