Switch to using if statements instead of switch in event handling code
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@@ -88,16 +88,16 @@ i32 run_main_loop(void) {
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handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx),
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&(comp.event));
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switch (comp.event.type) {
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case SDL_QUIT:
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if (comp.event.type == SDL_QUIT) {
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comp.running = false;
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break;
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case SDL_WINDOWEVENT:
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switch (comp.event.window.event) {
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case SDL_WINDOWEVENT_CLOSE:
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}
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if (comp.event.type == SDL_WINDOWEVENT) {
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if (comp.event.window.event == SDL_WINDOWEVENT_CLOSE) {
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comp.running = false;
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break;
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case SDL_WINDOWEVENT_ENTER: {
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}
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if (comp.event.window.event == SDL_WINDOWEVENT_ENTER) {
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u32 id = comp.event.window.windowID;
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window *wnd = NULL;
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@@ -111,25 +111,18 @@ i32 run_main_loop(void) {
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}
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}
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if (!wnd) {
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break;
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if (wnd) {
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SDL_RaiseWindow(wnd->window);
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}
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SDL_RaiseWindow(wnd->window);
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break;
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}
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}
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}
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break;
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case SDL_DROPFILE:
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if (comp.event.type == SDL_DROPFILE) {
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if (comp.event.drop.windowID == main_window->id) {
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node_data data = (node_data){.path = comp.event.drop.file};
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add_node(&comp, NODE_TYPE_IO, data, IO_INPUT_COUNT, comp.ctx.mouse_x,
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comp.ctx.mouse_y, io_node_colours);
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break;
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}
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}
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}
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