Add model and instance data types
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@@ -35,9 +35,18 @@ typedef struct {
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colour_t colour;
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} triangle_t;
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void render_object(window_t *wnd, Arena *arena, const camera_t *camera,
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vec3f_t viewport, const list_vec3f_t *vertices,
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const list_scene_triangle_t *triangles);
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typedef struct {
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list_vec3f_t *vertices;
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list_scene_triangle_t *triangles;
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} model_t;
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typedef struct {
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model_t *model;
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vec3f_t position;
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} instance_t;
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void render_instance(window_t *wnd, Arena *arena, const camera_t *camera,
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vec3f_t viewport, const instance_t *instance_t);
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void draw_wireframe_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_filled_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_shaded_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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