124 lines
4.1 KiB
C

#include "camera/camera.h"
#include "mem_arena.h"
#include "mem_utils.h"
#include "misc/misc_utils.h"
#include "rasteriser/rasteriser.h"
#include "vector/vec.h"
#include "window/window.h"
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_keycode.h>
#include <stdlib.h>
int main(void) {
colour_t bg =
(colour_t){.rgba.r = 27, .rgba.g = 38, .rgba.b = 79, .rgba.a = 255};
camera_t camera = {
.position = {.x = 0.0f, .y = 0.0f, .z = 0.0f},
.rotation = {.x = 0.0f, .y = 0.0f, .z = 0.0f},
};
vec3f_t viewport = {.x = 1.0f, .y = 1.0f, .z = 1.0f};
window_t window = {0};
if (!init_window(&window, 800, 800, "CG From Scratch Rasteriser")) {
return EXIT_FAILURE;
}
bool running = true;
SDL_Event event = {0};
// i32 w_min = ((i32)window.half_width) * -1;
// i32 w_max = (i32)window.half_width;
// i32 h_min = ((i32)window.half_height) * -1;
// i32 h_max = (i32)window.half_height;
// The four "front" vertices
vec3f_t vAf = {-2, -0.5, 5};
vec3f_t vBf = {-2, 0.5, 5};
vec3f_t vCf = {-1, 0.5, 5};
vec3f_t vDf = {-1, -0.5, 5};
// The four "back" vertices
vec3f_t vAb = {-2, -0.5, 6};
vec3f_t vBb = {-2, 0.5, 6};
vec3f_t vCb = {-1, 0.5, 6};
vec3f_t vDb = {-1, -0.5, 6};
// The front face
line_t lABf = {project_point(vAf, &window, &camera, viewport),
project_point(vBf, &window, &camera, viewport)};
line_t lBCf = {project_point(vBf, &window, &camera, viewport),
project_point(vCf, &window, &camera, viewport)};
line_t lCDf = {project_point(vCf, &window, &camera, viewport),
project_point(vDf, &window, &camera, viewport)};
line_t lDAf = {project_point(vDf, &window, &camera, viewport),
project_point(vAf, &window, &camera, viewport)};
// The back face
line_t lABb = {project_point(vAb, &window, &camera, viewport),
project_point(vBb, &window, &camera, viewport)};
line_t lBCb = {project_point(vBb, &window, &camera, viewport),
project_point(vCb, &window, &camera, viewport)};
line_t lCDb = {project_point(vCb, &window, &camera, viewport),
project_point(vDb, &window, &camera, viewport)};
line_t lDAb = {project_point(vDb, &window, &camera, viewport),
project_point(vAb, &window, &camera, viewport)};
// The front-to-back edges
line_t lABfb = {project_point(vAf, &window, &camera, viewport),
project_point(vAb, &window, &camera, viewport)};
line_t lBCfb = {project_point(vBf, &window, &camera, viewport),
project_point(vBb, &window, &camera, viewport)};
line_t lCDfb = {project_point(vCf, &window, &camera, viewport),
project_point(vCb, &window, &camera, viewport)};
line_t lDAfb = {project_point(vDf, &window, &camera, viewport),
project_point(vDb, &window, &camera, viewport)};
Arena *frame_arena = NULL;
u64 capacity = 10ull * 1024ull * 1024ull * 1024ull;
if (!wapp_mem_arena_init(&frame_arena, capacity, WAPP_MEM_ALLOC_RESERVE,
false)) {
return EXIT_FAILURE;
}
colour_t front = {.colour = 0x00ffaaff};
colour_t back = {.colour = 0xee0099ff};
colour_t fb = {.colour = 0xffaa00ff};
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
}
}
clear_window(&window, bg);
draw_line(&window, frame_arena, lABf, front);
draw_line(&window, frame_arena, lBCf, front);
draw_line(&window, frame_arena, lCDf, front);
draw_line(&window, frame_arena, lDAf, front);
draw_line(&window, frame_arena, lABb, back);
draw_line(&window, frame_arena, lBCb, back);
draw_line(&window, frame_arena, lCDb, back);
draw_line(&window, frame_arena, lDAb, back);
draw_line(&window, frame_arena, lABfb, fb);
draw_line(&window, frame_arena, lBCfb, fb);
draw_line(&window, frame_arena, lCDfb, fb);
draw_line(&window, frame_arena, lDAfb, fb);
swap_buffers(&window);
wapp_mem_arena_clear(frame_arena);
}
wapp_mem_arena_destroy(&frame_arena);
close_window(&window);
return EXIT_SUCCESS;
}