Support connecting noodle to another node and ensure it

stays connected when parent node moves
This commit is contained in:
Abdelrahman Said 2024-02-25 12:33:13 +00:00
parent 050bb355d0
commit 8501eb787e
3 changed files with 114 additions and 48 deletions

View File

@ -38,10 +38,16 @@ struct ui_elem_colours {
colour border;
};
typedef struct ui_noodle_elem ui_noodle_elem;
struct ui_noodle_elem {
line noodle;
u64 connected_node;
};
typedef struct ui_node_elem ui_node_elem;
struct ui_node_elem {
rect rec;
line *noodles;
ui_noodle_elem *noodles;
u64 inputs;
};

View File

@ -181,7 +181,8 @@ void add_node(compositor *comp, node_type type, node_data data, u64 inputs,
return;
}
line *noodles = mem_arena_alloc(comp->arena, inputs * sizeof(line));
u64 alloc_size = inputs * sizeof(ui_noodle_elem);
ui_noodle_elem *noodles = mem_arena_alloc(comp->arena, alloc_size);
if (!noodles) {
return;
}

149
src/ui.c
View File

@ -10,8 +10,10 @@
#define NOODLE_HALF_WIDTH 2
#define DEFAULT_NOODLE_LENGTH 60
internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
ui_elem_colours colours, rect node);
internal u64 get_id(ui_ctx *ctx);
internal ui_noodle_elem ui_noodle(const window *wnd, ui_ctx *ctx,
ui_noodle_elem noodle,
ui_elem_colours colours, u64 parent_id);
internal bool aabb(rect rec, i32 x, i32 y);
internal line line_from_origin(point origin, f64 angle, i32 line_length);
@ -68,7 +70,7 @@ bool ui_button(const window *wnd, ui_ctx *ctx, rect rec,
return false;
}
u64 id = (ctx->count)++;
u64 id = get_id(ctx);
ctx->elements[id] = (ui_elem){
.id = id,
.rect = rec,
@ -106,14 +108,13 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
return (ui_node_elem){0};
}
u64 id = (ctx->count)++;
u64 id = get_id(ctx);
ctx->elements[id] = (ui_elem){
.id = id,
.rect = node.rec,
.type = UI_ELEM_NODE,
};
line ln = {0};
f64 angle = 90.0;
f64 angle_delta = 25.0;
i64 delta_multiplier = node.inputs % 2 == 0 ? -1 : 0;
@ -121,17 +122,18 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
for (u64 i = 0; i < node.inputs; ++i) {
f64 new_angle = angle + angle_delta * delta_multiplier;
if (node.noodles[i].p0.x == node.noodles[i].p1.x &&
node.noodles[i].p0.y == node.noodles[i].p1.y) {
if (node.noodles[i].noodle.p0.x == node.noodles[i].noodle.p1.x &&
node.noodles[i].noodle.p0.y == node.noodles[i].noodle.p1.y) {
point origin = {node.rec.topleft.x + node.rec.w / 2,
node.rec.topleft.y + node.rec.h / 2};
ln = line_from_origin(origin, new_angle, DEFAULT_NOODLE_LENGTH);
node.noodles[i].noodle =
line_from_origin(origin, new_angle, DEFAULT_NOODLE_LENGTH);
} else {
ln = node.noodles[i];
node.noodles[i].noodle = node.noodles[i].noodle;
}
node.noodles[i] = ui_noodle(wnd, ctx, ln, colours, node.rec);
node.noodles[i] = ui_noodle(wnd, ctx, node.noodles[i], colours, id);
if (delta_multiplier > 0) {
angle = new_angle;
@ -152,8 +154,10 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
}
if (ctx->mouse_up) {
if (ctx->hovered == ctx->active && ctx->hovered == id) {
ctx->hovered = ctx->active = -1;
ctx->rel_x = ctx->rel_y = 0;
}
return node;
}
@ -162,10 +166,13 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
node.rec.topleft.y += ctx->rel_y;
for (u64 i = 0; i < node.inputs; ++i) {
node.noodles[i].p0.x += ctx->rel_x;
node.noodles[i].p0.y += ctx->rel_y;
node.noodles[i].p1.x += ctx->rel_x;
node.noodles[i].p1.y += ctx->rel_y;
if (node.noodles[i].connected_node == 0) {
node.noodles[i].noodle.p0.x += ctx->rel_x;
node.noodles[i].noodle.p0.y += ctx->rel_y;
}
node.noodles[i].noodle.p1.x += ctx->rel_x;
node.noodles[i].noodle.p1.y += ctx->rel_y;
}
return node;
@ -184,42 +191,52 @@ ui_node_elem ui_node(const window *wnd, ui_ctx *ctx, ui_node_elem node,
return node;
}
internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
ui_elem_colours colours, rect node) {
if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
return (line){0};
internal u64 get_id(ui_ctx *ctx) {
// This will always keep the 0 slot empty
return ++(ctx->count);
}
u64 id = (ctx->count)++;
internal ui_noodle_elem ui_noodle(const window *wnd, ui_ctx *ctx,
ui_noodle_elem noodle,
ui_elem_colours colours, u64 parent_id) {
if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
return (ui_noodle_elem){0};
}
u64 id = get_id(ctx);
ctx->elements[id] = (ui_elem){
.id = id,
.rect = (rect){0},
.type = UI_ELEM_NOODLE,
};
bool horizontal = ln.p0.y == ln.p1.y;
bool horizontal = noodle.noodle.p0.y == noodle.noodle.p1.y;
rect bounding_box = (rect){0};
if (horizontal) {
i32 x = min(ln.p0.x, ln.p1.x);
i32 x = min(noodle.noodle.p0.x, noodle.noodle.p1.x);
bounding_box.topleft = (point){x, ln.p0.y - NOODLE_HALF_WIDTH};
bounding_box.w = abs(ln.p1.x - ln.p0.x);
bounding_box.topleft = (point){x, noodle.noodle.p0.y - NOODLE_HALF_WIDTH};
bounding_box.w = abs(noodle.noodle.p1.x - noodle.noodle.p0.x);
bounding_box.h = NOODLE_HALF_WIDTH * 2;
fill_rect(wnd, bounding_box, colours.fill);
} else {
vec2 direction = line_direction(&ln);
vec2 direction = line_direction(&noodle.noodle);
quad qd = (quad){0};
if (direction.x == 0) {
qd = (quad){
.p0 = (point){ln.p0.x - NOODLE_HALF_WIDTH, ln.p0.y},
.p1 = (point){ln.p0.x + NOODLE_HALF_WIDTH, ln.p0.y},
.p2 = (point){ln.p1.x - NOODLE_HALF_WIDTH, ln.p1.y},
.p3 = (point){ln.p1.x + NOODLE_HALF_WIDTH, ln.p1.y},
.p0 = (point){noodle.noodle.p0.x - NOODLE_HALF_WIDTH,
noodle.noodle.p0.y},
.p1 = (point){noodle.noodle.p0.x + NOODLE_HALF_WIDTH,
noodle.noodle.p0.y},
.p2 = (point){noodle.noodle.p1.x - NOODLE_HALF_WIDTH,
noodle.noodle.p1.y},
.p3 = (point){noodle.noodle.p1.x + NOODLE_HALF_WIDTH,
noodle.noodle.p1.y},
};
} else {
f32 slope = (f32)(direction.y) / direction.x;
@ -229,10 +246,14 @@ internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
f32 perpendicular_dx = -1.0f * slope * perpendicular_dy;
qd = (quad){
.p0 = (point){ln.p0.x - perpendicular_dx, ln.p0.y - perpendicular_dy},
.p1 = (point){ln.p0.x + perpendicular_dx, ln.p0.y + perpendicular_dy},
.p2 = (point){ln.p1.x - perpendicular_dx, ln.p1.y - perpendicular_dy},
.p3 = (point){ln.p1.x + perpendicular_dx, ln.p1.y + perpendicular_dy},
.p0 = (point){noodle.noodle.p0.x - perpendicular_dx,
noodle.noodle.p0.y - perpendicular_dy},
.p1 = (point){noodle.noodle.p0.x + perpendicular_dx,
noodle.noodle.p0.y + perpendicular_dy},
.p2 = (point){noodle.noodle.p1.x - perpendicular_dx,
noodle.noodle.p1.y - perpendicular_dy},
.p3 = (point){noodle.noodle.p1.x + perpendicular_dx,
noodle.noodle.p1.y + perpendicular_dy},
};
}
@ -263,29 +284,67 @@ internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
}
if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) {
return ln;
return noodle;
}
if (ctx->mouse_up) {
if (ctx->hovered == ctx->active && ctx->hovered == id) {
ctx->hovered = ctx->active = -1;
ctx->rel_x = ctx->rel_y = 0;
return (line){
.p0 = ln.p0,
.p1 = ln.p0,
for (u64 i = 0; i < ctx->count; ++i) {
const ui_elem *elem = &(ctx->elements[i]);
if (elem->type != UI_ELEM_NODE || elem->id == parent_id) {
continue;
}
if (!aabb(elem->rect, ctx->mouse_x, ctx->mouse_y)) {
continue;
}
point p0 = (point){
.x = elem->rect.topleft.x + elem->rect.w / 2,
.y = elem->rect.topleft.y + elem->rect.h / 2,
};
line updated_noodle = (line){
.p0 = p0,
.p1 = noodle.noodle.p1,
};
return (ui_noodle_elem){
.noodle = updated_noodle,
.connected_node = i,
};
}
noodle.connected_node = 0;
}
if (noodle.connected_node > 0) {
return noodle;
}
line updated_noodle = (line){
.p0 = noodle.noodle.p1,
.p1 = noodle.noodle.p1,
};
return (ui_noodle_elem){
.noodle = updated_noodle,
.connected_node = noodle.connected_node,
};
// return ln;
}
if (ctx->hovered == id && ctx->active == id) {
ln.p0.x += ctx->rel_x;
ln.p0.y += ctx->rel_y;
noodle.noodle.p0.x += ctx->rel_x;
noodle.noodle.p0.y += ctx->rel_y;
return ln;
return noodle;
}
const rect *node = &(ctx->elements[parent_id].rect);
if (!aabb(bounding_box, ctx->mouse_x, ctx->mouse_y) ||
aabb(node, ctx->mouse_x, ctx->mouse_y)) {
return ln;
aabb(*node, ctx->mouse_x, ctx->mouse_y)) {
return noodle;
}
ctx->hovered = id;
@ -294,7 +353,7 @@ internal line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
ctx->active = id;
}
return ln;
return noodle;
}
internal bool aabb(rect rec, i32 x, i32 y) {