Refactor UI code into an immediate mode style (#1)
Co-authored-by: Abdelrahman <said.abdelrahman89@gmail.com> Reviewed-on: #1
This commit is contained in:
139
src/ui.c
139
src/ui.c
@@ -1,6 +1,139 @@
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#include "ui.h"
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#include "SDL_events.h"
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#include "aliases/aliases.h"
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#include "window.h"
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bool aabb(const rect_t *rect, i32 x, i32 y) {
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return x > rect->topleft.x && x <= rect->topleft.x + rect->w &&
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y > rect->topleft.y && y <= rect->topleft.y + rect->h;
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bool aabb(const ui_elem_t *elem, i32 x, i32 y) {
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return x > elem->rect.topleft.x && x <= elem->rect.topleft.x + elem->rect.w &&
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y > elem->rect.topleft.y && y <= elem->rect.topleft.y + elem->rect.h;
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}
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void init_ui_ctx(ui_ctx_t *ctx) {
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*ctx = (ui_ctx_t){0};
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ctx->hovered = -1;
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ctx->active = -1;
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}
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void reset_ui_ctx(ui_ctx_t *ctx) {
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ctx->count = 0;
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ctx->mouse_down = false;
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ctx->mouse_up = false;
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}
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void handle_ui_events(const window_t *wnd, ui_ctx_t *ctx,
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const SDL_Event *event) {
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switch (event->type) {
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case SDL_MOUSEMOTION:
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if (wnd->id == event->motion.windowID) {
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ctx->mouse_x = event->motion.x;
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ctx->mouse_y = event->motion.y;
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ctx->wnd = wnd;
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break;
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}
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case SDL_MOUSEBUTTONDOWN:
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if (wnd->id == event->button.windowID) {
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ctx->mouse_x = event->button.x;
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ctx->mouse_y = event->button.y;
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ctx->mouse_down = true;
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ctx->wnd = wnd;
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}
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break;
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case SDL_MOUSEBUTTONUP:
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if (wnd->id == event->button.windowID) {
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ctx->mouse_x = event->button.x;
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ctx->mouse_y = event->button.y;
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ctx->mouse_up = true;
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ctx->wnd = wnd;
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}
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break;
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}
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}
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bool button(const window_t *wnd, ui_ctx_t *ctx, rect_t rect,
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ui_elem_colours_t colours) {
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if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
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return false;
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}
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ui_elem_t elem = (ui_elem_t){
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.id = (ctx->count)++,
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.rect = rect,
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.type = UI_ELEM_BUTTON,
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};
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fill_rect(wnd, rect, colours.fill);
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draw_rect(wnd, rect, colours.border);
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if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != elem.id)) {
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return false;
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}
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if (!aabb(&elem, ctx->mouse_x, ctx->mouse_y)) {
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return false;
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}
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ctx->hovered = elem.id;
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if (ctx->mouse_down) {
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ctx->active = elem.id;
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}
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if (ctx->mouse_up && ctx->hovered == elem.id && ctx->active == elem.id) {
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ctx->hovered = ctx->active = -1;
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return true;
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}
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return false;
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}
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rect_t node(const window_t *wnd, ui_ctx_t *ctx, rect_t rect,
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ui_elem_colours_t colours) {
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if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
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return (rect_t){0};
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}
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ui_elem_t elem = (ui_elem_t){
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.id = (ctx->count)++,
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.rect = rect,
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.type = UI_ELEM_NODE,
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};
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fill_rect(wnd, rect, colours.fill);
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draw_rect(wnd, rect, colours.border);
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if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != elem.id)) {
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return rect;
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}
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if (ctx->mouse_up) {
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ctx->hovered = ctx->active = -1;
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ctx->rel_x = ctx->rel_y = 0;
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return rect;
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}
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if (ctx->hovered == elem.id && ctx->active == elem.id) {
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return (rect_t){
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.topleft.x = ctx->mouse_x + ctx->rel_x,
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.topleft.y = ctx->mouse_y + ctx->rel_y,
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.w = rect.w,
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.h = rect.h,
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};
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}
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if (!aabb(&elem, ctx->mouse_x, ctx->mouse_y)) {
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return rect;
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}
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ctx->hovered = elem.id;
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if (ctx->mouse_down) {
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ctx->active = elem.id;
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ctx->rel_x = rect.topleft.x - ctx->mouse_x;
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ctx->rel_y = rect.topleft.y - ctx->mouse_y;
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}
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return rect;
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}
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