Remove testing code
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aac10f24d1
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@ -8,7 +8,6 @@
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#include <SDL2/SDL_render.h>
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#include <SDL2/SDL_video.h>
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#include <stdbool.h>
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#include <stdio.h>
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#include <stdlib.h>
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#define MAX_WINDOWS 2
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@ -28,7 +27,6 @@ struct compositor {
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u64 last_clicked_mouse_y;
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i64 node_hovered;
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u64 count;
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rect_t *rects;
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node_t *nodes;
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bool move_node;
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ui_ctx_t ctx;
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@ -46,7 +44,6 @@ i32 run_main_loop(void) {
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init_ui_ctx(&(comp.ctx));
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comp.rects = (rect_t *)malloc(sizeof(rect_t) * MAX_NODES);
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comp.nodes = (node_t *)malloc(sizeof(node_t) * MAX_NODES);
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window_t *main_window = &(comp.windows[0]);
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@ -69,13 +66,6 @@ i32 run_main_loop(void) {
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colour_t bg_colour = {.abgr = 0xffffffff};
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comp.rects[0] = (rect_t){
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.topleft.x = 150,
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.topleft.y = 50,
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.w = NODE_WIDTH,
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.h = NODE_HEIGHT,
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};
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while (comp.running) {
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while (SDL_PollEvent(&(comp.event))) {
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handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx),
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@ -122,24 +112,6 @@ i32 run_main_loop(void) {
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clear_window(&(comp.windows[i]), bg_colour);
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}
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if (button(main_window, &(comp.ctx),
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(rect_t){.topleft.x = 10,
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.topleft.y = 10,
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.w = BUTTON_WIDTH,
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.h = BUTTON_HEIGHT})) {
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printf("Button 1 pressed\n");
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}
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if (button(main_window, &(comp.ctx),
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(rect_t){.topleft.x = 50,
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.topleft.y = 50,
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.w = BUTTON_WIDTH,
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.h = BUTTON_HEIGHT})) {
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printf("Button 2 pressed\n");
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}
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comp.rects[0] = node(main_window, &(comp.ctx), comp.rects[0]);
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for (u64 i = 0; i < MAX_WINDOWS; ++i) {
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swap_buffers(&(comp.windows[i]));
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}
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