Support connecting noodle to another node and ensure it
stays connected when parent node moves
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parent
050bb355d0
commit
8501eb787e
@ -38,10 +38,16 @@ struct ui_elem_colours {
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colour border;
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};
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typedef struct ui_noodle_elem ui_noodle_elem;
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struct ui_noodle_elem {
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line noodle;
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u64 connected_node;
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};
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typedef struct ui_node_elem ui_node_elem;
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struct ui_node_elem {
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rect rec;
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line *noodles;
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ui_noodle_elem *noodles;
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u64 inputs;
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};
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@ -181,7 +181,8 @@ void add_node(compositor *comp, node_type type, node_data data, u64 inputs,
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return;
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}
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line *noodles = mem_arena_alloc(comp->arena, inputs * sizeof(line));
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u64 alloc_size = inputs * sizeof(ui_noodle_elem);
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ui_noodle_elem *noodles = mem_arena_alloc(comp->arena, alloc_size);
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if (!noodles) {
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return;
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}
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149
src/ui.c
149
src/ui.c
@ -10,8 +10,10 @@
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#define NOODLE_HALF_WIDTH 2
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#define DEFAULT_NOODLE_LENGTH 60
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internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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ui_elem_colours colours, rect node);
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internal u64 get_id(ui_ctx *ctx);
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internal ui_noodle_elem ui_noodle(const window *wnd, ui_ctx *ctx,
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ui_noodle_elem noodle,
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ui_elem_colours colours, u64 parent_id);
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internal bool aabb(rect rec, i32 x, i32 y);
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internal line line_from_origin(point origin, f64 angle, i32 line_length);
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@ -68,7 +70,7 @@ bool ui_button(const window *wnd, ui_ctx *ctx, rect rec,
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return false;
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}
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u64 id = (ctx->count)++;
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u64 id = get_id(ctx);
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ctx->elements[id] = (ui_elem){
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.id = id,
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.rect = rec,
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@ -106,14 +108,13 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
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return (ui_node_elem){0};
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}
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u64 id = (ctx->count)++;
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u64 id = get_id(ctx);
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ctx->elements[id] = (ui_elem){
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.id = id,
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.rect = node.rec,
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.type = UI_ELEM_NODE,
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};
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line ln = {0};
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f64 angle = 90.0;
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f64 angle_delta = 25.0;
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i64 delta_multiplier = node.inputs % 2 == 0 ? -1 : 0;
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@ -121,17 +122,18 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
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for (u64 i = 0; i < node.inputs; ++i) {
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f64 new_angle = angle + angle_delta * delta_multiplier;
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if (node.noodles[i].p0.x == node.noodles[i].p1.x &&
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node.noodles[i].p0.y == node.noodles[i].p1.y) {
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if (node.noodles[i].noodle.p0.x == node.noodles[i].noodle.p1.x &&
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node.noodles[i].noodle.p0.y == node.noodles[i].noodle.p1.y) {
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point origin = {node.rec.topleft.x + node.rec.w / 2,
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node.rec.topleft.y + node.rec.h / 2};
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ln = line_from_origin(origin, new_angle, DEFAULT_NOODLE_LENGTH);
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node.noodles[i].noodle =
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line_from_origin(origin, new_angle, DEFAULT_NOODLE_LENGTH);
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} else {
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ln = node.noodles[i];
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node.noodles[i].noodle = node.noodles[i].noodle;
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}
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node.noodles[i] = ui_noodle(wnd, ctx, ln, colours, node.rec);
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node.noodles[i] = ui_noodle(wnd, ctx, node.noodles[i], colours, id);
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if (delta_multiplier > 0) {
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angle = new_angle;
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@ -152,8 +154,10 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
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}
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if (ctx->mouse_up) {
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if (ctx->hovered == ctx->active && ctx->hovered == id) {
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ctx->hovered = ctx->active = -1;
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ctx->rel_x = ctx->rel_y = 0;
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}
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return node;
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}
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@ -162,10 +166,13 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
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node.rec.topleft.y += ctx->rel_y;
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for (u64 i = 0; i < node.inputs; ++i) {
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node.noodles[i].p0.x += ctx->rel_x;
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node.noodles[i].p0.y += ctx->rel_y;
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node.noodles[i].p1.x += ctx->rel_x;
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node.noodles[i].p1.y += ctx->rel_y;
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if (node.noodles[i].connected_node == 0) {
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node.noodles[i].noodle.p0.x += ctx->rel_x;
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node.noodles[i].noodle.p0.y += ctx->rel_y;
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}
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node.noodles[i].noodle.p1.x += ctx->rel_x;
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node.noodles[i].noodle.p1.y += ctx->rel_y;
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}
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return node;
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@ -184,42 +191,52 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
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return node;
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}
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internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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ui_elem_colours colours, rect node) {
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if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
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return (line){0};
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internal u64 get_id(ui_ctx *ctx) {
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// This will always keep the 0 slot empty
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return ++(ctx->count);
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}
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u64 id = (ctx->count)++;
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internal ui_noodle_elem ui_noodle(const window *wnd, ui_ctx *ctx,
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ui_noodle_elem noodle,
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ui_elem_colours colours, u64 parent_id) {
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if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
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return (ui_noodle_elem){0};
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}
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u64 id = get_id(ctx);
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ctx->elements[id] = (ui_elem){
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.id = id,
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.rect = (rect){0},
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.type = UI_ELEM_NOODLE,
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};
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bool horizontal = ln.p0.y == ln.p1.y;
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bool horizontal = noodle.noodle.p0.y == noodle.noodle.p1.y;
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rect bounding_box = (rect){0};
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if (horizontal) {
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i32 x = min(ln.p0.x, ln.p1.x);
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i32 x = min(noodle.noodle.p0.x, noodle.noodle.p1.x);
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bounding_box.topleft = (point){x, ln.p0.y - NOODLE_HALF_WIDTH};
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bounding_box.w = abs(ln.p1.x - ln.p0.x);
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bounding_box.topleft = (point){x, noodle.noodle.p0.y - NOODLE_HALF_WIDTH};
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bounding_box.w = abs(noodle.noodle.p1.x - noodle.noodle.p0.x);
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bounding_box.h = NOODLE_HALF_WIDTH * 2;
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fill_rect(wnd, bounding_box, colours.fill);
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} else {
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vec2 direction = line_direction(&ln);
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vec2 direction = line_direction(&noodle.noodle);
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quad qd = (quad){0};
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if (direction.x == 0) {
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qd = (quad){
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.p0 = (point){ln.p0.x - NOODLE_HALF_WIDTH, ln.p0.y},
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.p1 = (point){ln.p0.x + NOODLE_HALF_WIDTH, ln.p0.y},
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.p2 = (point){ln.p1.x - NOODLE_HALF_WIDTH, ln.p1.y},
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.p3 = (point){ln.p1.x + NOODLE_HALF_WIDTH, ln.p1.y},
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.p0 = (point){noodle.noodle.p0.x - NOODLE_HALF_WIDTH,
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noodle.noodle.p0.y},
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.p1 = (point){noodle.noodle.p0.x + NOODLE_HALF_WIDTH,
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noodle.noodle.p0.y},
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.p2 = (point){noodle.noodle.p1.x - NOODLE_HALF_WIDTH,
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noodle.noodle.p1.y},
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.p3 = (point){noodle.noodle.p1.x + NOODLE_HALF_WIDTH,
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noodle.noodle.p1.y},
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};
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} else {
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f32 slope = (f32)(direction.y) / direction.x;
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@ -229,10 +246,14 @@ internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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f32 perpendicular_dx = -1.0f * slope * perpendicular_dy;
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qd = (quad){
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.p0 = (point){ln.p0.x - perpendicular_dx, ln.p0.y - perpendicular_dy},
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.p1 = (point){ln.p0.x + perpendicular_dx, ln.p0.y + perpendicular_dy},
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.p2 = (point){ln.p1.x - perpendicular_dx, ln.p1.y - perpendicular_dy},
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.p3 = (point){ln.p1.x + perpendicular_dx, ln.p1.y + perpendicular_dy},
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.p0 = (point){noodle.noodle.p0.x - perpendicular_dx,
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noodle.noodle.p0.y - perpendicular_dy},
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.p1 = (point){noodle.noodle.p0.x + perpendicular_dx,
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noodle.noodle.p0.y + perpendicular_dy},
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.p2 = (point){noodle.noodle.p1.x - perpendicular_dx,
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noodle.noodle.p1.y - perpendicular_dy},
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.p3 = (point){noodle.noodle.p1.x + perpendicular_dx,
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noodle.noodle.p1.y + perpendicular_dy},
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};
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}
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@ -263,29 +284,67 @@ internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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}
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if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) {
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return ln;
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return noodle;
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}
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if (ctx->mouse_up) {
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if (ctx->hovered == ctx->active && ctx->hovered == id) {
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ctx->hovered = ctx->active = -1;
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ctx->rel_x = ctx->rel_y = 0;
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return (line){
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.p0 = ln.p0,
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.p1 = ln.p0,
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for (u64 i = 0; i < ctx->count; ++i) {
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const ui_elem *elem = &(ctx->elements[i]);
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if (elem->type != UI_ELEM_NODE || elem->id == parent_id) {
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continue;
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}
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if (!aabb(elem->rect, ctx->mouse_x, ctx->mouse_y)) {
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continue;
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}
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point p0 = (point){
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.x = elem->rect.topleft.x + elem->rect.w / 2,
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.y = elem->rect.topleft.y + elem->rect.h / 2,
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};
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line updated_noodle = (line){
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.p0 = p0,
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.p1 = noodle.noodle.p1,
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};
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return (ui_noodle_elem){
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.noodle = updated_noodle,
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.connected_node = i,
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};
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}
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noodle.connected_node = 0;
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}
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if (noodle.connected_node > 0) {
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return noodle;
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}
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line updated_noodle = (line){
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.p0 = noodle.noodle.p1,
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.p1 = noodle.noodle.p1,
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};
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return (ui_noodle_elem){
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.noodle = updated_noodle,
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.connected_node = noodle.connected_node,
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};
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// return ln;
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}
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if (ctx->hovered == id && ctx->active == id) {
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ln.p0.x += ctx->rel_x;
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ln.p0.y += ctx->rel_y;
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noodle.noodle.p0.x += ctx->rel_x;
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noodle.noodle.p0.y += ctx->rel_y;
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return ln;
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return noodle;
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}
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const rect *node = &(ctx->elements[parent_id].rect);
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if (!aabb(bounding_box, ctx->mouse_x, ctx->mouse_y) ||
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aabb(node, ctx->mouse_x, ctx->mouse_y)) {
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return ln;
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aabb(*node, ctx->mouse_x, ctx->mouse_y)) {
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return noodle;
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}
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ctx->hovered = id;
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@ -294,7 +353,7 @@ internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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ctx->active = id;
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}
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return ln;
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return noodle;
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}
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internal bool aabb(rect rec, i32 x, i32 y) {
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