Update code to use stdlib

This commit is contained in:
Abdelrahman Said 2024-02-24 20:45:09 +00:00
parent 84873f1e98
commit 84cdb87a19
11 changed files with 26 additions and 19 deletions

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@ -1,7 +1,7 @@
#ifndef COMPOSITOR_H
#define COMPOSITOR_H
#include "aliases/aliases.h"
#include "aliases.h"
i32 run_main_loop(void);

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@ -1,7 +1,7 @@
#ifndef MATH_UTILS_H
#define MATH_UTILS_H
#include "aliases/aliases.h"
#include "aliases.h"
#define square(x) (x * x)
#define absolute(x) (x < 0.0 ? x * -1.0 : x)

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@ -1,7 +1,7 @@
#ifndef NODES_H
#define NODES_H
#include "aliases/aliases.h"
#include "aliases.h"
#include "ui.h"
#define MAX_NODES 1024

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@ -1,7 +1,7 @@
#ifndef COMP_OPS_H
#define COMP_OPS_H
#include "aliases/aliases.h"
#include "aliases.h"
#include "nodes.h"
enum comp_ops {
@ -18,7 +18,7 @@ i32 comp_sub(i32 a, i32 b);
i32 comp_mul(i32 a, i32 b);
i32 comp_div(i32 a, i32 b);
INTERNAL node_func ops[COUNT_COMP_OPS] = {
internal node_func ops[COUNT_COMP_OPS] = {
[COMP_OP_ADD] = comp_add,
[COMP_OP_SUB] = comp_sub,
[COMP_OP_MUL] = comp_mul,

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@ -2,7 +2,7 @@
#define UI_H
#include "SDL_events.h"
#include "aliases/aliases.h"
#include "aliases.h"
#include "window.h"
#include <stdbool.h>

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@ -1,7 +1,7 @@
#ifndef WINDOW_H
#define WINDOW_H
#include "aliases/aliases.h"
#include "aliases.h"
#include <SDL2/SDL_pixels.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>

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@ -1,4 +1,5 @@
#include "aliases/aliases.h"
#include "aliases.h"
#include "mem_arena.h"
#include "nodes.h"
#include "ops.h"
#include "ui.h"
@ -15,8 +16,11 @@
#define WINDOW_WIDTH 1280
#define WINDOW_HEIGHT 720
#define ARENA_CAPACITY 1 * 1024 * 1024
typedef struct compositor compositor;
struct compositor {
Arena *arena;
window windows[MAX_WINDOWS];
u32 active_window;
SDL_Event event;
@ -39,8 +43,9 @@ i32 run_main_loop(void) {
compositor comp = {0};
init_ui_ctx(&(comp.ctx));
mem_arena_init(&comp.arena, ARENA_CAPACITY);
comp.nodes = (node *)malloc(sizeof(node) * MAX_NODES);
comp.nodes = (node *)mem_arena_alloc(comp.arena, sizeof(node) * MAX_NODES);
window *main_window = &(comp.windows[0]);
window *toolbox = &(comp.windows[1]);
@ -165,6 +170,8 @@ i32 run_main_loop(void) {
SDL_Quit();
mem_arena_free(&comp.arena);
return EXIT_SUCCESS;
}

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@ -1,4 +1,4 @@
#include "aliases/aliases.h"
#include "aliases.h"
#include "compositor.h"
i32 main(void) { return run_main_loop(); }

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@ -1,5 +1,5 @@
#include "ops.h"
#include "aliases/aliases.h"
#include "aliases.h"
i32 comp_add(i32 a, i32 b) { return a + b; }

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@ -1,6 +1,6 @@
#include "ui.h"
#include "SDL_events.h"
#include "aliases/aliases.h"
#include "aliases.h"
#include "math_utils.h"
#include "window.h"
#include <math.h>
@ -12,8 +12,8 @@
line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
ui_elem_colours colours);
INTERNAL bool aabb(rect rec, i32 x, i32 y);
INTERNAL line line_from_origin(point origin, f64 angle, i32 line_length);
internal bool aabb(rect rec, i32 x, i32 y);
internal line line_from_origin(point origin, f64 angle, i32 line_length);
void init_ui_ctx(ui_ctx *ctx) {
*ctx = (ui_ctx){0};
@ -255,12 +255,12 @@ line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
return ln;
}
INTERNAL bool aabb(rect rec, i32 x, i32 y) {
internal bool aabb(rect rec, i32 x, i32 y) {
return x > rec.topleft.x && x <= rec.topleft.x + rec.w && y > rec.topleft.y &&
y <= rec.topleft.y + rec.h;
}
INTERNAL line line_from_origin(point origin, f64 angle, i32 line_length) {
internal line line_from_origin(point origin, f64 angle, i32 line_length) {
f64 rad = radians(angle);
f64 direction = angle / absolute(angle) * -1;

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@ -1,12 +1,12 @@
#include "window.h"
#include "aliases/aliases.h"
#include "aliases.h"
#include "math_utils.h"
#include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdbool.h>
INTERNAL inline bool inside_triangle(triangle tri, point p);
internal inline bool inside_triangle(triangle tri, point p);
bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
i32 y) {
@ -162,7 +162,7 @@ void fill_quad(const window *wnd, quad qd, colour colour) {
fill_triangle(wnd, t1, colour);
}
INTERNAL inline bool inside_triangle(triangle tri, point p) {
internal inline bool inside_triangle(triangle tri, point p) {
// Based on the following video:
// https://www.youtube.com/watch?v=HYAgJN3x4GA
f32 cy_min_ay = tri.p2.y - tri.p0.y;