#ifndef CAMERA_H #define CAMERA_H #include "vector/vec.h" #include "window/window.h" typedef struct { vec3f_t position; vec3f_t rotation; } camera_t; mat4x4f_t inverse_camera_translation_matrix(const camera_t *camera); mat4x4f_t inverse_camera_rotation_matrix(const camera_t *camera); #endif // !CAMERA_H