Update set pixel to use integers instead of floats
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@ -13,19 +13,21 @@ typedef struct {
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} colour_t;
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typedef struct {
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u64 width;
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u64 height;
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u32 width;
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u32 height;
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u32 half_width;
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u32 half_height;
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const char *title;
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SDL_Window *window;
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SDL_Surface *front_buffer;
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SDL_Surface *back_buffer;
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} window_t;
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bool init_window(window_t *wnd, u64 width, u64 height, const char *title);
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bool init_window(window_t *wnd, u32 width, u32 height, const char *title);
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void close_window(window_t *wnd);
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void clear_window(window_t *wnd, colour_t colour);
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void set_pixel(window_t *wnd, f32 x, f32 y, colour_t colour);
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void set_pixel(window_t *wnd, i32 x, i32 y, colour_t colour);
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void swap_buffers(window_t *wnd);
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#endif // !WINDOW_H
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@ -7,21 +7,26 @@
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#include <stdbool.h>
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#include <stdio.h>
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#define NORMALISED_MIN -1.0f
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#define NORMALISED_MAX 1.0f
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u32 colour_to_u32(colour_t colour);
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u32 index_from_coordinates(window_t *wnd, u32 x, u32 y);
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i32 denormalise(f32 value, u32 max);
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i32 denormalise(i32 value, u32 max, u32 abs_normalised);
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void set_screen_pixel(window_t *wnd, u32 x, u32 y, colour_t colour);
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bool init_window(window_t *wnd, u64 width, u64 height, const char *title) {
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bool init_window(window_t *wnd, u32 width, u32 height, const char *title) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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printf("Failed to initialise SDL: %s\n", SDL_GetError());
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return false;
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}
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if (width % 2 != 0) {
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++width;
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}
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if (height % 2 != 0) {
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++height;
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}
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wnd->window = SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED, width, height, 0);
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if (!(wnd->window)) {
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@ -53,6 +58,8 @@ bool init_window(window_t *wnd, u64 width, u64 height, const char *title) {
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wnd->width = width;
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wnd->height = height;
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wnd->half_width = width / 2;
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wnd->half_height = height / 2;
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wnd->title = title;
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return true;
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@ -95,9 +102,9 @@ void clear_window(window_t *wnd, colour_t colour) {
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SDL_UnlockSurface(wnd->back_buffer);
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}
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void set_pixel(window_t *wnd, f32 x, f32 y, colour_t colour) {
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i32 screen_x = denormalise(x, wnd->width);
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i32 screen_y = denormalise(-y, wnd->height);
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void set_pixel(window_t *wnd, i32 x, i32 y, colour_t colour) {
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i32 screen_x = denormalise(x, wnd->width, wnd->half_width);
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i32 screen_y = denormalise(-y, wnd->height, wnd->half_height);
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if (screen_x < 0 || screen_y < 0) {
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return;
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@ -125,13 +132,22 @@ u32 index_from_coordinates(window_t *wnd, u32 x, u32 y) {
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return y * wnd->width + x;
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}
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i32 denormalise(f32 value, u32 max) {
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if (max == 0 || value < NORMALISED_MIN || value >= NORMALISED_MAX) {
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i32 denormalise(i32 value, u32 max, u32 abs_normalised) {
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i32 normalised_min = -abs_normalised;
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i32 normalised_max = abs_normalised;
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if (max == 0) {
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return -1;
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}
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return (i32)(((value - NORMALISED_MIN) * max) /
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(NORMALISED_MAX - NORMALISED_MIN));
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i32 denormalised = (i32)(((value - normalised_min) * max) /
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(normalised_max - normalised_min));
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if (denormalised < 0 || denormalised >= max) {
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return -1;
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}
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return denormalised;
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}
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void set_screen_pixel(window_t *wnd, u32 x, u32 y, colour_t colour) {
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