Switch to rendering solid objects
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@ -181,7 +181,7 @@ int main(void) {
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clear_window(&window, bg);
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clear_window(&window, bg);
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render_scene(&window, frame_arena, &scene, RASTERISER_RENDER_WIREFRAME);
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render_scene(&window, frame_arena, &scene, RASTERISER_RENDER_SOLID);
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swap_buffers(&window);
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swap_buffers(&window);
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