Switch to using transformation matrices

This commit is contained in:
2024-06-30 02:40:04 +01:00
parent 9ba7a8c414
commit b81304e759
7 changed files with 282 additions and 96 deletions

View File

@@ -9,7 +9,7 @@ typedef struct {
vec3f_t rotation;
} camera_t;
vec2i_t project_point(vec3f_t point, const window_t *wnd,
const camera_t *camera, vec3f_t viewport);
mat4x4f_t inverse_camera_translation_matrix(const camera_t *camera);
mat4x4f_t inverse_camera_rotation_matrix(const camera_t *camera);
#endif // !CAMERA_H