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10 Commits

Author SHA1 Message Date
dc5d252c90 Update entry point 2024-01-14 19:30:42 +00:00
150ada41b2 Start building main compositor application 2024-01-14 19:30:21 +00:00
ea3aceeaf8 Add window utilities 2024-01-14 19:30:04 +00:00
04a666e3b5 Update build scripts 2024-01-14 19:29:41 +00:00
82b8f88897 Add aliases submodule 2024-01-14 19:29:06 +00:00
8ad090b582 Reorganise the repo 2024-01-14 16:51:54 +00:00
0ed130b659 Add basic build scripts 2024-01-14 16:50:15 +00:00
99c6dbeecf Fix minor bug 2024-01-07 22:09:54 +00:00
41f12d2a98 Modified README 2023-01-28 22:44:58 +00:00
8c27f2b770 Added README 2023-01-28 22:44:07 +00:00
12 changed files with 223 additions and 47 deletions

3
.gitignore vendored Normal file
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.cache
compile_commands.json
main

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.gitmodules vendored Normal file
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[submodule "intern/aliases"]
path = intern/aliases
url = https://git.thewizardapprentice.com/abdelrahman/c-cpp-aliases.git

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README.md Normal file
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# SDL Boilerplate
Boilerplate for setting up a simple SDL program that creates a window and a renderer and handles the quit event.

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build Executable file
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#!/bin/bash
bear -- ./compile $@

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compile Executable file
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#!/bin/bash
CC=clang
CFLAGS="-g -Wall -Iinclude -Iintern $(pkg-config --cflags sdl2)"
LIBS="$(pkg-config --libs sdl2)"
SRC=src/*.c
OUT=main
(set -x ; $CC $CFLAGS $LIBS $SRC -o $OUT)

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include/compositor.h Normal file
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#ifndef COMPOSITOR_H
#define COMPOSITOR_H
#include "aliases/aliases.h"
i32 run_main_loop(void);
#endif // !COMPOSITOR_H

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include/window.h Normal file
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#ifndef WINDOW_H
#define WINDOW_H
#include "SDL_pixels.h"
#include "aliases/aliases.h"
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdbool.h>
typedef struct point point_t;
typedef struct line line_t;
typedef struct triangle triangle_t;
typedef struct window window_t;
struct point {
i32 x;
i32 y;
};
struct line {
point_t p0;
point_t p1;
};
struct triangle {
point_t p0;
point_t p1;
point_t p2;
};
struct window {
u64 width;
u64 height;
const char *title;
SDL_Window *window;
SDL_Renderer *renderer;
};
typedef struct colour colour_t;
struct colour {
union {
u32 abgr;
SDL_Color colour;
};
};
bool init_window(window_t *wnd, const char *title, u64 width, u64 height);
void cleanup_window(window_t *wnd);
void clear_window(const window_t *wnd, colour_t colour);
void swap_buffers(const window_t *wnd);
void draw_point(const window_t *wnd, point_t p, colour_t colour);
void draw_line(const window_t *wnd, const line_t *ln, colour_t colour);
void draw_triangle(const window_t *wnd, const triangle_t *triangle,
colour_t colour);
#endif // !WINDOW_H

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intern/aliases Submodule

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Subproject commit f95f3aa499910286876c1f2cdceea8146ebcf7b1

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main.c
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#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdbool.h>
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
int main(void) {
SDL_Init(SDL_INIT_EVERYTHING);
SDL_Window *window =
SDL_CreateWindow("Window", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN);
SDL_Renderer *renderer = SDL_CreateRenderer(
window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
bool running = true;
SDL_Event event = {};
while (running) {
while (SDL_PollEvent(&event)) {
switch (event.type) {
case SDL_QUIT:
running = false;
break;
}
}
SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255);
SDL_RenderClear(renderer);
SDL_RenderPresent(renderer);
}
SDL_DestroyRenderer(renderer);
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
}

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src/compositor.c Normal file
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#include "aliases/aliases.h"
#include "window.h"
#include <SDL2/SDL.h>
#include <SDL2/SDL_events.h>
#include <SDL2/SDL_render.h>
#include <SDL2/SDL_video.h>
#include <stdbool.h>
#include <stdlib.h>
#define MAX_WINDOWS 2
#define WINDOW_WIDTH 800
#define WINDOW_HEIGHT 600
typedef struct compositor compositor_t;
struct compositor {
window_t windows[MAX_WINDOWS];
bool running;
SDL_Event event;
};
i32 run_main_loop(void) {
if (SDL_Init(SDL_INIT_EVERYTHING) != 0) {
return EXIT_FAILURE;
}
compositor_t comp = {0};
window_t *main_window = &(comp.windows[0]);
if (!init_window(main_window, "Compositor", WINDOW_WIDTH, WINDOW_HEIGHT)) {
SDL_Quit();
return EXIT_FAILURE;
}
comp.running = true;
colour_t bg_colour = {.abgr = 0xffffffff};
colour_t fg_colour = {.abgr = 0xff000000};
while (comp.running) {
while (SDL_PollEvent(&(comp.event))) {
switch (comp.event.type) {
case SDL_QUIT:
comp.running = false;
break;
}
}
clear_window(main_window, bg_colour);
swap_buffers(main_window);
}
SDL_Quit();
return EXIT_SUCCESS;
}

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src/main.c Normal file
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#include "aliases/aliases.h"
#include "compositor.h"
i32 main(void) { return run_main_loop(); }

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src/window.c Normal file
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#include "window.h"
#include "SDL_render.h"
#include "SDL_video.h"
#include "aliases/aliases.h"
#include <stdbool.h>
bool init_window(window_t *wnd, const char *title, u64 width, u64 height) {
wnd->window =
SDL_CreateWindow(title, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_SHOWN);
if (!(wnd->window)) {
return false;
}
wnd->renderer = SDL_CreateRenderer(
wnd->window, -1, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC);
if (!(wnd->renderer)) {
cleanup_window(wnd);
return false;
}
wnd->title = title;
wnd->width = width;
wnd->height = height;
return true;
}
void cleanup_window(window_t *wnd) {
if (wnd->renderer) {
SDL_DestroyRenderer(wnd->renderer);
wnd->renderer = NULL;
}
if (wnd->window) {
SDL_DestroyWindow(wnd->window);
wnd->window = NULL;
}
wnd->width = wnd->height = 0;
}
void set_colour(const window_t *wnd, colour_t colour) {
SDL_SetRenderDrawColor(wnd->renderer, colour.colour.r, colour.colour.g,
colour.colour.b, colour.colour.a);
}
void clear_window(const window_t *wnd, colour_t colour) {
set_colour(wnd, colour);
SDL_RenderClear(wnd->renderer);
}
void swap_buffers(const window_t *wnd) { SDL_RenderPresent(wnd->renderer); }
void draw_point(const window_t *wnd, point_t p, colour_t colour) {
set_colour(wnd, colour);
SDL_RenderDrawPoint(wnd->renderer, p.x, p.y);
}
void draw_line(const window_t *wnd, const line_t *ln, colour_t colour) {
set_colour(wnd, colour);
SDL_RenderDrawLine(wnd->renderer, ln->p0.x, ln->p0.y, ln->p1.x, ln->p1.y);
}
void draw_triangle(const window_t *wnd, const triangle_t *triangle,
colour_t colour) {
line_t ln0 = {triangle->p0, triangle->p1};
line_t ln1 = {triangle->p0, triangle->p2};
line_t ln2 = {triangle->p1, triangle->p2};
draw_line(wnd, &ln0, colour);
draw_line(wnd, &ln1, colour);
draw_line(wnd, &ln2, colour);
}