Add line_t struct and update draw_line function
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@ -4,6 +4,11 @@
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#include "vector/vec.h"
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#include "window/window.h"
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void draw_line(window_t *wnd, vec2i_t p0, vec2i_t p1, colour_t colour);
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typedef struct {
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vec2i_t p0;
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vec2i_t p1;
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} line_t;
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void draw_line(window_t *wnd, line_t line, colour_t colour);
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#endif // !RASTERISER_H
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@ -1,16 +1,17 @@
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#include "rasteriser/rasteriser.h"
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#include "c_cpp_aliases/aliases.h"
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#include "vector/vec.h"
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#include "window/window.h"
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void draw_line(window_t *wnd, vec2i_t p0, vec2i_t p1, colour_t colour) {
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if (p1.x < p0.x) {
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vec_swap(vec2i_t, p0, p1);
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void draw_line(window_t *wnd, line_t line, colour_t colour) {
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if (line.p1.x < line.p0.x) {
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vec_swap(vec2i_t, line.p0, line.p1);
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}
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i32 x0 = p0.x;
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i32 y0 = p0.y;
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i32 x1 = p1.x;
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i32 y1 = p1.y;
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i32 x0 = line.p0.x;
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i32 y0 = line.p0.y;
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i32 x1 = line.p1.x;
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i32 y1 = line.p1.y;
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f32 a = ((f32)y1 - y0) / ((f32)x1 - x0);
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f32 y = y0;
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