#ifndef RASTERISER_H #define RASTERISER_H #include "aliases.h" #include "list/typed_list.h" #include "mem_arena.h" #include "vector/vec.h" #include "window/window.h" MAKE_LIST_TYPE(f32); typedef struct { vec2i_t p0; vec2i_t p1; } line_t; typedef struct { vec2i_t p0; vec2i_t p1; vec2i_t p2; f32 h0; f32 h1; f32 h2; colour_t colour; } triangle_t; void draw_wireframe_triangle(window_t *wnd, Arena *arena, triangle_t triangle); void draw_filled_triangle(window_t *wnd, Arena *arena, triangle_t triangle); void draw_shaded_triangle(window_t *wnd, Arena *arena, triangle_t triangle); void draw_line(window_t *wnd, Arena *arena, line_t line, colour_t colour); #endif // !RASTERISER_H