Add support for maintaining connected noodle when parent node moves
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@@ -7,11 +7,13 @@
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#define MAX_NODES 1024
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#define IO_INPUT_COUNT 0
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#define OP_INPUT_COUNT 2
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#define EMPTY_NODE 0
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typedef i32 (*node_func)(i32 a, i32 b);
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typedef enum node_type node_type;
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typedef union node_data node_data;
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typedef struct node node;
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typedef struct noodle noodle;
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enum node_type {
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NODE_TYPE_IO,
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@@ -25,13 +27,18 @@ union node_data {
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node_func func;
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};
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struct noodle {
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line ln;
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u64 connected_node;
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};
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struct node {
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rect rec;
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ui_elem_colours colours;
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node_type type;
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node_data data;
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u64 inputs;
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line *noodles;
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noodle *noodles;
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};
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#endif // !NODES_H
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@@ -7,8 +7,6 @@
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#include <stdbool.h>
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#define MAX_UI_ELEMENTS 8192
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#define RESERVED_UI_SLOT 0
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#define UI_ELEM_START_INDEX 1
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#define BUTTON_WIDTH 100
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#define BUTTON_HEIGHT 40
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