Finalise implementing triangle clipping
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@@ -8,10 +8,12 @@
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#include "vector/vec.h"
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#include "window/window.h"
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#define INVALID_VERTEX -1
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typedef struct {
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u64 idx0;
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u64 idx1;
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u64 idx2;
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i64 idx0;
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i64 idx1;
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i64 idx2;
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colour_t colour;
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} scene_triangle_t;
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@@ -41,8 +43,6 @@ typedef struct {
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list_scene_triangle_t *triangles;
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} model_t;
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#define NULL_MODEL ((model_t){0})
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#define IS_NULL_MODEL(MODEL_PTR) \
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(MODEL_PTR->vertices == NULL && MODEL_PTR->triangles == NULL)
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typedef struct {
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f32 scale;
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@@ -79,5 +79,6 @@ void draw_wireframe_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_filled_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_shaded_triangle(window_t *wnd, Arena *arena, triangle_t triangle);
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void draw_line(window_t *wnd, Arena *arena, line_t line, colour_t colour);
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bool is_null_model(const model_t *model);
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#endif // !RASTERISER_H
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