#ifndef RAYTRACER_H #define RAYTRACER_H #include "aliases.h" #include "scene/scene.h" #include "vector/vec.h" #include "window/window.h" typedef struct { f32 t1; f32 t2; } solutions_t; typedef struct { f32 closest_t; const sphere_t *closest_sphere; } intersection_t; colour_t trace_ray(vec3f_t origin, vec3f_t direction, f32 t_min, f32 t_max, const scene_t *scene, colour_t default_colour, u32 recursion_depth); #endif // !RAYTRACER_H