Add fill_rect function
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@@ -81,3 +81,11 @@ void draw_rect(const window_t *wnd, const rect_t *rect, colour_t colour) {
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SDL_RenderDrawRect(wnd->renderer, &dst);
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}
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void fill_rect(const window_t *wnd, const rect_t *rect, colour_t colour) {
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set_colour(wnd, colour);
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SDL_Rect dst = {rect->topleft.x, rect->topleft.y, rect->w, rect->h};
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SDL_RenderFillRect(wnd->renderer, &dst);
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}
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