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6 changed files with 117 additions and 70 deletions

9
include/math_utils.h Normal file
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@ -0,0 +1,9 @@
#ifndef MATH_UTILS_H
#define MATH_UTILS_H
#include "aliases/aliases.h"
i32 min(i32 a, i32 b);
i32 max(i32 a, i32 b);
#endif // !MATH_UTILS_H

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@ -57,6 +57,7 @@ bool ui_button(const window *wnd, ui_ctx *ctx, rect rect,
ui_elem_colours colours); ui_elem_colours colours);
rect ui_node(const window *wnd, ui_ctx *ctx, rect rect, rect ui_node(const window *wnd, ui_ctx *ctx, rect rect,
ui_elem_colours colours); ui_elem_colours colours);
quad ui_quad(const window *wnd, ui_ctx *ctx, quad qd, ui_elem_colours colours); line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
ui_elem_colours colours);
#endif // !UI_H #endif // !UI_H

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@ -76,6 +76,11 @@ i32 run_main_loop(void) {
i32 toolbox_button_x = (toolbox->width - BUTTON_WIDTH) / 2; i32 toolbox_button_x = (toolbox->width - BUTTON_WIDTH) / 2;
line ln = (line){
(point){20, 40},
(point){60, 200},
};
while (comp.running) { while (comp.running) {
while (SDL_PollEvent(&(comp.event))) { while (SDL_PollEvent(&(comp.event))) {
handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx), handle_ui_events(&(comp.windows[comp.active_window - 1]), &(comp.ctx),
@ -152,6 +157,8 @@ i32 run_main_loop(void) {
comp.nodes[i].colours); comp.nodes[i].colours);
} }
ln = ui_noodle(main_window, &(comp.ctx), ln, op_node_colours);
for (u64 i = 0; i < MAX_WINDOWS; ++i) { for (u64 i = 0; i < MAX_WINDOWS; ++i) {
swap_buffers(&(comp.windows[i])); swap_buffers(&(comp.windows[i]));
} }

5
src/math_utils.c Normal file
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@ -0,0 +1,5 @@
#include "math_utils.h"
i32 min(i32 a, i32 b) { return a <= b ? a : b; }
i32 max(i32 a, i32 b) { return a >= b ? a : b; }

102
src/ui.c
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@ -1,7 +1,13 @@
#include "ui.h" #include "ui.h"
#include "SDL_events.h" #include "SDL_events.h"
#include "aliases/aliases.h" #include "aliases/aliases.h"
#include "math_utils.h"
#include "window.h" #include "window.h"
#include <stdbool.h>
#include <stdio.h>
#include <stdlib.h>
#define NOODLE_WIDTH 2
INTERNAL bool aabb(rect rec, i32 x, i32 y); INTERNAL bool aabb(rect rec, i32 x, i32 y);
@ -126,63 +132,79 @@ rect ui_node(const window *wnd, ui_ctx *ctx, rect rec,
return rec; return rec;
} }
quad ui_quad(const window *wnd, ui_ctx *ctx, quad qd, ui_elem_colours colours) { line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
ui_elem_colours colours) {
if (ctx->count + 1 >= MAX_UI_ELEMENTS) { if (ctx->count + 1 >= MAX_UI_ELEMENTS) {
return (quad){0}; return (line){0};
} }
u64 id = (ctx->count)++; u64 id = (ctx->count)++;
fill_quad(wnd, qd, colours.fill); bool horizontal = ln.p0.y == ln.p1.y;
rect bounding_box = (rect){0};
if (horizontal) {
i32 x = min(ln.p0.x, ln.p1.x);
bounding_box.topleft = (point){x, ln.p0.y};
bounding_box.w = abs(ln.p1.x - ln.p0.x);
bounding_box.h = NOODLE_WIDTH;
fill_rect(wnd, bounding_box, colours.fill);
} else {
quad qd = (quad){
.p0 = ln.p0,
.p1 = (point){ln.p0.x + NOODLE_WIDTH, ln.p0.y},
.p2 = ln.p1,
.p3 = (point){ln.p1.x + NOODLE_WIDTH, ln.p1.y},
};
fill_quad(wnd, qd, colours.fill);
i32 _min_x_1 = min(qd.p0.x, qd.p1.x);
i32 _min_x_2 = min(qd.p2.x, qd.p3.x);
i32 min_x = min(_min_x_1, _min_x_2);
i32 _max_x_1 = max(qd.p0.x, qd.p1.x);
i32 _max_x_2 = max(qd.p2.x, qd.p3.x);
i32 max_x = max(_max_x_1, _max_x_2);
i32 _min_y_1 = min(qd.p0.y, qd.p1.y);
i32 _min_y_2 = min(qd.p2.y, qd.p3.y);
i32 min_y = min(_min_y_1, _min_y_2);
i32 _max_y_1 = max(qd.p0.y, qd.p1.y);
i32 _max_y_2 = max(qd.p2.y, qd.p3.y);
i32 max_y = max(_max_y_1, _max_y_2);
bounding_box = (rect){
.topleft.x = min_x,
.topleft.y = min_y,
.w = max_x - min_x,
.h = max_y - min_y,
};
}
if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) { if (wnd != ctx->wnd || (ctx->active >= 0 && ctx->active != id)) {
return qd; return ln;
} }
if (ctx->mouse_up) { if (ctx->mouse_up) {
ctx->hovered = ctx->active = -1; ctx->hovered = ctx->active = -1;
ctx->rel_x = ctx->rel_y = 0; ctx->rel_x = ctx->rel_y = 0;
return qd; return ln;
} }
if (ctx->hovered == id && ctx->active == id) { if (ctx->hovered == id && ctx->active == id) {
qd.p0.x += ctx->rel_x; ln.p0.x += ctx->rel_x;
qd.p0.y += ctx->rel_y; ln.p0.y += ctx->rel_y;
qd.p1.x += ctx->rel_x;
qd.p1.y += ctx->rel_y;
qd.p2.x += ctx->rel_x;
qd.p2.y += ctx->rel_y;
qd.p3.x += ctx->rel_x;
qd.p3.y += ctx->rel_y;
return qd; return ln;
} }
i32 _min_x_1 = qd.p0.x < qd.p1.x ? qd.p0.x : qd.p1.x; if (!aabb(bounding_box, ctx->mouse_x, ctx->mouse_y)) {
i32 _min_x_2 = qd.p2.x < qd.p3.x ? qd.p2.x : qd.p3.x; return ln;
i32 min_x = _min_x_1 < _min_x_2 ? _min_x_1 : _min_x_2;
i32 _max_x_1 = qd.p0.x > qd.p1.x ? qd.p0.x : qd.p1.x;
i32 _max_x_2 = qd.p2.x > qd.p3.x ? qd.p2.x : qd.p3.x;
i32 max_x = _max_x_1 > _max_x_2 ? _max_x_1 : _max_x_2;
i32 _min_y_1 = qd.p0.y < qd.p1.y ? qd.p0.y : qd.p1.y;
i32 _min_y_2 = qd.p2.y < qd.p3.y ? qd.p2.y : qd.p3.y;
i32 min_y = _min_y_1 < _min_y_2 ? _min_y_1 : _min_y_2;
i32 _max_y_1 = qd.p0.y > qd.p1.y ? qd.p0.y : qd.p1.y;
i32 _max_y_2 = qd.p2.y > qd.p3.y ? qd.p2.y : qd.p3.y;
i32 max_y = _max_y_1 > _max_y_2 ? _max_y_1 : _max_y_2;
rect rec = (rect){
.topleft.x = min_x,
.topleft.y = min_y,
.w = max_x - min_x,
.h = max_y - min_y,
};
if (!aabb(rec, ctx->mouse_x, ctx->mouse_y)) {
return qd;
} }
ctx->hovered = id; ctx->hovered = id;
@ -191,7 +213,7 @@ quad ui_quad(const window *wnd, ui_ctx *ctx, quad qd, ui_elem_colours colours) {
ctx->active = id; ctx->active = id;
} }
return qd; return ln;
} }
INTERNAL bool aabb(rect rec, i32 x, i32 y) { INTERNAL bool aabb(rect rec, i32 x, i32 y) {

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@ -1,5 +1,6 @@
#include "window.h" #include "window.h"
#include "aliases/aliases.h" #include "aliases/aliases.h"
#include "math_utils.h"
#include <SDL2/SDL_rect.h> #include <SDL2/SDL_rect.h>
#include <SDL2/SDL_render.h> #include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h> #include <SDL2/SDL_video.h>
@ -89,42 +90,44 @@ void draw_triangle(const window *wnd, triangle triangle, colour colour) {
draw_line(wnd, &ln2, colour); draw_line(wnd, &ln2, colour);
} }
INTERNAL inline i32 min(i32 a, i32 b, i32 c) { INTERNAL inline bool inside_triangle(triangle tri, point p) {
i32 _min = a <= b ? a : b; // Based on the following video:
return _min <= c ? _min : c; // https://www.youtube.com/watch?v=HYAgJN3x4GA
f32 cy_min_ay = tri.p2.y - tri.p0.y;
f32 cx_min_ax = tri.p2.x - tri.p0.x;
f32 by_min_ay = tri.p1.y - tri.p0.y;
f32 bx_min_ax = tri.p1.x - tri.p0.x;
f32 w1 =
(tri.p0.x * cy_min_ay + (p.y - tri.p0.y) * cx_min_ax - p.x * cy_min_ay) /
(by_min_ay * cx_min_ax - bx_min_ax * cy_min_ay);
f32 w2 = (p.y - tri.p0.y - w1 * by_min_ay) / cy_min_ay;
return w1 >= 0.0f && w2 >= 0.0f && (w1 + w2) <= 1.0f;
} }
INTERNAL inline i32 max(i32 a, i32 b, i32 c) { void fill_triangle(const window *wnd, triangle tri, colour colour) {
i32 _max = a >= b ? a : b; // Basic triangle filling algorithm inspired by
return _max >= c ? _max : c;
}
INTERNAL inline i32 half_space(i32 x1, i32 x2, i32 y1, i32 y2, i32 x, i32 y) {
return (x2 - x1) * (y - y1) - (y2 - y1) * (x - x1);
}
void fill_triangle(const window *wnd, triangle triangle, colour colour) {
// Basic triangle filling algorithm from
// https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html // https://web.archive.org/web/20050408192410/http://sw-shader.sourceforge.net/rasterizer.html
i32 x1 = triangle.p0.x; // but uses barycentric coordinates instead of half space
i32 x2 = triangle.p1.x; i32 x1 = tri.p0.x;
i32 x3 = triangle.p2.x; i32 x2 = tri.p1.x;
i32 x3 = tri.p2.x;
i32 y1 = triangle.p0.y; i32 y1 = tri.p0.y;
i32 y2 = triangle.p1.y; i32 y2 = tri.p1.y;
i32 y3 = triangle.p2.y; i32 y3 = tri.p2.y;
// Find bounding rect // Find bounding rect
i32 min_x = min(x1, x2, x3); i32 min_x = min(min(x1, x2), x3);
i32 max_x = max(x1, x2, x3); i32 max_x = max(max(x1, x2), x3);
i32 min_y = min(y1, y2, y3); i32 min_y = min(min(y1, y2), y3);
i32 max_y = max(y1, y2, y3); i32 max_y = max(max(y1, y2), y3);
for (i32 y = min_y; y < max_y; ++y) { for (i32 y = min_y; y < max_y; ++y) {
for (i32 x = min_x; x < max_x; ++x) { for (i32 x = min_x; x < max_x; ++x) {
if (half_space(x2, x1, y2, y1, x, y) >= 0 && if (inside_triangle(tri, (point){x, y})) {
half_space(x3, x2, y3, y2, x, y) >= 0 &&
half_space(x1, x3, y1, y3, x, y) >= 0) {
draw_point(wnd, (point){x, y}, colour); draw_point(wnd, (point){x, y}, colour);
} }
} }
@ -144,8 +147,8 @@ void draw_quad(const window *wnd, quad qd, colour colour) {
} }
void fill_quad(const window *wnd, quad qd, colour colour) { void fill_quad(const window *wnd, quad qd, colour colour) {
triangle t0 = (triangle){qd.p3, qd.p1, qd.p0}; triangle t0 = (triangle){qd.p0, qd.p1, qd.p2};
triangle t1 = (triangle){qd.p0, qd.p2, qd.p3}; triangle t1 = (triangle){qd.p1, qd.p2, qd.p3};
fill_triangle(wnd, t0, colour); fill_triangle(wnd, t0, colour);
fill_triangle(wnd, t1, colour); fill_triangle(wnd, t1, colour);