Use list in rasteriser

This commit is contained in:
Abdelrahman Said 2024-06-23 01:43:31 +01:00
parent 058dba9276
commit ab469b8f37
3 changed files with 67 additions and 9 deletions

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@ -14,6 +14,7 @@ RAYTRACER_SRC="src/window/*.c \
RASTERISER_SRC="src/window/*.c \ RASTERISER_SRC="src/window/*.c \
src/vector/*.c \ src/vector/*.c \
src/scene/*.c \ src/scene/*.c \
src/list/*.c \
src/rasteriser/*.c \ src/rasteriser/*.c \
src/math/*.c \ src/math/*.c \
" "

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@ -1,9 +1,13 @@
#ifndef RASTERISER_H #ifndef RASTERISER_H
#define RASTERISER_H #define RASTERISER_H
#include "c_cpp_aliases/aliases.h"
#include "list/typed_list.h"
#include "vector/vec.h" #include "vector/vec.h"
#include "window/window.h" #include "window/window.h"
MAKE_LIST_TYPE(f32);
typedef struct { typedef struct {
vec2i_t p0; vec2i_t p0;
vec2i_t p1; vec2i_t p1;

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@ -1,23 +1,76 @@
#include "rasteriser/rasteriser.h" #include "rasteriser/rasteriser.h"
#include "c_cpp_aliases/aliases.h" #include "c_cpp_aliases/aliases.h"
#include "list/typed_list.h"
#include "vector/vec.h" #include "vector/vec.h"
#include "window/window.h" #include "window/window.h"
#include <assert.h>
#include <stdio.h>
#include <sys/mman.h>
internal list_float_t *interpolate(i32 i0, f32 d0, i32 i1, f32 d1);
void draw_line(window_t *wnd, line_t line, colour_t colour) { void draw_line(window_t *wnd, line_t line, colour_t colour) {
if (line.p1.x < line.p0.x) {
vec_swap(vec2i_t, line.p0, line.p1);
}
i32 x0 = line.p0.x; i32 x0 = line.p0.x;
i32 y0 = line.p0.y; i32 y0 = line.p0.y;
i32 x1 = line.p1.x; i32 x1 = line.p1.x;
i32 y1 = line.p1.y; i32 y1 = line.p1.y;
f32 a = ((f32)y1 - y0) / ((f32)x1 - x0); list_float_t *values = NULL;
f32 y = y0;
if (abs(x1 - x0) > abs(y1 - y0)) {
if (line.p1.x < line.p0.x) {
vec_swap(vec2i_t, line.p0, line.p1);
}
values = interpolate(x0, y0, x1, y1);
if (!values) {
return;
}
for (i32 x = x0; x <= x1; ++x) { for (i32 x = x0; x <= x1; ++x) {
set_pixel(wnd, x, (i32)y, colour); set_pixel(wnd, x, (i32)(get(values, x - x0)), colour);
y += a; }
} else {
if (line.p1.y < line.p0.y) {
vec_swap(vec2i_t, line.p0, line.p1);
}
values = interpolate(y0, x0, y1, x1);
if (!values) {
return;
}
for (i32 y = y0; y <= y1; ++y) {
set_pixel(wnd, (i32)(get(values, y - y0)), y, colour);
} }
} }
destroy_list(f32, values);
}
internal list_float_t *interpolate(i32 i0, f32 d0, i32 i1, f32 d1) {
list_float_t *values;
if (i0 == i1) {
values = create_list_with_capacity(f32, 20);
if (values) {
append(f32, values, d0);
}
return values;
}
values = create_list(f32);
if (!values) {
return NULL;
}
f32 a = (d1 - d0) / ((f32)i1 - i0);
f32 d = d0;
for (i32 i = i0; i <= i1; ++i) {
append(f32, values, d);
d += a;
}
return values;
}