Add comment and remove unused include
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@ -1,4 +1,3 @@
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#include "SDL_rect.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_opengl.h>
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#include <SDL2/SDL_opengl.h>
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@ -133,6 +132,8 @@ int main(void) {
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ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
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ImGui_ImplOpenGL3_RenderDrawData(igGetDrawData());
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// TODO (abdelrahman): This seems to be the way to break ImGui windows from
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// the main SDL window. Figure out why
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if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
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if (io->ConfigFlags & ImGuiConfigFlags_ViewportsEnable) {
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SDL_Window *backup_current_window = SDL_GL_GetCurrentWindow();
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SDL_Window *backup_current_window = SDL_GL_GetCurrentWindow();
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SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
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SDL_GLContext backup_current_context = SDL_GL_GetCurrentContext();
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