Include vector
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#define SCENE_H
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#define SCENE_H
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#include "aliases.h"
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#include "aliases.h"
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#include "vector/vec.h"
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#include "window/window.h"
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#include "window/window.h"
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typedef struct {
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typedef struct {
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#include "scene/scene.h"
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#include "scene/scene.h"
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#include "aliases.h"
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#include "aliases.h"
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#include "misc/misc_utils.h"
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#include "misc/misc_utils.h"
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#include "vector/vec.h"
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#include "window/window.h"
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internal const sphere_t spheres[] = {
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internal const sphere_t spheres[] = {
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(sphere_t){
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(sphere_t){
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