Apply projection matrix last to allow for clipping
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@@ -59,8 +59,8 @@ typedef struct {
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} rasteriser_scene_t;
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void render_scene(window_t *wnd, Arena *arena, const rasteriser_scene_t *scene);
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void render_instance(window_t *wnd, Arena *arena, mat3x4f_t proj_cam_mat,
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const instance_t *instance);
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void render_instance(window_t *wnd, Arena *arena, mat4x4f_t camera_matrix,
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mat3x4f_t projection_matrix, const instance_t *instance);
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void draw_wireframe_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_filled_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_shaded_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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