Update code to use stdlib
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@ -1,7 +1,7 @@
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#ifndef COMPOSITOR_H
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#ifndef COMPOSITOR_H
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#define COMPOSITOR_H
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#define COMPOSITOR_H
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#include "aliases/aliases.h"
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#include "aliases.h"
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i32 run_main_loop(void);
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i32 run_main_loop(void);
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@ -1,7 +1,7 @@
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#ifndef MATH_UTILS_H
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#ifndef MATH_UTILS_H
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#define MATH_UTILS_H
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#define MATH_UTILS_H
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#include "aliases/aliases.h"
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#include "aliases.h"
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#define square(x) (x * x)
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#define square(x) (x * x)
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#define absolute(x) (x < 0.0 ? x * -1.0 : x)
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#define absolute(x) (x < 0.0 ? x * -1.0 : x)
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@ -1,7 +1,7 @@
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#ifndef NODES_H
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#ifndef NODES_H
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#define NODES_H
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#define NODES_H
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "ui.h"
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#include "ui.h"
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#define MAX_NODES 1024
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#define MAX_NODES 1024
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@ -1,7 +1,7 @@
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#ifndef COMP_OPS_H
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#ifndef COMP_OPS_H
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#define COMP_OPS_H
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#define COMP_OPS_H
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "nodes.h"
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#include "nodes.h"
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enum comp_ops {
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enum comp_ops {
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@ -18,7 +18,7 @@ i32 comp_sub(i32 a, i32 b);
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i32 comp_mul(i32 a, i32 b);
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i32 comp_mul(i32 a, i32 b);
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i32 comp_div(i32 a, i32 b);
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i32 comp_div(i32 a, i32 b);
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INTERNAL node_func ops[COUNT_COMP_OPS] = {
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internal node_func ops[COUNT_COMP_OPS] = {
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[COMP_OP_ADD] = comp_add,
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[COMP_OP_ADD] = comp_add,
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[COMP_OP_SUB] = comp_sub,
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[COMP_OP_SUB] = comp_sub,
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[COMP_OP_MUL] = comp_mul,
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[COMP_OP_MUL] = comp_mul,
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@ -2,7 +2,7 @@
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#define UI_H
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#define UI_H
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#include "SDL_events.h"
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#include "SDL_events.h"
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "window.h"
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#include "window.h"
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#include <stdbool.h>
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#include <stdbool.h>
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@ -1,7 +1,7 @@
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#ifndef WINDOW_H
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#ifndef WINDOW_H
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#define WINDOW_H
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#define WINDOW_H
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include <SDL2/SDL_pixels.h>
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#include <SDL2/SDL_pixels.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_video.h>
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@ -1,4 +1,5 @@
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "mem_arena.h"
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#include "nodes.h"
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#include "nodes.h"
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#include "ops.h"
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#include "ops.h"
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#include "ui.h"
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#include "ui.h"
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@ -15,8 +16,11 @@
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#define WINDOW_WIDTH 1280
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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#define WINDOW_HEIGHT 720
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#define ARENA_CAPACITY 1 * 1024 * 1024
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typedef struct compositor compositor;
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typedef struct compositor compositor;
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struct compositor {
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struct compositor {
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Arena *arena;
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window windows[MAX_WINDOWS];
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window windows[MAX_WINDOWS];
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u32 active_window;
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u32 active_window;
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SDL_Event event;
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SDL_Event event;
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@ -39,8 +43,9 @@ i32 run_main_loop(void) {
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compositor comp = {0};
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compositor comp = {0};
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init_ui_ctx(&(comp.ctx));
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init_ui_ctx(&(comp.ctx));
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mem_arena_init(&comp.arena, ARENA_CAPACITY);
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comp.nodes = (node *)malloc(sizeof(node) * MAX_NODES);
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comp.nodes = (node *)mem_arena_alloc(comp.arena, sizeof(node) * MAX_NODES);
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window *main_window = &(comp.windows[0]);
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window *main_window = &(comp.windows[0]);
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window *toolbox = &(comp.windows[1]);
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window *toolbox = &(comp.windows[1]);
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@ -165,6 +170,8 @@ i32 run_main_loop(void) {
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SDL_Quit();
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SDL_Quit();
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mem_arena_free(&comp.arena);
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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@ -1,4 +1,4 @@
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "compositor.h"
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#include "compositor.h"
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i32 main(void) { return run_main_loop(); }
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i32 main(void) { return run_main_loop(); }
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@ -1,5 +1,5 @@
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#include "ops.h"
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#include "ops.h"
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#include "aliases/aliases.h"
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#include "aliases.h"
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i32 comp_add(i32 a, i32 b) { return a + b; }
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i32 comp_add(i32 a, i32 b) { return a + b; }
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10
src/ui.c
10
src/ui.c
@ -1,6 +1,6 @@
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#include "ui.h"
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#include "ui.h"
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#include "SDL_events.h"
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#include "SDL_events.h"
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "math_utils.h"
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#include "math_utils.h"
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#include "window.h"
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#include "window.h"
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#include <math.h>
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#include <math.h>
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@ -12,8 +12,8 @@
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line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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ui_elem_colours colours);
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ui_elem_colours colours);
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INTERNAL bool aabb(rect rec, i32 x, i32 y);
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internal bool aabb(rect rec, i32 x, i32 y);
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INTERNAL line line_from_origin(point origin, f64 angle, i32 line_length);
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internal line line_from_origin(point origin, f64 angle, i32 line_length);
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void init_ui_ctx(ui_ctx *ctx) {
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void init_ui_ctx(ui_ctx *ctx) {
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*ctx = (ui_ctx){0};
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*ctx = (ui_ctx){0};
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@ -255,12 +255,12 @@ line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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return ln;
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return ln;
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}
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}
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INTERNAL bool aabb(rect rec, i32 x, i32 y) {
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internal bool aabb(rect rec, i32 x, i32 y) {
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return x > rec.topleft.x && x <= rec.topleft.x + rec.w && y > rec.topleft.y &&
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return x > rec.topleft.x && x <= rec.topleft.x + rec.w && y > rec.topleft.y &&
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y <= rec.topleft.y + rec.h;
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y <= rec.topleft.y + rec.h;
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}
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}
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INTERNAL line line_from_origin(point origin, f64 angle, i32 line_length) {
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internal line line_from_origin(point origin, f64 angle, i32 line_length) {
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f64 rad = radians(angle);
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f64 rad = radians(angle);
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f64 direction = angle / absolute(angle) * -1;
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f64 direction = angle / absolute(angle) * -1;
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@ -1,12 +1,12 @@
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#include "window.h"
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#include "window.h"
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#include "aliases/aliases.h"
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#include "aliases.h"
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#include "math_utils.h"
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#include "math_utils.h"
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_rect.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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#include <stdbool.h>
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INTERNAL inline bool inside_triangle(triangle tri, point p);
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internal inline bool inside_triangle(triangle tri, point p);
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bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
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bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
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i32 y) {
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i32 y) {
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@ -162,7 +162,7 @@ void fill_quad(const window *wnd, quad qd, colour colour) {
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fill_triangle(wnd, t1, colour);
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fill_triangle(wnd, t1, colour);
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}
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}
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INTERNAL inline bool inside_triangle(triangle tri, point p) {
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internal inline bool inside_triangle(triangle tri, point p) {
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// Based on the following video:
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// Based on the following video:
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// https://www.youtube.com/watch?v=HYAgJN3x4GA
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// https://www.youtube.com/watch?v=HYAgJN3x4GA
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f32 cy_min_ay = tri.p2.y - tri.p0.y;
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f32 cy_min_ay = tri.p2.y - tri.p0.y;
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