Projection equation and first cube
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15
include/camera/camera.h
Normal file
15
include/camera/camera.h
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@@ -0,0 +1,15 @@
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#ifndef CAMERA_H
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#define CAMERA_H
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#include "vector/vec.h"
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#include "window/window.h"
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typedef struct {
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vec3f_t position;
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vec3f_t rotation;
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} camera_t;
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vec2i_t project_point(vec3f_t point, const window_t *wnd,
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const camera_t *camera, vec3f_t viewport);
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#endif // !CAMERA_H
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@@ -38,7 +38,8 @@ void clear_window(window_t *wnd, colour_t colour);
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void set_pixel(window_t *wnd, i32 x, i32 y, colour_t colour);
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void swap_buffers(window_t *wnd);
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vec3f_t window_to_viewport(window_t *wnd, i32 x, i32 y, vec3f_t viewport);
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vec3f_t window_to_viewport(const window_t *wnd, i32 x, i32 y, vec3f_t viewport);
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vec2i_t viewport_to_window(const window_t *wnd, f32 x, f32 y, vec3f_t viewport);
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colour_t colour_add_colour(colour_t a, colour_t b);
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colour_t colour_mul(colour_t colour, f32 scalar);
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