Rename data types and start implementing drawing quads in ui

This commit is contained in:
2024-01-21 03:38:48 +00:00
parent 6df11cfdeb
commit 64f0328966
7 changed files with 251 additions and 180 deletions

View File

@@ -7,12 +7,12 @@
#include <SDL2/SDL_video.h>
#include <stdbool.h>
typedef struct point point_t;
typedef struct line line_t;
typedef struct triangle triangle_t;
typedef struct gquad gquad_t;
typedef struct rect rect_t;
typedef struct window window_t;
typedef struct point point;
typedef struct line line;
typedef struct triangle triangle;
typedef struct quad quad;
typedef struct rect rect;
typedef struct window window;
struct point {
i32 x;
@@ -20,25 +20,25 @@ struct point {
};
struct line {
point_t p0;
point_t p1;
point p0;
point p1;
};
struct triangle {
point_t p0;
point_t p1;
point_t p2;
point p0;
point p1;
point p2;
};
struct gquad {
point_t p0;
point_t p1;
point_t p2;
point_t p3;
struct quad {
point p0;
point p1;
point p2;
point p3;
};
struct rect {
point_t topleft;
point topleft;
i32 w;
i32 h;
};
@@ -54,7 +54,7 @@ struct window {
SDL_Renderer *renderer;
};
typedef struct colour colour_t;
typedef struct colour colour;
struct colour {
union {
u32 abgr;
@@ -62,18 +62,18 @@ struct colour {
};
};
bool init_window(window_t *wnd, const char *title, u32 width, u32 height, i32 x,
bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
i32 y);
void cleanup_window(window_t *wnd);
void clear_window(const window_t *wnd, colour_t colour);
void swap_buffers(const window_t *wnd);
void draw_point(const window_t *wnd, point_t p, colour_t colour);
void draw_line(const window_t *wnd, const line_t *ln, colour_t colour);
void draw_triangle(const window_t *wnd, triangle_t triangle, colour_t colour);
void fill_triangle(const window_t *wnd, triangle_t triangle, colour_t colour);
void draw_gquad(const window_t *wnd, gquad_t gquad, colour_t colour);
void fill_gquad(const window_t *wnd, gquad_t gquad, colour_t colour);
void draw_rect(const window_t *wnd, rect_t rect, colour_t colour);
void fill_rect(const window_t *wnd, rect_t rect, colour_t colour);
void cleanup_window(window *wnd);
void clear_window(const window *wnd, colour colour);
void swap_buffers(const window *wnd);
void draw_point(const window *wnd, point p, colour colour);
void draw_line(const window *wnd, const line *ln, colour colour);
void draw_triangle(const window *wnd, triangle triangle, colour colour);
void fill_triangle(const window *wnd, triangle triangle, colour colour);
void draw_quad(const window *wnd, quad qd, colour colour);
void fill_quad(const window *wnd, quad qd, colour colour);
void draw_rect(const window *wnd, rect rec, colour colour);
void fill_rect(const window *wnd, rect rec, colour colour);
#endif // !WINDOW_H