Add clipping planes to the scene

This commit is contained in:
Abdelrahman Said 2024-07-07 23:19:12 +01:00
parent 44c7b6ac1b
commit 9d929c22ba
2 changed files with 41 additions and 1 deletions

View File

@ -51,11 +51,21 @@ typedef struct {
transform_t transform;
} instance_t;
typedef struct {
vec3f_t normal;
f32 distance;
} clipping_plane_t;
typedef struct {
u64 instance_count;
instance_t *instances;
camera_t *camera;
const mat3x4f_t *proj_matrix;
clipping_plane_t near;
clipping_plane_t left;
clipping_plane_t right;
clipping_plane_t bottom;
clipping_plane_t top;
} rasteriser_scene_t;
void render_scene(window_t *wnd, Arena *arena, const rasteriser_scene_t *scene);

View File

@ -8,6 +8,7 @@
#include "window/window.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_keycode.h>
#include <math.h>
#include <stdlib.h>
int main(void) {
@ -97,11 +98,40 @@ int main(void) {
(vec4f_t){0.0f, 0.0f, 1.0f, 0.0f},
};
f32 sqrt_2 = sqrtf(2.0f);
f32 one_div_sqrt_2 = 1.0f / sqrt_2;
f32 neg_one_div_sqrt_2 = -1.0f / sqrt_2;
rasteriser_scene_t scene = {
.instance_count = ARR_LEN(instances),
.instances = instances,
.camera = &camera,
.proj_matrix = &proj_matrix,
.near =
(clipping_plane_t){
.normal = (vec3f_t){0.0f, 0.0f, 1.0f},
.distance = viewport.z,
},
.left =
(clipping_plane_t){
.normal = (vec3f_t){one_div_sqrt_2, 0.0f, one_div_sqrt_2},
.distance = 0.0f,
},
.right =
(clipping_plane_t){
.normal = (vec3f_t){neg_one_div_sqrt_2, 0.0f, one_div_sqrt_2},
.distance = 0.0f,
},
.bottom =
(clipping_plane_t){
.normal = (vec3f_t){0.0f, one_div_sqrt_2, one_div_sqrt_2},
.distance = 0.0f,
},
.top =
(clipping_plane_t){
.normal = (vec3f_t){0.0f, neg_one_div_sqrt_2, one_div_sqrt_2},
.distance = 0.0f,
},
};
bool running = true;
@ -141,7 +171,7 @@ int main(void) {
clear_window(&window, bg);
render_scene(&window, arena, &scene);
render_scene(&window, frame_arena, &scene);
swap_buffers(&window);