Implement ability to move and rotate camera
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@@ -2,6 +2,9 @@
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#define MATH_UTILS_H
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#include "c_cpp_aliases/aliases.h"
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#include <math.h>
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#define RADIANS(DEG) (DEG * (f32)M_PI / 180.0f)
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f32 clamp(f32 value, f32 min, f32 max);
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@@ -69,5 +69,6 @@ vec3f_t vec_div_num_vec3f_t(vec3f_t v1, f32 num);
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f32 vec_dot_vec3f_t(vec3f_t v1, vec3f_t v2);
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f32 vec_magnitude_vec3f_t(vec3f_t v);
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vec3f_t vec_unit_vec3f_t(vec3f_t v);
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vec3f_t vec_rotate_vec3f_t(vec3f_t original, vec3f_t rotation);
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#endif // !VEC_H
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