Projection equation and first cube
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@@ -1,4 +1,5 @@
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#include "aliases.h"
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#include "camera/camera.h"
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#include "raytracer/raytracer.h"
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#include "scene/scene.h"
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#include "vector/vec.h"
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@@ -11,11 +12,6 @@
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#define RECURSION_DEPTH 3
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typedef struct {
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vec3f_t position;
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vec3f_t rotation;
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} camera_t;
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i32 main(i32 argc, char *argv[]) {
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colour_t bg =
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(colour_t){.rgba.r = 27, .rgba.g = 38, .rgba.b = 79, .rgba.a = 255};
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