Add different return states for ui_noodle
This commit is contained in:
13
include/ui.h
13
include/ui.h
@@ -21,6 +21,8 @@
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typedef enum ui_elem_type ui_elem_type;
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typedef struct ui_elem ui_elem;
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typedef struct ui_ctx ui_ctx;
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typedef struct ui_elem_colours ui_elem_colours;
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typedef enum noodle_action noodle_action;
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enum ui_elem_type {
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UI_ELEM_NODE,
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@@ -39,12 +41,17 @@ struct ui_elem {
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ui_elem_type type;
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};
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typedef struct ui_elem_colours ui_elem_colours;
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struct ui_elem_colours {
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colour fill;
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colour border;
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};
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enum noodle_action {
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NOODLE_ACTION_NONE,
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NOODLE_ACTION_DRAGGING,
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NOODLE_ACTION_RELEASED,
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};
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struct ui_ctx {
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u64 count;
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i64 hovered;
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@@ -66,7 +73,7 @@ bool ui_button(const window *wnd, ui_ctx *ctx, rect rect,
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ui_elem_colours colours);
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bool ui_node(const window *wnd, ui_ctx *ctx, rect rect,
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ui_elem_colours colours);
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bool ui_noodle(const window *wnd, ui_ctx *ctx, line ln, ui_elem_colours colours,
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rect parent_node);
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noodle_action ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
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ui_elem_colours colours, rect parent_node);
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#endif // !UI_H
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