Apply projection matrix last to allow for clipping

This commit is contained in:
2024-07-07 22:06:35 +01:00
parent b7101108a4
commit 7823e92861
2 changed files with 9 additions and 8 deletions

View File

@@ -59,8 +59,8 @@ typedef struct {
} rasteriser_scene_t;
void render_scene(window_t *wnd, Arena *arena, const rasteriser_scene_t *scene);
void render_instance(window_t *wnd, Arena *arena, mat3x4f_t proj_cam_mat,
const instance_t *instance);
void render_instance(window_t *wnd, Arena *arena, mat4x4f_t camera_matrix,
mat3x4f_t projection_matrix, const instance_t *instance);
void draw_wireframe_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
void draw_filled_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
void draw_shaded_triangle(window_t *wnd, Arena *arena, triangle_t triangle);