Isolate the node drawing code into separate files
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35
include/nodes.h
Normal file
35
include/nodes.h
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@ -0,0 +1,35 @@
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#ifndef NODES_H
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#define NODES_H
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#include "window.h"
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#define MAX_NODES 1024
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#define NODE_WIDTH 70
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#define NODE_HEIGHT 20
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#define IO_NODE_FILL_COLOUR ((colour_t){.abgr = 0xff2c84b7})
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#define IO_NODE_BORDER_COLOUR ((colour_t){.abgr = 0xff122d5e})
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#define OP_NODE_FILL_COLOUR ((colour_t){.abgr = 0xffad6c3a})
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#define OP_NODE_BORDER_COLOUR ((colour_t){.abgr = 0xff592516})
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typedef struct node node_t;
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enum comp_ops {
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COMP_OP_ADD,
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COMP_OP_SUB,
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COMP_OP_MUL,
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COMP_OP_DIV,
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COUNT_COMP_OPS,
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};
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struct node {
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rect_t rect;
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const char *path;
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};
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bool aabb(const node_t *node, i32 x, i32 y);
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void draw_node(const window_t *wnd, const node_t *node);
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#endif // !NODES_H
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@ -1,4 +1,5 @@
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#include "aliases/aliases.h"
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#include "aliases/aliases.h"
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#include "nodes.h"
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#include "window.h"
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#include "window.h"
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#include <SDL2/SDL.h>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_events.h>
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#include <SDL2/SDL_events.h>
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@ -12,33 +13,7 @@
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#define WINDOW_WIDTH 1280
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#define WINDOW_WIDTH 1280
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#define WINDOW_HEIGHT 720
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#define WINDOW_HEIGHT 720
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#define MAX_NODES 1024
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#define NODE_WIDTH 70
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#define NODE_HEIGHT 20
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#define IO_NODE_FILL_COLOUR ((colour_t){.abgr = 0xff2c84b7})
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#define IO_NODE_BORDER_COLOUR ((colour_t){.abgr = 0xff122d5e})
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#define OP_NODE_FILL_COLOUR ((colour_t){.abgr = 0xffad6c3a})
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#define OP_NODE_BORDER_COLOUR ((colour_t){.abgr = 0xff592516})
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typedef struct node node_t;
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typedef struct compositor compositor_t;
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typedef struct compositor compositor_t;
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enum comp_ops {
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COMP_OP_ADD,
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COMP_OP_SUB,
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COMP_OP_MUL,
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COMP_OP_DIV,
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COUNT_COMP_OPS,
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};
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struct node {
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rect_t rect;
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const char *path;
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};
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struct compositor {
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struct compositor {
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window_t windows[MAX_WINDOWS];
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window_t windows[MAX_WINDOWS];
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SDL_Event event;
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SDL_Event event;
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@ -51,9 +26,7 @@ struct compositor {
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bool move_node;
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bool move_node;
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};
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};
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bool aabb(const node_t *node, i32 x, i32 y);
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void add_node(compositor_t *comp, const char *path, i32 x, i32 y);
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void add_node(compositor_t *comp, const char *path, i32 x, i32 y);
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void draw_node(const window_t *wnd, const node_t *node);
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i32 run_main_loop(void) {
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i32 run_main_loop(void) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
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@ -140,11 +113,6 @@ i32 run_main_loop(void) {
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return EXIT_SUCCESS;
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return EXIT_SUCCESS;
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}
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}
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bool aabb(const node_t *node, i32 x, i32 y) {
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return x > node->rect.topleft.x && x <= node->rect.topleft.x + node->rect.w &&
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y > node->rect.topleft.y && y <= node->rect.topleft.y + node->rect.h;
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}
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void add_node(compositor_t *comp, const char *path, i32 x, i32 y) {
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void add_node(compositor_t *comp, const char *path, i32 x, i32 y) {
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if (comp->count + 1 >= MAX_NODES) {
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if (comp->count + 1 >= MAX_NODES) {
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return;
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return;
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@ -161,8 +129,3 @@ void add_node(compositor_t *comp, const char *path, i32 x, i32 y) {
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.path = path,
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.path = path,
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};
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};
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}
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}
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void draw_node(const window_t *wnd, const node_t *node) {
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fill_rect(wnd, &(node->rect), IO_NODE_FILL_COLOUR);
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draw_rect(wnd, &(node->rect), IO_NODE_BORDER_COLOUR);
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}
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13
src/nodes.c
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13
src/nodes.c
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@ -0,0 +1,13 @@
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#include "nodes.h"
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#include "aliases/aliases.h"
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#include <stdbool.h>
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bool aabb(const node_t *node, i32 x, i32 y) {
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return x > node->rect.topleft.x && x <= node->rect.topleft.x + node->rect.w &&
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y > node->rect.topleft.y && y <= node->rect.topleft.y + node->rect.h;
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}
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void draw_node(const window_t *wnd, const node_t *node) {
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fill_rect(wnd, &(node->rect), IO_NODE_FILL_COLOUR);
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draw_rect(wnd, &(node->rect), IO_NODE_BORDER_COLOUR);
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}
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