Fix what happens when a noodle gets released
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4ed86611b5
@ -220,7 +220,9 @@ internal void draw_node_graph(compositor *comp, const window *wnd) {
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ndl->ln.p0.x += comp->ctx.rel_x;
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ndl->ln.p0.y += comp->ctx.rel_y;
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break;
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case NOODLE_ACTION_RELEASED:
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case NOODLE_ACTION_RELEASED: {
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bool connected = false;
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for (u64 k = NODE_START; k <= comp->count; ++k) {
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if (k == i) {
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continue;
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@ -234,12 +236,19 @@ internal void draw_node_graph(compositor *comp, const window *wnd) {
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ndl->ln.p0 = p0;
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ndl->connected_node = k;
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} else {
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ndl->ln.p0 = ndl->ln.p1;
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ndl->connected_node = EMPTY_NODE;
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connected = true;
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break;
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}
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}
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if (!connected) {
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ndl->ln.p0 = ndl->ln.p1;
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ndl->connected_node = EMPTY_NODE;
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}
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break;
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}
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default:
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break;
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}
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