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e3c463d2f1
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1c1b611bbb
@ -31,52 +31,27 @@
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munmap(LP, sizeof(LIST_TYPE_NAME(T))); \
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} while (0)
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#define _increase_list_capacity(T, LP, CAP) \
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do { \
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u64 new_capacity = LP->capacity * 2; \
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T *tmp = _alloc_for_list(sizeof(T) * new_capacity); \
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assert(tmp != NULL && "Failed to increase capacity"); \
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\
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memcpy(tmp, LP->items, sizeof(T) * LP->count); \
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\
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i32 deallocated = munmap(LP->items, sizeof(T) * LP->capacity); \
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assert(deallocated == 0 && "Failed to deallocate old memory"); \
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\
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LP->capacity = new_capacity; \
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LP->items = tmp; \
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} while (0)
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#define list_append(T, LP, ITEM) \
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do { \
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if (LP->count + 1 >= LP->capacity) { \
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_increase_list_capacity(T, LP, LP->capacity * 2); \
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u64 new_capacity = LP->capacity * 2; \
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T *tmp = _alloc_for_list(sizeof(T) * new_capacity); \
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assert(tmp != NULL && "Failed to increase capacity"); \
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\
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memcpy(tmp, LP->items, sizeof(T) * LP->count); \
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\
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i32 deallocated = munmap(LP->items, sizeof(T) * LP->capacity); \
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assert(deallocated == 0 && "Failed to deallocate old memory"); \
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\
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LP->capacity = new_capacity; \
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LP->items = tmp; \
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} \
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\
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LP->items[(LP->count)++] = ITEM; \
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} while (0)
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#define list_pop(LP) (LP->count -= 1)
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#define list_get(LP, IDX) LP->items[IDX]
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#define list_merge(T, DST, LP1, LP2) \
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do { \
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u64 new_count = LP1->count + LP2->count; \
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u64 capacity = \
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new_count < BASE_LIST_CAPACITY ? BASE_LIST_CAPACITY : new_count * 2; \
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\
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DST = (LIST_TYPE_NAME(T) *)_create_list(new_count, capacity); \
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assert(DST != NULL && "Failed to allocate new list"); \
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\
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u64 lp1_copy_size = sizeof(T) * LP1->count; \
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u64 lp2_copy_size = sizeof(T) * LP2->count; \
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memcpy(DST->items, LP1->items, lp1_copy_size); \
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T *dst = &(DST->items[LP1->count]); \
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memcpy(dst, LP2->items, lp2_copy_size); \
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DST->capacity = capacity; \
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DST->count = new_count; \
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} while (0)
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MAKE_LIST_TYPE(void);
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list_void_t *_create_list(u64 size, u64 count);
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@ -21,7 +21,6 @@ typedef struct {
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void draw_wireframe_triangle(window_t *wnd, triangle_t triangle,
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colour_t colour);
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void draw_filled_triangle(window_t *wnd, triangle_t triangle, colour_t colour);
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void draw_line(window_t *wnd, line_t line, colour_t colour);
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#endif // !RASTERISER_H
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@ -40,9 +40,8 @@ int main(void) {
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clear_window(&window, bg);
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draw_filled_triangle(&window, triangle, (colour_t){.colour = 0x00ff00ff});
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draw_wireframe_triangle(&window, triangle,
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(colour_t){.colour = 0x000000ff});
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(colour_t){.colour = 0xffffffff});
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swap_buffers(&window);
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}
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@ -4,60 +4,18 @@
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#include "vector/vec.h"
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#include "window/window.h"
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#include <assert.h>
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#include <math.h>
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#include <stdio.h>
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#include <string.h>
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#include <sys/mman.h>
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internal list_float_t *interpolate(i32 i0, f32 d0, i32 i1, f32 d1);
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internal inline void order_triangle_points(triangle_t *triangle);
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void draw_wireframe_triangle(window_t *wnd, triangle_t triangle,
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colour_t colour) {
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order_triangle_points(&triangle);
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draw_line(wnd, (line_t){triangle.p0, triangle.p1}, colour);
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draw_line(wnd, (line_t){triangle.p1, triangle.p2}, colour);
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draw_line(wnd, (line_t){triangle.p2, triangle.p0}, colour);
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}
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void draw_filled_triangle(window_t *wnd, triangle_t triangle, colour_t colour) {
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order_triangle_points(&triangle);
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i32 x0 = triangle.p0.x;
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i32 y0 = triangle.p0.y;
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i32 x1 = triangle.p1.x;
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i32 y1 = triangle.p1.y;
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i32 x2 = triangle.p2.x;
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i32 y2 = triangle.p2.y;
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list_float_t *x01 = interpolate(y0, x0, y1, x1);
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list_float_t *x12 = interpolate(y1, x1, y2, x2);
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list_float_t *x02 = interpolate(y0, x0, y2, x2);
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list_float_t *x012 = NULL;
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list_pop(x01); // Last element of x01 is a duplicate of first element in x12
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list_merge(f32, x012, x01, x12);
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list_float_t *x_left;
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list_float_t *x_right;
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u64 middle = (u64)(floorf((f32)(x02->count) / 2.0f));
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if (list_get(x02, middle) < list_get(x012, middle)) {
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x_left = x02;
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x_right = x012;
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} else {
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x_left = x012;
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x_right = x02;
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}
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for (i64 y = y0; y <= y2; ++y) {
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for (i64 x = list_get(x_left, y - y0); x < list_get(x_right, y - y0); ++x) {
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set_pixel(wnd, x, y, colour);
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}
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}
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}
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void draw_line(window_t *wnd, line_t line, colour_t colour) {
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list_float_t *values = NULL;
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@ -128,15 +86,3 @@ internal list_float_t *interpolate(i32 i0, f32 d0, i32 i1, f32 d1) {
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return values;
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}
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internal inline void order_triangle_points(triangle_t *triangle) {
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if (triangle->p1.y < triangle->p0.y) {
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vec_swap(vec2i_t, triangle->p0, triangle->p1);
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}
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if (triangle->p2.y < triangle->p0.y) {
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vec_swap(vec2i_t, triangle->p0, triangle->p2);
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}
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if (triangle->p2.y < triangle->p1.y) {
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vec_swap(vec2i_t, triangle->p1, triangle->p2);
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}
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}
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