Compare commits
	
		
			6 Commits
		
	
	
		
			afd09d7742
			...
			8275fce9c6
		
	
	| Author | SHA1 | Date | |
|---|---|---|---|
| 8275fce9c6 | |||
| a58a315d48 | |||
| 04855478fd | |||
| 9139dae379 | |||
| 9f700c070d | |||
| bdb4a52771 | 
							
								
								
									
										2
									
								
								compile
									
									
									
									
									
								
							
							
						
						
									
										2
									
								
								compile
									
									
									
									
									
								
							@@ -2,7 +2,7 @@
 | 
			
		||||
 | 
			
		||||
CC=clang
 | 
			
		||||
CFLAGS="-g -Wall -Iinclude -Iintern $(pkg-config --cflags sdl2)"
 | 
			
		||||
LIBS="$(pkg-config --libs sdl2)"
 | 
			
		||||
LIBS="$(pkg-config --libs sdl2) -lm"
 | 
			
		||||
SRC=src/*.c
 | 
			
		||||
OUT=main
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -3,6 +3,8 @@
 | 
			
		||||
 | 
			
		||||
#include "aliases/aliases.h"
 | 
			
		||||
 | 
			
		||||
#define square(x) (x * x)
 | 
			
		||||
 | 
			
		||||
i32 min(i32 a, i32 b);
 | 
			
		||||
i32 max(i32 a, i32 b);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
@@ -8,6 +8,7 @@
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
 | 
			
		||||
typedef struct point point;
 | 
			
		||||
typedef point vec2;
 | 
			
		||||
typedef struct line line;
 | 
			
		||||
typedef struct triangle triangle;
 | 
			
		||||
typedef struct quad quad;
 | 
			
		||||
@@ -67,13 +68,17 @@ bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
 | 
			
		||||
void cleanup_window(window *wnd);
 | 
			
		||||
void clear_window(const window *wnd, colour colour);
 | 
			
		||||
void swap_buffers(const window *wnd);
 | 
			
		||||
 | 
			
		||||
vec2 line_direction(const line *ln);
 | 
			
		||||
 | 
			
		||||
void draw_point(const window *wnd, point p, colour colour);
 | 
			
		||||
void draw_line(const window *wnd, const line *ln, colour colour);
 | 
			
		||||
void draw_triangle(const window *wnd, triangle triangle, colour colour);
 | 
			
		||||
void fill_triangle(const window *wnd, triangle triangle, colour colour);
 | 
			
		||||
void draw_quad(const window *wnd, quad qd, colour colour);
 | 
			
		||||
void fill_quad(const window *wnd, quad qd, colour colour);
 | 
			
		||||
void draw_rect(const window *wnd, rect rec, colour colour);
 | 
			
		||||
 | 
			
		||||
void fill_triangle(const window *wnd, triangle triangle, colour colour);
 | 
			
		||||
void fill_quad(const window *wnd, quad qd, colour colour);
 | 
			
		||||
void fill_rect(const window *wnd, rect rec, colour colour);
 | 
			
		||||
 | 
			
		||||
#endif // !WINDOW_H
 | 
			
		||||
 
 | 
			
		||||
@@ -77,8 +77,8 @@ i32 run_main_loop(void) {
 | 
			
		||||
  i32 toolbox_button_x = (toolbox->width - BUTTON_WIDTH) / 2;
 | 
			
		||||
 | 
			
		||||
  line ln = (line){
 | 
			
		||||
      (point){20, 40},
 | 
			
		||||
      (point){60, 200},
 | 
			
		||||
      (point){80, 100},
 | 
			
		||||
      (point){120, 300},
 | 
			
		||||
  };
 | 
			
		||||
 | 
			
		||||
  while (comp.running) {
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										38
									
								
								src/ui.c
									
									
									
									
									
								
							
							
						
						
									
										38
									
								
								src/ui.c
									
									
									
									
									
								
							@@ -3,10 +3,11 @@
 | 
			
		||||
#include "aliases/aliases.h"
 | 
			
		||||
#include "math_utils.h"
 | 
			
		||||
#include "window.h"
 | 
			
		||||
#include <math.h>
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
#include <stdlib.h>
 | 
			
		||||
 | 
			
		||||
#define NOODLE_WIDTH 2
 | 
			
		||||
#define NOODLE_HALF_WIDTH 2
 | 
			
		||||
 | 
			
		||||
INTERNAL bool aabb(rect rec, i32 x, i32 y);
 | 
			
		||||
 | 
			
		||||
@@ -146,18 +147,37 @@ line ui_noodle(const window *wnd, ui_ctx *ctx, line ln,
 | 
			
		||||
  if (horizontal) {
 | 
			
		||||
    i32 x = min(ln.p0.x, ln.p1.x);
 | 
			
		||||
 | 
			
		||||
    bounding_box.topleft = (point){x, ln.p0.y};
 | 
			
		||||
    bounding_box.topleft = (point){x, ln.p0.y - NOODLE_HALF_WIDTH};
 | 
			
		||||
    bounding_box.w = abs(ln.p1.x - ln.p0.x);
 | 
			
		||||
    bounding_box.h = NOODLE_WIDTH;
 | 
			
		||||
    bounding_box.h = NOODLE_HALF_WIDTH * 2;
 | 
			
		||||
 | 
			
		||||
    fill_rect(wnd, bounding_box, colours.fill);
 | 
			
		||||
  } else {
 | 
			
		||||
    quad qd = (quad){
 | 
			
		||||
        .p0 = ln.p0,
 | 
			
		||||
        .p1 = (point){ln.p0.x + NOODLE_WIDTH, ln.p0.y},
 | 
			
		||||
        .p2 = ln.p1,
 | 
			
		||||
        .p3 = (point){ln.p1.x + NOODLE_WIDTH, ln.p1.y},
 | 
			
		||||
    };
 | 
			
		||||
    vec2 direction = line_direction(&ln);
 | 
			
		||||
 | 
			
		||||
    quad qd = (quad){0};
 | 
			
		||||
 | 
			
		||||
    if (direction.x == 0) {
 | 
			
		||||
      qd = (quad){
 | 
			
		||||
          .p0 = (point){ln.p0.x - NOODLE_HALF_WIDTH, ln.p0.y},
 | 
			
		||||
          .p1 = (point){ln.p0.x + NOODLE_HALF_WIDTH, ln.p0.y},
 | 
			
		||||
          .p2 = (point){ln.p1.x - NOODLE_HALF_WIDTH, ln.p1.y},
 | 
			
		||||
          .p3 = (point){ln.p1.x + NOODLE_HALF_WIDTH, ln.p1.y},
 | 
			
		||||
      };
 | 
			
		||||
    } else {
 | 
			
		||||
      f32 slope = (f32)(direction.y) / direction.x;
 | 
			
		||||
 | 
			
		||||
      f32 perpendicular_dy =
 | 
			
		||||
          sqrtf(square(NOODLE_HALF_WIDTH) / (square((f32)slope) + 1.0f));
 | 
			
		||||
      f32 perpendicular_dx = -1.0f * slope * perpendicular_dy;
 | 
			
		||||
 | 
			
		||||
      qd = (quad){
 | 
			
		||||
          .p0 = (point){ln.p0.x - perpendicular_dx, ln.p0.y - perpendicular_dy},
 | 
			
		||||
          .p1 = (point){ln.p0.x + perpendicular_dx, ln.p0.y + perpendicular_dy},
 | 
			
		||||
          .p2 = (point){ln.p1.x - perpendicular_dx, ln.p1.y - perpendicular_dy},
 | 
			
		||||
          .p3 = (point){ln.p1.x + perpendicular_dx, ln.p1.y + perpendicular_dy},
 | 
			
		||||
      };
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fill_quad(wnd, qd, colours.fill);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
							
								
								
									
										75
									
								
								src/window.c
									
									
									
									
									
								
							
							
						
						
									
										75
									
								
								src/window.c
									
									
									
									
									
								
							@@ -6,6 +6,8 @@
 | 
			
		||||
#include <SDL2/SDL_video.h>
 | 
			
		||||
#include <stdbool.h>
 | 
			
		||||
 | 
			
		||||
INTERNAL inline bool inside_triangle(triangle tri, point p);
 | 
			
		||||
 | 
			
		||||
bool init_window(window *wnd, const char *title, u32 width, u32 height, i32 x,
 | 
			
		||||
                 i32 y) {
 | 
			
		||||
  i32 pos_x = x >= 0 ? x : SDL_WINDOWPOS_CENTERED;
 | 
			
		||||
@@ -70,6 +72,13 @@ void clear_window(const window *wnd, colour colour) {
 | 
			
		||||
 | 
			
		||||
void swap_buffers(const window *wnd) { SDL_RenderPresent(wnd->renderer); }
 | 
			
		||||
 | 
			
		||||
vec2 line_direction(const line *ln) {
 | 
			
		||||
  return (vec2){
 | 
			
		||||
      .x = ln->p1.x - ln->p0.x,
 | 
			
		||||
      .y = ln->p1.y - ln->p0.y,
 | 
			
		||||
  };
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void draw_point(const window *wnd, point p, colour colour) {
 | 
			
		||||
  set_colour(wnd, colour);
 | 
			
		||||
  SDL_RenderDrawPoint(wnd->renderer, p.x, p.y);
 | 
			
		||||
@@ -90,21 +99,24 @@ void draw_triangle(const window *wnd, triangle triangle, colour colour) {
 | 
			
		||||
  draw_line(wnd, &ln2, colour);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
INTERNAL inline bool inside_triangle(triangle tri, point p) {
 | 
			
		||||
  // Based on the following video:
 | 
			
		||||
  // https://www.youtube.com/watch?v=HYAgJN3x4GA
 | 
			
		||||
  f32 cy_min_ay = tri.p2.y - tri.p0.y;
 | 
			
		||||
  f32 cx_min_ax = tri.p2.x - tri.p0.x;
 | 
			
		||||
  f32 by_min_ay = tri.p1.y - tri.p0.y;
 | 
			
		||||
  f32 bx_min_ax = tri.p1.x - tri.p0.x;
 | 
			
		||||
void draw_rect(const window *wnd, rect rec, colour colour) {
 | 
			
		||||
  set_colour(wnd, colour);
 | 
			
		||||
 | 
			
		||||
  f32 w1 =
 | 
			
		||||
      (tri.p0.x * cy_min_ay + (p.y - tri.p0.y) * cx_min_ax - p.x * cy_min_ay) /
 | 
			
		||||
      (by_min_ay * cx_min_ax - bx_min_ax * cy_min_ay);
 | 
			
		||||
  SDL_Rect dst = {rec.topleft.x, rec.topleft.y, rec.w, rec.h};
 | 
			
		||||
 | 
			
		||||
  f32 w2 = (p.y - tri.p0.y - w1 * by_min_ay) / cy_min_ay;
 | 
			
		||||
  SDL_RenderDrawRect(wnd->renderer, &dst);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
  return w1 >= 0.0f && w2 >= 0.0f && (w1 + w2) <= 1.0f;
 | 
			
		||||
void draw_quad(const window *wnd, quad qd, colour colour) {
 | 
			
		||||
  line l0 = (line){qd.p0, qd.p1};
 | 
			
		||||
  line l1 = (line){qd.p1, qd.p3};
 | 
			
		||||
  line l2 = (line){qd.p3, qd.p2};
 | 
			
		||||
  line l3 = (line){qd.p2, qd.p0};
 | 
			
		||||
 | 
			
		||||
  draw_line(wnd, &l0, colour);
 | 
			
		||||
  draw_line(wnd, &l1, colour);
 | 
			
		||||
  draw_line(wnd, &l2, colour);
 | 
			
		||||
  draw_line(wnd, &l3, colour);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void fill_triangle(const window *wnd, triangle tri, colour colour) {
 | 
			
		||||
@@ -134,16 +146,12 @@ void fill_triangle(const window *wnd, triangle tri, colour colour) {
 | 
			
		||||
  }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void draw_quad(const window *wnd, quad qd, colour colour) {
 | 
			
		||||
  line l0 = (line){qd.p0, qd.p1};
 | 
			
		||||
  line l1 = (line){qd.p1, qd.p3};
 | 
			
		||||
  line l2 = (line){qd.p3, qd.p2};
 | 
			
		||||
  line l3 = (line){qd.p2, qd.p0};
 | 
			
		||||
void fill_rect(const window *wnd, rect rec, colour colour) {
 | 
			
		||||
  set_colour(wnd, colour);
 | 
			
		||||
 | 
			
		||||
  draw_line(wnd, &l0, colour);
 | 
			
		||||
  draw_line(wnd, &l1, colour);
 | 
			
		||||
  draw_line(wnd, &l2, colour);
 | 
			
		||||
  draw_line(wnd, &l3, colour);
 | 
			
		||||
  SDL_Rect dst = {rec.topleft.x, rec.topleft.y, rec.w, rec.h};
 | 
			
		||||
 | 
			
		||||
  SDL_RenderFillRect(wnd->renderer, &dst);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void fill_quad(const window *wnd, quad qd, colour colour) {
 | 
			
		||||
@@ -154,18 +162,19 @@ void fill_quad(const window *wnd, quad qd, colour colour) {
 | 
			
		||||
  fill_triangle(wnd, t1, colour);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void draw_rect(const window *wnd, rect rec, colour colour) {
 | 
			
		||||
  set_colour(wnd, colour);
 | 
			
		||||
INTERNAL inline bool inside_triangle(triangle tri, point p) {
 | 
			
		||||
  // Based on the following video:
 | 
			
		||||
  // https://www.youtube.com/watch?v=HYAgJN3x4GA
 | 
			
		||||
  f32 cy_min_ay = tri.p2.y - tri.p0.y;
 | 
			
		||||
  f32 cx_min_ax = tri.p2.x - tri.p0.x;
 | 
			
		||||
  f32 by_min_ay = tri.p1.y - tri.p0.y;
 | 
			
		||||
  f32 bx_min_ax = tri.p1.x - tri.p0.x;
 | 
			
		||||
 | 
			
		||||
  SDL_Rect dst = {rec.topleft.x, rec.topleft.y, rec.w, rec.h};
 | 
			
		||||
  f32 w1 =
 | 
			
		||||
      (tri.p0.x * cy_min_ay + (p.y - tri.p0.y) * cx_min_ax - p.x * cy_min_ay) /
 | 
			
		||||
      (by_min_ay * cx_min_ax - bx_min_ax * cy_min_ay);
 | 
			
		||||
 | 
			
		||||
  SDL_RenderDrawRect(wnd->renderer, &dst);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void fill_rect(const window *wnd, rect rec, colour colour) {
 | 
			
		||||
  set_colour(wnd, colour);
 | 
			
		||||
 | 
			
		||||
  SDL_Rect dst = {rec.topleft.x, rec.topleft.y, rec.w, rec.h};
 | 
			
		||||
 | 
			
		||||
  SDL_RenderFillRect(wnd->renderer, &dst);
 | 
			
		||||
  f32 w2 = (p.y - tri.p0.y - w1 * by_min_ay) / cy_min_ay;
 | 
			
		||||
 | 
			
		||||
  return w1 >= 0.0f && w2 >= 0.0f && (w1 + w2) <= 1.0f;
 | 
			
		||||
}
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user