#include #include #include #include #include #define WINDOW_WIDTH 800 #define WINDOW_HEIGHT 600 int main(void) { SDL_Init(SDL_INIT_EVERYTHING); SDL_Window *window = SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer *renderer = SDL_CreateRenderer( window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC); bool running = true; SDL_Event event = {}; while (running) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_QUIT: running = false; break; } } SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255); SDL_RenderClear(renderer); SDL_RenderPresent(renderer); } SDL_DestroyRenderer(renderer); SDL_DestroyWindow(window); SDL_Quit(); return 0; }